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Endless Loop Of Not Wanting To Level Mechs - Better Way To Grind


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#21 razenWing

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Posted 24 November 2018 - 07:59 AM

View PostGrus, on 24 November 2018 - 05:29 AM, said:

I want all the complainers about this "grind" to play Warthunder to BR 7.7 in tanks... then come back to this...


So when someone jump off the building, you're gonna do it too?

#22 Grus

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Posted 24 November 2018 - 08:58 AM

View PostrazenWing, on 24 November 2018 - 07:59 AM, said:


So when someone jump off the building, you're gonna do it too?


I'M THE ONE WHO JUMPS!...


https://goo.gl/images/ddrpnd

#23 IronWatch

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Posted 24 November 2018 - 01:42 PM

It is criminally easy to max out the skill tree of a mech in this game. My fresh new EBJ-PRIME manages to pull in enough xp for 3-4 nodes per match. I'm sorry OP but you're whining about literally nothing

#24 Tarl Cabot

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Posted 24 November 2018 - 10:06 PM

I have enough HSP for awhile but I only use like 20ish of them for each new mech and gain the rest as I go. I am no longer concerned about the "grind". I have several mechs with the full 91 SP to use that I have applied approx 70ish SP. I do not feel any urgency to max out the Skill Tree.

#25 MechaBattler

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Posted 24 November 2018 - 10:18 PM

At least it's not like certain other games where vehicles are gated behind tiers that will cost you in game money to play. Forcing you to grind just to play those vehicles. Or upgrades you have to purchase that break down, forcing you to constantly grind to maintain those upgrades. Or gating mechs in lootboxes. So not only do you have to pay, but you might not even get the thing you want. So glad they're in Canada and the gambling laws prevent that sort of thing. Plus all the EU stuff with lootboxes.

#26 thievingmagpi

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Posted 25 November 2018 - 09:11 AM

View PostIronWatch, on 24 November 2018 - 01:42 PM, said:

It is criminally easy to max out the skill tree of a mech in this game. My fresh new EBJ-PRIME manages to pull in enough xp for 3-4 nodes per match. I'm sorry OP but you're whining about literally nothing



I always find it funny when people try to brag about this. I doubt you're bringing in 4 nodes per match. Let alone with an unskilled mech.

Of course we've got much better players than you like Ash who agree that the xp grind is unnecessary or excessive.

Edited by thievingmagpi, 25 November 2018 - 09:12 AM.


#27 Tarl Cabot

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Posted 25 November 2018 - 11:36 AM

View Postthievingmagpi, on 25 November 2018 - 09:11 AM, said:

I always find it funny when people try to brag about this. I doubt you're bringing in 4 nodes per match. Let alone with an unskilled mech.

Of course we've got much better players than you like Ash who agree that the xp grind is unnecessary or excessive.

The average seasonal match scores are on the rise but that in itself could be read as being a bad thing, ie lack of fresh blood.

https://leaderboard....tats#AVGMSchart

#28 razenWing

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Posted 25 November 2018 - 01:31 PM

View PostTarl Cabot, on 25 November 2018 - 11:36 AM, said:

The average seasonal match scores are on the rise but that in itself could be read as being a bad thing, ie lack of fresh blood.

https://leaderboard....tats#AVGMSchart


224 is not enough for 4 nodes per game. Just saying.

#29 IronWatch

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Posted 26 November 2018 - 05:13 AM

View Postthievingmagpi, on 25 November 2018 - 09:11 AM, said:



I always find it funny when people try to brag about this. I doubt you're bringing in 4 nodes per match. Let alone with an unskilled mech.

Of course we've got much better players than you like Ash who agree that the xp grind is unnecessary or excessive.


The key is that its quick and easy. Its not hard to come out of a match with 2400xp. I sincerely dont believe this is so luch effort as to make the game unplayable, but go ahead and gloss over that point again if you like. You're not going to hurt my feelings by pointing at stats, and I have a total breeze levelling mechs.

Edited by IronWatch, 26 November 2018 - 05:21 AM.


#30 thievingmagpi

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Posted 26 November 2018 - 09:21 AM

Averaging 400 match score would put you in the top 100 players.

#31 InvictusLee

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Posted 27 November 2018 - 03:29 AM

Its bad enough that you have to gut a mech, and spend millions of cbills, sometimes 2 or 3 times what you paid for the mech initially to bring it up to playable spec. The artifical grind is just dumb. The skill tree makes for more neuanced(i cant spell today) gameplay, but having to gind out the skillpoints to do so is just super offputting. Just give us all the skill piints from the getgo. This game has way too many convoluted mechanics that really put people off on playing it. A skill point isnt an actual skill, its a perk point, used to unlock a perk. Nothing is gained or lost from using any one of these skills. Grinding out a skill will not give you an ability to build mechs or mech parts. Its just a grind for the sake of grinding, just like the skill tax, was a tax for the sake of taxes. PGI is focused way too much on punishing meta players and promoting comp play with mediocare mechs to actually give a **** about global mechanics. Ultimately, the whole reason i dont play much anymore is brcause i get bored so freaking fast knowing the mech im driving isnt living up to its potential.

#32 O L L O

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Posted 27 November 2018 - 04:29 AM

View PostIronWatch, on 26 November 2018 - 05:13 AM, said:

The key is that its quick and easy. Its not hard to come out of a match with 2400xp. I sincerely dont believe this is so luch effort as to make the game unplayable, but go ahead and gloss over that point again if you like. You're not going to hurt my feelings by pointing at stats, and I have a total breeze levelling mechs.

There was an XP event this last weekend.

#33 Bud Crue

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Posted 27 November 2018 - 07:25 AM

View PostIronWatch, on 26 November 2018 - 05:13 AM, said:


The key is that its quick and easy. Its not hard to come out of a match with 2400xp. I sincerely dont believe this is so luch effort as to make the game unplayable, but go ahead and gloss over that point again if you like. You're not going to hurt my feelings by pointing at stats, and I have a total breeze levelling mechs.


Are you playing exclusively in FP or GQ with other ace players? I mean, I admit I am bad at the game and I am at the moment leveling several mechs but getting 2400XP is a true exception and not anywhere near the norm. I typically play a mech until I get a victory then switch to another mech in the leveling queue. Last night, for example, I played my Hangover 9 times before I got a win, and that win netted me just under 2K xp. The losses were not nearly as bad as my norm...each had me doing between 300-600 damage and yet not one got me over 500 xp (I remember one distinctly: 407 damage and a whopping 167xp )and I am running premium time for god’s sake. Perhaps its easier with better mechs, but even then, the results that you are asserting are “quick and easy” are anything but, for the vast majority of us.

#34 Scyther

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Posted 27 November 2018 - 08:36 AM

Keeping in mind that any solution needs to be simple, and probably contribute to the bottom line, or PGI won't bother making any changes, here's some ideas:

- Once you master 2 mechs of any given chassis, any further mech of that chassis starts with 45 free skill points. Basically, you already know how to pilot the mech, now you just need to fine tune your skills with this mech. This will help PGI sell multiple copies of a given chassis, while helping cut down on the 'too many mechs to level' grind.

- Selling mech packs should include, say, 150 General Skill points. This will help sell mech packs, and because they are general SP, will also help to bring any mech you choose up to speed. It will also integrate with the above suggestion in that it is almost enough to unlock the "2 mastered mechs" for any given chassis, which will speed levelling others.

- Worst case scenario, I guess they could start selling GSP for MC or adding them as earnables to events.

With these changes, players could speed up the grind somewhat, and also find it less onerous to look at buying new packs or mechs when facing that levelling grind.

#35 Nightbird

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Posted 27 November 2018 - 08:57 AM

You know what's crazy? Mastering mechs only to not use them ever again...

#36 IronWatch

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Posted 27 November 2018 - 09:08 AM

View PostBud Crue, on 27 November 2018 - 07:25 AM, said:


Are you playing exclusively in FP or GQ with other ace players? I mean, I admit I am bad at the game and I am at the moment leveling several mechs but getting 2400XP is a true exception and not anywhere near the norm. I typically play a mech until I get a victory then switch to another mech in the leveling queue. Last night, for example, I played my Hangover 9 times before I got a win, and that win netted me just under 2K xp. The losses were not nearly as bad as my norm...each had me doing between 300-600 damage and yet not one got me over 500 xp (I remember one distinctly: 407 damage and a whopping 167xp )and I am running premium time for god’s sake. Perhaps its easier with better mechs, but even then, the results that you are asserting are “quick and easy” are anything but, for the vast majority of us.


The other posts are right, there is an XP event on. Now Im doubly confused, honestly I'm pulling in 3-4 skills a match on average with the event how aren't you managing 500xp with more than enough damage for me to have earned the same results? im not even using premium and since this saturday I got the last 53 nodes on my EBJ playing evenings.

Perhaps this is more of a problem for people with 200+ mechs but I still feel this thread is whining about nothing

Edited by IronWatch, 27 November 2018 - 09:18 AM.


#37 Appogee

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Posted 27 November 2018 - 09:16 AM

I feel the OP's pain.

Prior to Skill Tree 2.0, I had around 300 Mechs. Almost my entire MWO playing time was spent leveling Mechs up to "mastery" level. And that was across all 3 variants in a pack.

Once the Mechs were leveled, most of them never got played again.

While I got to experience a wide variety of Mechs, I was always playing in less-competitive, unlevelled Mechs against other people in levelled, meta Mechs. And some of the Mechs I'd bought - esp Panthers, for some reason - were just a never-ending chore to level.

To this day, I still don't know why I put myself through that torture. It made the game 'unfun'.

When Skill Tree 2.0 was introduced, I cashed in half of my hundreds of Modules, and got the rest refunded in GXP.

Now I level Mechs using GXP or HXP and CBills. I leveled a couple 'from scratch' under the new system, just to see what it would be like for new players. And it was even worse than the old system, because new unleveled Mechs are even less competitive now than they used to be.

Thank God I will never have to completely level a Mech again the hard way. I pity any new players forced to do so.

Edited by Appogee, 27 November 2018 - 05:50 PM.


#38 D V Devnull

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Posted 27 November 2018 - 09:33 AM

View PostMadBadger, on 27 November 2018 - 08:36 AM, said:

Keeping in mind that any solution needs to be simple, and probably contribute to the bottom line, or PGI won't bother making any changes, here's some ideas:

- Once you master 2 mechs of any given chassis, any further mech of that chassis starts with 45 free skill points. Basically, you already know how to pilot the mech, now you just need to fine tune your skills with this mech. This will help PGI sell multiple copies of a given chassis, while helping cut down on the 'too many mechs to level' grind.

- Selling mech packs should include, say, 150 General Skill points. This will help sell mech packs, and because they are general SP, will also help to bring any mech you choose up to speed. It will also integrate with the above suggestion in that it is almost enough to unlock the "2 mastered mechs" for any given chassis, which will speed levelling others.

- Worst case scenario, I guess they could start selling GSP for MC or adding them as earnables to events.

With these changes, players could speed up the grind somewhat, and also find it less onerous to look at buying new packs or mechs when facing that levelling grind.

You have some interesting thoughts here. A few notes that I could add, however...
  • If a person buys the Collector Version of a MechPack, or adds on the Reinforcements and/or Hero Variant, then PGI would probably have to add some extra GSP to use with those additional Mechs. Otherwise there's an extra grind there that I don't think either you or I would intend upon those who paid all the extra Real $$$ to get the MechPack in advance. That could be a very slippery ground, however... particularly given what I posted back on Page 1 about the whole 'Real $$$ to In-Game Earnings and how Government could muscle in' Issue... That could literally drive MWO right out of being Free-To-Play, particularly if people started seeing their country's Revenue Service Agents showing up at their door over their virtual fun. That would in-turn result in the death of MWO, and I'm reasonably sure nobody wants that, particularly not PGI themselves.
  • As long as they added GSP (General SP) as an earnable item in things like Loot Bags (particularly in spots where one might earn large 800 GXP chunks all at once), and did not remove (MC) in the process, that could turn out to be a viable option for Event Rewards. At the moment, GSP is a non-renewable resource that only people before the New Skill Tree even happen to possess. It would possibly even make a small section of people who currently avoid using their GSP at all then think of possibly start tapping into it. Heck, these could even be an occasional safe swap for Mech Consumable Event Rewards, provided that Consumables were not completely removed as possible Rewards that one could earn.
...but all of that said, there might just be something which PGI could use out of that in order to decrease the grind that some people feel is far too big right now. We'll have to let them weigh the impacts of those things, however. :huh:

~Mr. D. V. "seeing some potential in your thoughts, but also seeing the pitfalls if used the wrong way" Devnull





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