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Procedurally Generated Maps


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#21 Gristle Missile

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Posted 26 October 2018 - 04:44 PM

View PostOld MW4 Ranger, on 24 October 2018 - 10:40 AM, said:

its not the cryengine ...thats problem have all engines when used from People thats not testing her maps enough or use procedual terrain...



while you are correct that its not a problem exclusive to cryeingine, it is certainly more common
For an example - DC online used Unreal and I didn't have much of a problem despite the small team, but with Archage...it would happen maybe once a day to a few times a week.

cryengine also has the lovely feature that causes the brushes (basically how you ground things) to lose their collision when distributed. In a procedurally generated system - I can see that happening much more

#22 Peter2k

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Posted 26 October 2018 - 04:45 PM

View PostApolloKaras, on 24 October 2018 - 09:43 PM, said:

agreed....

People complain about the maps that were made by hand.... Procedural maps dont have a prayer.


Sort of procedural maps could be good and fun.

But just like anything else, I dont think PGI could make it fun, or even working

#23 TripleEhBeef

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Posted 27 October 2018 - 09:41 AM

One thing that would be cool is if the game could pull user-created maps off Steam Workshop into regular matchmaking.

Of course that has its own host of problems, chiefly the lack of any map-making tools available to users, and some way to assess the maps for quality.

#24 MW Waldorf Statler

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Posted 28 October 2018 - 08:01 AM

View PostTripleEhBeef, on 27 October 2018 - 09:41 AM, said:

One thing that would be cool is if the game could pull user-created maps off Steam Workshop into regular matchmaking.

Of course that has its own host of problems, chiefly the lack of any map-making tools available to users, and some way to assess the maps for quality.

most now com the Arguement like ...when People brings symbols in the Maps like "Swastica" ...Solaris City has self a Swastica like Trainway Crux





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