

Super Saiyan Nascar Warrior
#1
Posted 11 November 2018 - 12:00 PM
It nothing new but maybe it because i came back of hiatus just fell QP mostly became fighting bots who programmed with few condition.
1)at all cost be in front of nascar even if this making a 500m loop while the enemy 100m left of you.
2)if you get hit you doing something wrong drop down and get in front of the nascar ignore evrything else.
3)never make a shotcut to the enemy respect the perfect circle form.
#2
Posted 11 November 2018 - 12:34 PM
At least in QP, where there is no strategy and all Darwinism.
#3
Posted 11 November 2018 - 01:41 PM
#4
Posted 11 November 2018 - 04:00 PM
Just make sure that you are not Nascaring when your side has slow 100 tonners cause you would be practically gifting them to the opponents. Better to dig in in that case.
#5
Posted 11 November 2018 - 04:12 PM
Nightbird, on 11 November 2018 - 12:34 PM, said:
At least in QP, where there is no strategy and all Darwinism.
So you're saying Annihilators which are slow are weak? Sounds like you're an NPC following the above script without thinking that you should probably protect these bog boys cause they are your primary damage dealers
#6
Posted 11 November 2018 - 04:28 PM
Stonefalcon, on 11 November 2018 - 04:12 PM, said:
Not in QP they're not

#7
Posted 11 November 2018 - 06:47 PM
Simply insist that PGI switches the spawn points, Alpha/Bravo/Charlie on each side, no more matching up Charlie to Charlie, Bravo to Bravo, and Alpha to Alpha because the player base is not going to move forward and have lights engage lights, assaults engage assaults. PGI has not implemented a game mode that remotely encourage that type of encounter.
Lets get real, PGI has its head in the sand on this, just like they did with the Long Tom in FP. (edited) Though Long Tom helped clear FP, spawn setup is a much slower decay. PGI does not have direct control over what the players do once they have reached main contact/grind zones, its allowing the elements time to reach said zones.
Edited by Tarl Cabot, 12 November 2018 - 03:24 AM.
#8
Posted 12 November 2018 - 01:14 AM
#9
Posted 12 November 2018 - 04:58 AM

#10
Posted 12 November 2018 - 05:23 AM

#11
Posted 12 November 2018 - 09:36 PM
A Really Old Clan Dude, on 11 November 2018 - 01:41 PM, said:
Not sure how serious you are, but that's not really what it proves. And some ants ARE surprisingly tactical and intelligent as species. The death march effect is caused by the blindness of the army ants combined with their imperative to follow the pheromone trails of their "scouts", and is likely and evolutionary trait to keep them from overpopulating and starving a colony.
If you want to see any example of nascar, you really need to look at humans. There could probably be an argument made for the nature of swarming/overwhelming with numbers, but as for the nascar effect itself in MWO, there are far different goals and initial programming that sets people to do it or get caught up in one.
Those ants are all on the same team, and even if they weren't, they don't have lessened back armor rates, or the knowledge that if you are shooting someone in the back with your lasers that they can't reach you with their weapons...
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