How Much Have Builds Changed With Heat Change?
#1
Posted 28 October 2018 - 05:56 AM
Operations used to be goto on almost every mech, heat nodes ect.. Are people dropping heat sinks? changing things? I know this is a very broad question but i kinda wonder if builds were turned upside down, or are there just tweaks?
I realize i just need to jump in and play more mechs, but kinda curious what to look out for.
#2
Posted 28 October 2018 - 06:23 AM
#3
Posted 28 October 2018 - 07:09 AM
Edited by Mister Maf, 28 October 2018 - 07:10 AM.
#4
Posted 28 October 2018 - 08:28 AM
Except once the Hare stops, he's dead.
And the next hare, and the next and the next and the next...
Until you wind up like this.
Koniving, on 27 October 2018 - 05:22 PM, said:

So here's my experience with the fish over the past few hours.
To be honest I feel for Piranhas...
I mean really, what kind of view is this?

Edited by Koniving, 28 October 2018 - 08:36 AM.
#5
Posted 28 October 2018 - 08:39 AM
#6
Posted 28 October 2018 - 11:49 AM
I am also currently playing a semi skilled Triple RAC2 Bushwacker and on heat neutral maps I can not get the mech to overheat so far. And I have 0 Operation skills right now and only half the heat reduction ones. Depending on your build, you might need less heat management. I am planning to get the heat reduction nodes, but chances are I will not need the Operations tree.
#7
Posted 28 October 2018 - 04:36 PM
#8
Posted 29 October 2018 - 12:06 AM
#9
Posted 29 October 2018 - 02:26 AM
#10
Posted 29 October 2018 - 04:37 AM
The other thing to consider is that PGI did say that the Cooling/Heat nodes were not adjusted with the new Heat Scale settings, and that they would be using Live data to determine their route on it for further adjustments.
#11
Posted 30 October 2018 - 06:42 AM
Tarl Cabot, on 29 October 2018 - 04:37 AM, said:
The other thing to consider is that PGI did say that the Cooling/Heat nodes were not adjusted with the new Heat Scale settings, and that they would be using Live data to determine their route on it for further adjustments.
I did not read that, but thanks for the info.. I have not really adjusted any Skill tree yet, though i am actually just leveling a bunch of mechs atm anyway.. I think a few will be skipping operations for now. I have a fwe ballistics mechs that i can just fire non-stop and never over heat.. even with some lasers mixed in. These mechs did get hot eventually before the patch, now they could never over heat even if i tried.. (or might take like 15+shot's though my UAC's jam before that happens anyway)
#12
Posted 30 October 2018 - 07:03 AM
Edited by Throe, 08 November 2018 - 03:27 PM.
#13
Posted 31 October 2018 - 03:51 AM
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