justcallme A S H, on 21 November 2018 - 11:59 AM, said:
You can absolutely make changes to the MM to, potentially, improve matches. It's not that hard to do and is a rather easy 2-Step process. PGI just refuse to come to that way if thinking unfortunately.
Right now just dumping 24 into a match based on "Tier" is all that happens. That means there is a huge room for improvement because the fundamental system it is based on is utterly broken. How you fail to comprehend that is mind-blowing.
Even if there was double the current population (so higher than it's been the last 2 years) there would be no perfect 'fix' for the MM which is what you seem to be after.
To make it even noticeably better (Not perfect, but noticeably different than just what is done today), it would have to be a far more complicated MM than just a tier or ELO rating, and sorting around that. The reason behind that revolves around the fact that people play different mechs, and the MM has to still balance that out. Some people are just awful in lights, yet amazing in assaults, others the other way around. Throw in the fact that sometimes you'll have a great player on each team, one with a light, and the opposing one in an assault, and have to balance out the entirety of each team around that, too. Some maps are going to play to specific builds, which may or may not be present on a given team, even if the skill IS balanced out, so there's that to think about too. I could continue here for a long time on the list of "things that could/should be sorted around to make an even game" but i'd probably be here for a while.
Even the simple sounding attempt to weave in a simple "ELO sorting" is going to have issues, because you have to decide whether the mech the player brought, or the player's ELO is more important, and that answer is going to change on a game-by game basis, based on the zillion other factors out there. No single algorithm is even going to begin to be able to answer question more often than not. At absolute best, you could maybe sort each set of players in each weight class in each game by ELO, but that's going to only have a vague impact on the actual games themselves.
The bottom line here is, there's a TON of noise in this particular game. Between builds, various mechs, and every other variable out there, there is so much noise that besides sorting for weight class, which is already done, there's not a lot else that is going to make an appreciable difference in ensuring a balanced match. The challenge of making a noticeably better MM is monumental in this particular case, simply due to the multitude of factors involved.
Lastly, couple that with the meme of "Why is PGI putting me on terrible teams all the time?" This simple meme would actually be the Reality for good players at that point, since if they sorted by skill rating, they ACTUALLY WOULD be getting the bad teams all the time, and be expected to carry nearly all the time. Is that really what we want to do?



















