Incursion Needs To Be Reworked
#1
Posted 18 April 2017 - 12:18 PM
Remember MW4, and that game mode in multiplayer where you actually had to destroy the enemy team's base to win? And there was respawns?
Yeah, I'd like it like that please. Probably should have mentioned it more back when it was in PTS, that fault is mine.
Things to be added:
- Respawns
- Actual Turrets that defend the base instead of those one shot little lostech turrets
- Spawn points (as in, add those hangars from the 1v1 map
I don't know, could be my distaste for having game modes where it's always the secondary win condition usually is killing the entire enemy team :/
#2
Posted 18 April 2017 - 12:21 PM
#4
Posted 18 April 2017 - 12:22 PM
Scout Derek, on 18 April 2017 - 12:18 PM, said:
Well, there's no getting away from it in a no-respawn gamemode.
Like Conquest... some people think capping is the end all solution... which isn't the case.
The way one needs to view Conquest is like this: If the opfor is "taking too long" to kill mechs, capping every point makes more sense. If the opfor can murder stuff quickly, capping every point becomes pointless. You will lose more mechs that would have normally been able to cap or hold a cap.
Essentially, your effectiveness on Conquest is determined on how quickly a team can murder the opponents.
I wouldn't be surprised here if this is the case in this new mode.
Edited by Deathlike, 18 April 2017 - 12:23 PM.
#5
Posted 18 April 2017 - 12:23 PM
Down with respawns!
(Opens a stall selling pitchforks and torches)
#7
Posted 18 April 2017 - 12:27 PM
I'm all for respawns, we could use some gamemodes with it.
#8
Posted 18 April 2017 - 12:30 PM
Deathlike, on 18 April 2017 - 12:22 PM, said:
Well, there's no getting away from it in a no-respawn gamemode.
Like Conquest... some people think capping is the end all solution... which isn't the case.
The way one needs to view Conquest is like this: If the opfor is "taking too long" to kill mechs, capping every point makes more sense. If the opfor can murder stuff quickly, capping every point becomes pointless. You will lose more mechs that would have normally been able to cap or hold a cap.
Essentially, your effectiveness on Conquest is determined on how quickly a team can murder the opponents.
I wouldn't be surprised here if this is the case in this new mode.
It is Deathlike. It's just a few things thrown in here and there to mix people up. You can ignore objectives straight up and just kill the other team, then their base.
#10
Posted 18 April 2017 - 12:31 PM
if they haven't changed it by now then they're probably not going to.
#11
Posted 18 April 2017 - 12:35 PM
#12
Posted 18 April 2017 - 12:37 PM
#14
Posted 18 April 2017 - 12:41 PM
ONE gamemode with respawns, think about it.
Also working base defenses yes pls.
Something on the map to fight for. that forces lazy potatoes to get out of the base
from time to time.
That Tower concept is a bit meh.
TY for the new mode anyway.
#15
Posted 18 April 2017 - 12:46 PM
Scout Derek, on 18 April 2017 - 12:18 PM, said:
Every game mode is just Skirmish with whatever. Honestly...why even bother asking for game modes when its always going to be like Skirmish.
#16
Posted 18 April 2017 - 12:47 PM
#17
Posted 18 April 2017 - 12:50 PM
Destructible walls, yay.
Kill all mechs then take the base, par for the course in the game it would seem.
Turrets are pretty lack luster.
Why cant we have an assault mode where one side has a base and the other side has to take it from them, it really isnt that hard and no need to over think things like this mode appears to be so far.
That being said, I will thank PGI for putting effort in.
#19
Posted 18 April 2017 - 12:52 PM
Scout Derek, on 18 April 2017 - 12:18 PM, said:
Remember MW4, and that game mode in multiplayer where you actually had to destroy the enemy team's base to win? And there was respawns?
Yeah, I'd like it like that please. Probably should have mentioned it more back when it was in PTS, that fault is mine.
Things to be added:
- Respawns
- Actual Turrets that defend the base instead of those one shot little lostech turrets
- Spawn points (as in, add those hangars from the 1v1 map
I don't know, could be my distaste for having game modes where it's always the secondary win condition usually is killing the entire enemy team :/
Hey you did know they had a PTS, why not say something then. Oh thats right ... PGI doesn't listen, but wait didn't they listen when it came to Skill Tree and Energy Draw?
#20
Posted 18 April 2017 - 12:57 PM
BLOOD WOLF, on 18 April 2017 - 12:51 PM, said:
at least your persistent.
You misunderstand me. I'm not talking about the Clans, nor about PGI's incompetence. In fact, this should have been figured out by the playerbase long ago, seeing as PGI still hasn't figured it out, that means we have to tell them. However, how can we tell them what to fix, when we ourselves haven't figured the problem out? However, I actually thought about it, and I think I know where the real problem lies.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users