Clan Mechs
#1
Posted 22 November 2018 - 08:15 PM
i haven't played in months, but i heard lasers got super nerfed.
#2
Posted 22 November 2018 - 08:41 PM
#3
Posted 22 November 2018 - 08:48 PM
Clan base tech is still clearly superior than IS, while many top performing IS mech quirks were recently nerfed.
#4
Posted 22 November 2018 - 09:07 PM
#5
Posted 22 November 2018 - 09:35 PM
There are things for both clan and IS that work really well, and things that don't, neither side is really superior overall right now, so if you expect "easy mode" by sticking to clan mechs that's not the case anymore
#6
Posted 22 November 2018 - 09:43 PM
Considering there was very little to no complaining about the changes. I'd say people are generally happy with recent changes. Including some mobility buffs to select mechs.
#7
Posted 23 November 2018 - 12:17 AM
MechaBattler, on 22 November 2018 - 09:43 PM, said:
Considering there was very little to no complaining about the changes. I'd say people are generally happy with recent changes. Including some mobility buffs to select mechs.
Like sand people, the worst of the entitled clams are easily startled, but in this case did not return in greater numbers. The neutral peeps who simply want more viable chassis to play on both sides just don't give a fark anymore.
too little too late
rip
#8
Posted 23 November 2018 - 03:13 AM
#9
Posted 23 November 2018 - 05:06 AM
El Bandito, on 22 November 2018 - 08:48 PM, said:
Clan base tech is still clearly superior than IS, while many top performing IS mech quirks were recently nerfed.
Your bias is showing
Clans heat effency got a nice buff not long ago, add to that they got a slight reduction in damage. So you can fire a little more often but not a huge diffrance. They still have paper armor and huge burn times.
#10
Posted 23 November 2018 - 05:46 AM
MechaBattler, on 22 November 2018 - 09:43 PM, said:
Yes, I for one happy and even started playing again. Heat is still a factor but now you spend more time doing fun stuff than waiting when your heat drops.
Though nerf to heavy large laser was uncalled for and it removed yet another gun from the game. PGI's being PGI.
#11
Posted 23 November 2018 - 06:05 AM
Nema Nabojiv, on 23 November 2018 - 05:46 AM, said:
Though nerf to heavy large laser was uncalled for and it removed yet another gun from the game. PGI's being PGI.
For you maybe. HLL is still a very useful weapon.
#13
Posted 23 November 2018 - 06:16 AM
Nema Nabojiv, on 23 November 2018 - 06:08 AM, said:
I haven't, and many Mercstar players still use HLLs. 4 tons for 16 damage is still a great deal, especially since Clan heat under the new system cools off much faster for mechs with 24+ heatsinks.
Edited by El Bandito, 23 November 2018 - 06:17 AM.
#15
Posted 23 November 2018 - 10:08 AM
On the other hand, having minimum heatsinks + backup lasers got nerfed.
Overall i think IS and Clans are fairly on pair.
#16
Posted 23 November 2018 - 06:30 PM
El Bandito, on 23 November 2018 - 06:16 AM, said:
I haven't, and many Mercstar players still use HLLs. 4 tons for 16 damage is still a great deal, especially since Clan heat under the new system cools off much faster for mechs with 24+ heatsinks.
Same. 2 HLLs and 2 SRM6 on my Linebacker, then filling the rest with heatsinks, is quite a fun skirmisher.
#19
Posted 23 November 2018 - 07:23 PM
#20
Posted 23 November 2018 - 07:49 PM
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