Old MW4 Ranger, on 24 October 2018 - 10:40 AM, said:
its not the cryengine ...thats problem have all engines when used from People thats not testing her maps enough or use procedual terrain...
while you are correct that its not a problem exclusive to cryeingine, it is certainly more common
For an example - DC online used Unreal and I didn't have much of a problem despite the small team, but with Archage...it would happen maybe once a day to a few times a week.
cryengine also has the lovely feature that causes the brushes (basically how you ground things) to lose their collision when distributed. In a procedurally generated system - I can see that happening much more