Analyze each team for it's average win-loss ratio across all members, if teams are very different skill wise, give the stronger team a dynamic cbill adjustment for deck tonnage, just as an example:
250 tons: -50% Cbill & LP & XP penalty
200 tons: 0% Cbill adjustment
150 tons: 25% Cbill & LP & XP bonus.
Give the weaker team a flat bonus: +25% Cbills & LP & XP for fighting a stronger team.
The percentages are just an example, adjust it based on the magnitude of the difference between the average win-loss ratio of the two teams. For example:
Team A WLR: 0.5 & Team B WLR: 1.5 then Team B gives up 25 tons or gets 50% Cbill & LP & XP penalty, team A gets 10% Cbill & LP & XP bonus
Team A WLR: 0.5 & Team B WLR: 3.0 then Team B gives up 50 tons or gets 50% Cbill & LP & XP penalty, team A gets 25% Cbill & LP & XP bonus
Team A WLR: 0.5 & Team B WLR: 10.0 then Team B gives up 100 tons or gets 50% Cbill & LP & XP penalty, team A gets 50% Cbill & LP & XP bonus
With this, people will come back because they know if the teams aren't fair, they'll get a tonnage and cbill handicap against stronger teams. Display the average drop deck tonnage during the drop screen, so both sides know something was done to make the match more even.
The penalty can also be scaled linearly. If you need to give up 20 tons and you give up 10, your penalty is 25%. If you need to give up 50 tons and you give up 40, your penalty is just 10%. Call it something different of course, like cost of additional supplies.
Oh yes, give more drop decks purtty please
Edit: Cbill & LP & XP bonuses and penalties instead of just Cbill
Edited by Nightbird, 04 December 2018 - 03:42 PM.