

Kdr Vs Damage Vs W/l
#1
Posted 12 November 2018 - 10:09 AM
Damage is the amount of damage you deal.
W/L is your rate of winning.
Which is more important, because with High Kills and low damage you are either kill stealing or killing efficiently.
Damage is the score that can be be used on things other than the center torso and it can be spread from lrms.
Winning is important but one person can't 1v12-48 and cause a win unless no one actually paid attention to that person.
The way i see it, it's Kills>Damage>Win/loss
A lot of players hide behind coordinated groups to boost their W/L, Damage, and Kills while good players will still get those scores without relying on bigger teams. (half the reason why you sometimes don't see "high" tier players play solo)
#2
Posted 12 November 2018 - 10:29 AM
That said, the average number of soloQ games played per player each season isn't very high (about 100 games), so I don't think you can rate people solely on WLR. As such, I'd probably use avg match score as well to help offset MM issues. Oh, and we'd need to exclude group que stats as well since there is no MM.
#3
Posted 12 November 2018 - 10:32 AM
If you're helping your team win, your team will benefit on average. It covers the totality of all your actions. From dealing damage to popping UAVs to drop calling.
Killing helps your team eliminate threats. Even if you're stealing kills, you're at least being situationally aware. If you're not sharing armor though or participating in weaking targets though or hiding to avoid deaths, your W/L will suffer for it.
Damage is the least informative part of the equation. Damage is needed for kills, but better players need LESS of it per kill, but gets more kills. On the other hand a bad player needs MORE of it per kill, but gets less kills. That match score (for tier ranking) depends mostly on damage makes it useless.
#4
Posted 12 November 2018 - 10:42 AM
The answer is people don't play for stat rankings they play for social infamy or farming. Stats are incidental.
#5
Posted 12 November 2018 - 10:51 AM
Armored Yokai, on 12 November 2018 - 10:09 AM, said:
Which is more important, because with High Kills and low damage you are either kill stealing or killing efficiently.
Oh honey, if you are good enough to worry about such things, then there is no need to worry about such things.
The fact of the matter is that most of us are so bad at this game that consistently shooting in the general vicinity of a target is an accomplishment, and actually hitting the thing is a bonus. If you are at the level where differences in the stats that show you actually performing with a modicum of competence is a concern, then you are already so far superior to the average that those statistical differences may as well be irrelevent to you.
#6
Posted 12 November 2018 - 11:04 AM
SFC174, on 12 November 2018 - 10:29 AM, said:
Nightbird, on 12 November 2018 - 10:32 AM, said:
If you're helping your team win, your team will benefit on average. It covers the totality of all your actions. From dealing damage to popping UAVs to drop calling.
Good Points but what does it mean when you just rush objs?
Gen Rush vs Better players = They farm you while you rush objs and you win
I've done some calling in the past but I prefer not to because no one listens and I dont have a mic.
How does this also apply to players who play on skirmish and still score 10 kills but team still loses?
As an example, Steve has 3000 games and 4.00 W/l with 4 KDR.
Mr. Poopoo twinkle has 3000 games 3.00 w/l and 7 kdr
Gen Rushing Emo Kid has 3000 games 8.00 w/l and 0.50 kdr
would gen rushing emo kid be the better player?
#9
Posted 12 November 2018 - 11:25 AM
With the current state of matchmaker your singular perfomance in terms of damage first and kills second is the only thing that counts.
#10
Posted 12 November 2018 - 01:18 PM
I feel like W/L is a good measure because sometimes you're fighting up hill against the matchmaker. If you can keep a good ratio then you're really carrying.
#11
Posted 12 November 2018 - 01:27 PM
A1: w/l>kills>damage - ruthless teamplayer
A2: w/l>damage>kills - support teamplayer
A3: kills>w/l>damage - patient surgeon
A4: damage>w/l>kills - teamsupport farmer
A5: kills>damage>w/l - scared secondliner
A6: damage>kills>w/l - colorblind lurmtard
#12
Posted 12 November 2018 - 02:20 PM
Armored Yokai, on 12 November 2018 - 11:04 AM, said:
Good Points but what does it mean when you just rush objs?
Gen Rush vs Better players = They farm you while you rush objs and you win
I've done some calling in the past but I prefer not to because no one listens and I dont have a mic.
How does this also apply to players who play on skirmish and still score 10 kills but team still loses?
As an example, Steve has 3000 games and 4.00 W/l with 4 KDR.
Mr. Poopoo twinkle has 3000 games 3.00 w/l and 7 kdr
Gen Rushing Emo Kid has 3000 games 8.00 w/l and 0.50 kdr
would gen rushing emo kid be the better player?
I'd rather have Emo Kid, then Steve, then Poopoo Twinkle on my team.
Emo Kid - puts victory above all else. Low KDR means she doesn't mind making sacrifices for the W - running a precisely timed squirrel, leading a push, or shielding with her stripped 'mech.
Steve - Skilled player who shares the love, he probably calls out targets so allies can shear off stripped components.
Poopoo - Skilled player who plays his own game. Not bad in a pinch - 3.00 W/L puts him in a very elite group - but I probably wouldn't want to grab beers with him afterwards. And I'm guessing he feels the same.
#13
Posted 12 November 2018 - 02:32 PM
you can look at the combination of the 3 and get a very general idea of a player's ability, but no more than that
#14
Posted 12 November 2018 - 02:37 PM
tutzdes, on 12 November 2018 - 01:27 PM, said:
A1: w/l>kills>damage - ruthless teamplayer
A2: w/l>damage>kills - support teamplayer
A3: kills>w/l>damage - patient surgeon
A4: damage>w/l>kills - teamsupport farmer
A5: kills>damage>w/l - scared secondliner
A6: damage>kills>w/l - colorblind lurmtard
I am a teamsupport farmer in QP. Sounds about right.
#15
Posted 12 November 2018 - 03:12 PM
#16
Posted 12 November 2018 - 03:16 PM
when I get put vs better players i tend to play for myself because that money and personal glory is way more important, because I can't carry 12 people who take wrong measures vs a coordinated team. I wouldnt mind sacrificing my stats if my team is cooperative and trys new methods, or when I am with a group.
#17
Posted 12 November 2018 - 04:26 PM
Saying wlr is not that important is like saying carmelo anthony is just as good as lebron james because they have similar stats in everything except their win rate. Yet one is tossed from team to team while the other is a franchise name.
#18
Posted 12 November 2018 - 04:28 PM
#19
Posted 12 November 2018 - 04:36 PM
El Bandito, on 12 November 2018 - 04:28 PM, said:
this would probably make QP WLR the most important stat over many drops. Currently it's just too easy to get silly WLR stats by dropping a high end group in GQ
#20
Posted 12 November 2018 - 04:52 PM
Are you on a winning competitive team? If yes then you are a good player stats be damned. If no then you are not as good.
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