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Lrm Work Fine Till 180 Meters


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#1 The pessimistic optimist

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Posted 16 November 2018 - 08:41 AM

One of the reason LRM have a bad name is people have no clue how to use these things mid to close range. 180 is were LRM stop working or start to suck if your clan. 180 is pretty well spiting distance. Learn to mid range those things push with the team and you will do better and piss your team off less. Also for the love of god put a few back up weapons a few med laser or something. Hell LRM get more effective the closer you are. Less time to avoid them less time for AMS too work.

Edited by SirSmokes, 16 November 2018 - 08:44 AM.


#2 K O Z A K

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Posted 16 November 2018 - 09:03 AM

LRMs are good, git gud with LRMs thread #98765, soon to be followed by LRMs are bad, LRMs need buff thread #98765

#3 JediPanther

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Posted 16 November 2018 - 09:16 AM

I'd own and run my own business if I had a dollar for every time someone fired is lrm at 179m or less and they expected damage. Too bad the game made people who were good with lrm stop using them with constant nerf/buff at a pgi whim along with missile trajectory angle being nearly flat lined,the lock on los radius cut in half, atemis 'bonuses' being trash,tag being nothing more than here-i-am-shoot-me-beam instead invisible unless the enemy was using thermal, the 40 plus hard and soft counters etc.

It's funny that the very first lrm boat in closed beta came with 4 mls stock. I really miss it when you find a lrm only load out in a light mech. So much fun just to chain fire lasers and strip that mech down the whole match while the lrms bounce off your mech.

#4 Alexandra Hekmatyar

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Posted 16 November 2018 - 11:18 AM

View PostSirSmokes, on 16 November 2018 - 08:41 AM, said:

Learn to mid range those things push with the team and you will do better and piss your team off less.


Lurmers be like:

Posted Image

And to top it of they do this because they don't know what they are doing!

Posted Image

#5 Hitchhiking Ghost

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Posted 16 November 2018 - 02:41 PM

Just make the things idot-proof, and code the game so they won't even fire under 180m or over 900m. Problem solved. Posted Image

Edited by Hitchhiking Ghost, 16 November 2018 - 02:50 PM.


#6 Monkey Lover

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Posted 16 November 2018 - 10:09 PM

View PostHitchhiking Ghost, on 16 November 2018 - 02:41 PM, said:

Just make the things idot-proof, and code the game so they won't even fire under 180m or over 900m. Problem solved. Posted Image

How about just remove min range? Do the same as clan.

#7 Karl Streiger

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Posted 16 November 2018 - 11:55 PM

This is well known.
LRM works best below 180m.

In all seriousness LRM was and is still one of the most team work dependent weapon system.
Worst shot/damage ratio of all weapon systems.

#8 Acersecomic

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Posted 17 November 2018 - 02:17 AM

The reason LRMs have a bad name is not their arming range but the absolute annoying to all hell "can't say the c word"-ous nature of theirs where they are an endless stream of piss coming down from the sky and no where to hide because their drop angle is too much.
Their minimal range is a tactical and a strategic thing, also a balancing thing.

#9 FRAGTAST1C

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Posted 17 November 2018 - 02:47 AM

View PostAlexandra Hekmatyar, on 16 November 2018 - 11:18 AM, said:



Posted Image


Posted Image That's the funniest thing I've ever seen..... in the game Posted Image

#10 Lykaon

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Posted 17 November 2018 - 08:05 PM

View PostAcersecomic, on 17 November 2018 - 02:17 AM, said:

The reason LRMs have a bad name is not their arming range but the absolute annoying to all hell "can't say the c word"-ous nature of theirs where they are an endless stream of piss coming down from the sky and no where to hide because their drop angle is too much.
Their minimal range is a tactical and a strategic thing, also a balancing thing.



I would rate maps in three catagories

Minimal brain cells required to defeat LRMs (maps where simply moving is likely to break target locks and find you some cover.)

Crimson Straight
Frozen City
HPG manifold
River City
Solaris city
Mining Collective

Minor brain activity needed (maps where cover is easily reached before your mech takes much damage)

Canyon Network
Forest colony
Grim Plexus
Rubellite Oasis
Viridian Bog
Terra Therma

Hmm I may need to think a tiny bit...(maps where if you end up in the wrong place at the wrong time LRMs will end you!)

Alpine Peaks
Caustic valley
Polar Highlands
Tourmaline Desert

Edited by Lykaon, 17 November 2018 - 08:09 PM.


#11 Vellron2005

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Posted 21 November 2018 - 03:07 AM

View PostSirSmokes, on 16 November 2018 - 08:41 AM, said:

One of the reason LRM have a bad name is people have no clue how to use these things mid to close range. 180 is were LRM stop working or start to suck if your clan. 180 is pretty well spiting distance. Learn to mid range those things push with the team and you will do better and piss your team off less. Also for the love of god put a few back up weapons a few med laser or something. Hell LRM get more effective the closer you are. Less time to avoid them less time for AMS too work.


As a person that uses LRMs often, both on Clan and IS side, it's funny to me when people spectating me tell me "move away, your LRMs don't work!" and I'm like.. "I know what I'm doing"

Why do I use them in less than 180 meters?

When it's clan lrms. they do less damage, almost none.. but still some.. I've often actually damaged or even killed my rusher by filling his CT with point-blank LRMs.. When you're being rushed, every little point of damage helps, and this saved me more than once..

And for IS LRM (and also applies to clan in some cases)... If I'm being rushed by a light or dedicated brawler, and I've got mostly LRMs and only few back up lasers.. my chances of survival are limited.. So I will fire those LRMs for one reason.. to overheat and deny enemy the pleasure of the kill. Make their trip to rush me be taken in vain.

So yes..

Bring backups.. Don't fire them in less than 180 meters.. unless in those two cases..

Edited by Vellron2005, 21 November 2018 - 03:10 AM.


#12 Kaeb Odellas

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Posted 21 November 2018 - 04:02 AM

View PostVellron2005, on 21 November 2018 - 03:07 AM, said:


As a person that uses LRMs often, both on Clan and IS side, it's funny to me when people spectating me tell me "move away, your LRMs don't work!" and I'm like.. "I know what I'm doing"

Why do I use them in less than 180 meters?

When it's clan lrms. they do less damage, almost none.. but still some.. I've often actually damaged or even killed my rusher by filling his CT with point-blank LRMs.. When you're being rushed, every little point of damage helps, and this saved me more than once..

And for IS LRM (and also applies to clan in some cases)... If I'm being rushed by a light or dedicated brawler, and I've got mostly LRMs and only few back up lasers.. my chances of survival are limited.. So I will fire those LRMs for one reason.. to overheat and deny enemy the pleasure of the kill. Make their trip to rush me be taken in vain.

So yes..

Bring backups.. Don't fire them in less than 180 meters.. unless in those two cases..


So instead of maximizing your usefulness by tying up those lights as long as you can and doing as much damage as you can, you kill yourself and allow those lights more time to attack your teammates, all to punish those lights for outplaying you and catching you out of position? You willingly give up cbills and take a suicide penalty just to deny the other guy a +1 to a largely meaningless stat?

You seem like kind of a spiteful jerk.




#13 Vellron2005

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Posted 21 November 2018 - 04:22 AM

View PostKaeb Odellas, on 21 November 2018 - 04:02 AM, said:

So instead of maximizing your usefulness by tying up those lights as long as you can and doing as much damage as you can, you kill yourself and allow those lights more time to attack your teammates, all to punish those lights for outplaying you and catching you out of position? You willingly give up cbills and take a suicide penalty just to deny the other guy a +1 to a largely meaningless stat?

You seem like kind of a spiteful jerk.


1) Those lights will be tied up for 10 seconds or less - if I'm trying to overheat, I'm done for anyway.. so not much use out of me at that point.

2) It will be more useful for such a light to be caught out of position himself for rushing me, and getting nothing in return, while my comrades know his position and have a lock on him to LRM him..

3) I'm not giving up any cbills... as I said.. if I'm at the point that I'm denying the kill, I'm pretty much useless otherwise, and will be dead in less than a few seconds.

4) Denying the kill is a demoralization tactic that might piss KDR padders off, making them less effective and reckless in continuation of combat. Also - nobody kills me, but me. It's the in-game equivalent of ejecting, but faster. Ain't nothing wrong with that.

5) I'm not spiteful. I just like giving the enemy as little as possible. That's a totally different kind of jerk. Learn your jerkology.

6) I think that a Piranha or other equivalent light, rushing an assault, be it a LRM boat or not, and killing it with impunity, without me being able to do anything about it, is broken A.F. So sorry, but I'm not sorry that I don't encourage that.

Case in point: Was a Vangaurd LRM boat.. Urbanmech rushes me.. I have 4xHMG+LRM70.. he facehugs me.. I shoot all I have at him, HMG and LRM.. He shoots machineguns at me.. my teammate puts 6 of his full laser alphas into his BACK (teammate told me this after I died, and was like WTF?!)... Urbie kills me, and walks away, CT barely stripped of armor.. How is that fair? At that point, sorry, I would rather not give him the kill than have him walk away with it. He doesn't deserve it.

Edited by Vellron2005, 21 November 2018 - 04:24 AM.


#14 Kaeb Odellas

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Posted 21 November 2018 - 05:46 AM

View PostVellron2005, on 21 November 2018 - 04:22 AM, said:


1) Those lights will be tied up for 10 seconds or less - if I'm trying to overheat, I'm done for anyway.. so not much use out of me at that point.

2) It will be more useful for such a light to be caught out of position himself for rushing me, and getting nothing in return, while my comrades know his position and have a lock on him to LRM him..

3) I'm not giving up any cbills... as I said.. if I'm at the point that I'm denying the kill, I'm pretty much useless otherwise, and will be dead in less than a few seconds.

4) Denying the kill is a demoralization tactic that might piss KDR padders off, making them less effective and reckless in continuation of combat. Also - nobody kills me, but me. It's the in-game equivalent of ejecting, but faster. Ain't nothing wrong with that.

5) I'm not spiteful. I just like giving the enemy as little as possible. That's a totally different kind of jerk. Learn your jerkology.

6) I think that a Piranha or other equivalent light, rushing an assault, be it a LRM boat or not, and killing it with impunity, without me being able to do anything about it, is broken A.F. So sorry, but I'm not sorry that I don't encourage that.

Case in point: Was a Vangaurd LRM boat.. Urbanmech rushes me.. I have 4xHMG+LRM70.. he facehugs me.. I shoot all I have at him, HMG and LRM.. He shoots machineguns at me.. my teammate puts 6 of his full laser alphas into his BACK (teammate told me this after I died, and was like WTF?!)... Urbie kills me, and walks away, CT barely stripped of armor.. How is that fair? At that point, sorry, I would rather not give him the kill than have him walk away with it. He doesn't deserve it.


1. You are much more useful tying them up as long as you can and damaging them as much as you can than you are blowing yourself up immediately. Games can be decided on the margin of seconds. 10 seconds focused on you means 10 seconds not shooting at your team.

2. The light isn't getting nothing in return. He has still accomplished his objective, which is to remove you from the board. In fact, by blowing yourself up, he's accomplishing his objective faster. The only difference is in his stats page and CBilll earnings. And by staying alive, you can keep him in place for longer and give your teammates more time to punish him.

3. Suicide nets you a 10k CBill penalty, which isn't a lot, but not nothing. You're also giving up on CBills for damaging him further, spotting assists for teammates, and so on.

4. No one is so desparate to get a +1 on a stats page that their performance is going to be seriously affected by you blowing yourself up. You're delusional if you think suicide is going to demoralize anyone. If anything, they'd just laugh at you for being a dummy.

5. My dude, assisting the enemy by blowing yourself up just to deny your would-be killer a +1 on a stats page is the very definition of spite.

6. Are you seriously complaining that 2 light mechs can easily kill an LRM boat at close range? First off, it's 2v1. Of course you're supposed to be at a disadvantage. Secondly, being extremely vulnerable to light mechs is the price an LRM assault mech has to pay for being able to savage an enemy half the map away without line of sight. It's the price you pay for being the deciding factor in distant light duels. You mitigate that by sticking with your team or bringing streaks as backup. If a Piranha is able to bumrush an assault mech and kill it 1v1, it's his fault for not keeping up with the team, or if he's too slow for that, his team's fault for leaving him behind.


And your case in point is more an example of wonky hitreg than lights being OP. It's not as though the Urbie is fast enough to dodge attacks, or tanky enough to take 6 alphas in the back.

#15 thievingmagpi

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Posted 21 November 2018 - 07:56 AM

View PostVellron2005, on 21 November 2018 - 04:22 AM, said:


1) Those lights will be tied up for 10 seconds or less - if I'm trying to overheat, I'm done for anyway.. so not much use out of me at that point.

2) It will be more useful for such a light to be caught out of position himself for rushing me, and getting nothing in return, while my comrades know his position and have a lock on him to LRM him..

3) I'm not giving up any cbills... as I said.. if I'm at the point that I'm denying the kill, I'm pretty much useless otherwise, and will be dead in less than a few seconds.

4) Denying the kill is a demoralization tactic that might piss KDR padders off, making them less effective and reckless in continuation of combat. Also - nobody kills me, but me. It's the in-game equivalent of ejecting, but faster. Ain't nothing wrong with that.

5) I'm not spiteful. I just like giving the enemy as little as possible. That's a totally different kind of jerk. Learn your jerkology.

6) I think that a Piranha or other equivalent light, rushing an assault, be it a LRM boat or not, and killing it with impunity, without me being able to do anything about it, is broken A.F. So sorry, but I'm not sorry that I don't encourage that.

Case in point: Was a Vangaurd LRM boat.. Urbanmech rushes me.. I have 4xHMG+LRM70.. he facehugs me.. I shoot all I have at him, HMG and LRM.. He shoots machineguns at me.. my teammate puts 6 of his full laser alphas into his BACK (teammate told me this after I died, and was like WTF?!)... Urbie kills me, and walks away, CT barely stripped of armor.. How is that fair? At that point, sorry, I would rather not give him the kill than have him walk away with it. He doesn't deserve it.



And yet there are people who still complain about the "meta abusers" or "high tier pug farmers" who are killing mwo....

Edited by thievingmagpi, 21 November 2018 - 07:59 AM.


#16 Mole

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Posted 21 November 2018 - 08:22 AM

This is how I've always played LRMs. Though honestly since new tech I have very few 'mechs that have LRMs anymore. Most of my Inner Sphere LRMs have been replaced by MRMs and most of my Clan LRMs have been replaced by ATMs.

Edited by Mole, 21 November 2018 - 08:22 AM.


#17 Vellron2005

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Posted 22 November 2018 - 01:08 AM

View Postthievingmagpi, on 21 November 2018 - 07:56 AM, said:



And yet there are people who still complain about the "meta abusers" or "high tier pug farmers" who are killing mwo....


I know right? I mean some people.. Posted Image Posted Image





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