Are Assault Mechs Not Meant To Brawl?
#1
Posted 30 November 2018 - 08:47 AM
I've maxed out the Javelin 11F, Ares, Revenant and Bounty Hunter. In the 3 weeks that I've played this game, "scared Assaults" are the majority while only a couple of players seem to know what they're doing.
I'm thinking of using the Kraken or the Siren next but it looks like the firepower that I can mount on them is basically the same as the Griffin or Marauder.
Are there any good builds for the two assaults in my collection that I use to boost my firepower to something like 100+ and still be able to move at 60kph or something? Or are they just not good enough?
#2
Posted 30 November 2018 - 08:49 AM
Siren i would not brawl in.. try LPL builds. KRaken, UAC20+ MRM 60+ 2 ERML's in arms for shooting up high/low, Needs an LFE 350, for a bit cooler and a single slug, you can also try the AC20, I kinda think that is the better option really. Single slugs are great for legging lights
Edited by JC Daxion, 30 November 2018 - 08:51 AM.
#3
Posted 30 November 2018 - 08:56 AM
#4
Posted 30 November 2018 - 08:57 AM
#5
Posted 30 November 2018 - 09:14 AM
Considering what I was running on the Bounty Hunter (AC 20, ERPPC, 6 ML) or on the Ares (2 Artemis SRM 6, Snubnose PPC and 3 SPL) or on the Revenant that I switched between CLRMs and CSRMs, the firepower that my assaults can use is really underwhelming.
#6
Posted 30 November 2018 - 09:15 AM
#7
Posted 30 November 2018 - 09:26 AM
1) Agile (twist speed, etc.).
2) Can take (or avoid) a hit.
3) Run cool.
A fourth attribute would be speed sufficient to stick with the team and to get into the fight when called for, but this is really only a big deal in QP and thus this is where many brawler assaults fall in QP as they get focused by wolf packs, bad trades, bad position, etc. But if your mech has the other three attributes you ought to be doing fine regardless of class and are aware of your positioning.
Try a Victor 9S for a fun assault brawler experience.
#8
Posted 30 November 2018 - 09:28 AM
#9
Posted 30 November 2018 - 10:01 AM
#10
Posted 30 November 2018 - 10:05 AM
Many assaults are likely to be too damaged from being along the battle line to really brawl, and many solo players put living above most else, so they're scared to even if it would be advantageous unless it is overwhelmingly in their favor.
#11
Posted 30 November 2018 - 10:22 AM
Or maybe I should do what the Boar's Head does but instead of the AC10 and LRM, use LBX 10 and MRM. Fire the lasers and MRMs first and then try to destroy the components with ballistic weapon.
#12
Posted 30 November 2018 - 10:33 AM
FRAGTAST1C, on 30 November 2018 - 10:22 AM, said:
Or maybe I should do what the Boar's Head does but instead of the AC10 and LRM, use LBX 10 and MRM. Fire the lasers and MRMs first and then try to destroy the components with ballistic weapon.
Try this build for the Kraken. Just Alpha (double tap) and twist.
https://mwo.smurfy-n...095d8b7a3723f17
It's still one of the worst assaults in game. Fafnir with LBX and ECM, Victor with AC20 and 3SRM6+A are much much better at it.
#13
Posted 30 November 2018 - 10:43 AM
FRAGTAST1C, on 30 November 2018 - 10:22 AM, said:
Or maybe I should do what the Boar's Head does but instead of the AC10 and LRM, use LBX 10 and MRM. Fire the lasers and MRMs first and then try to destroy the components with ballistic weapon.
I don't have the Boar but I do use the RS which is nearly identical. I like using two er lls in the arms,srm 6 x2 and the lbx 10. I use 2-3 tons ammo plus the ammo skills and shove in a bap,ams plus two tons ammo and the biggest engine I can. Use the ll for when you have the heat, lbx as your main gun and srms for the short range. it works pretty good in qp as you can hit all ranges and have decent speed.
I don't like mrms as they seemed to spread a lot to me but you might find them better than srm. For most my assaults I skill out firepower for the cool down nodes and mech ops for even more heat. Try this for mocking up builds without loosing and xp or gxp. https://kitlaan.gitlab.io/mwoskill/
#14
Posted 30 November 2018 - 10:56 AM
Nightbird, on 30 November 2018 - 10:33 AM, said:
Try this build for the Kraken. Just Alpha (double tap) and twist.
https://mwo.smurfy-n...095d8b7a3723f17
It's still one of the worst assaults in game. Fafnir with LBX and ECM, Victor with AC20 and 3SRM6+A are much much better at it.
I've tried that in the Testing Grounds and found that the ammo is lacking. I mean, it takes a good bit of damage just to kill stationary targets and there are only 5 of them. Now, if they're shooting me back, which happens always, getting every shot on the same component isn't going to happen.
I was thinking something along the lines of this KRAKEN or this KRAKEN
Edit :- @ JediPanther : Why the Beagle probe and not the Targeting Computer? Looks like I was thinking like you were until that part.
Edited by FRAGTAST1C, 30 November 2018 - 10:56 AM.
#15
Posted 30 November 2018 - 10:57 AM
The Kodiak could brawl when it first dropped but the engine de-sink and nerfs killed it's ability to maneuver in close quarters. Stalkers are great assaults but the STK-3F and STK-3FB are the only two that have the range of motion to counter flankers
#16
Posted 30 November 2018 - 11:05 AM
FRAGTAST1C, on 30 November 2018 - 10:56 AM, said:
You can remove the arm heatsink and strip armor leg armor to put in up to 3 tons more ammo. I don't think you'll live that long in a real match though.
https://mwo.smurfy-n...2365e396e319218
Those bracket builds you posted will be destroyed by each and every good mech and build in the game.
#17
Posted 30 November 2018 - 11:07 AM
FRAGTAST1C, on 30 November 2018 - 10:22 AM, said:
UAC/20 is worse than AC/20 or LB/20 here. It is too hot, splashes damage.
One of my go-to builds: KRAKEN - due to STD engine it is pretty good at deadsiding.
Also it is a very good mech, unlike the Siren.
Nightbird, on 30 November 2018 - 10:33 AM, said:
JediPanther, on 30 November 2018 - 10:43 AM, said:
#18
Posted 30 November 2018 - 11:11 AM
tutzdes, on 30 November 2018 - 11:07 AM, said:
Agreed on all points, it's a brawl mech that works only at point blank range but in 6 seconds and a little luck you can dish out 200 damage which is enough to massacre most mechs at <200 meters range.
Outside of 200 meters though you can find many better mechs.
#19
Posted 30 November 2018 - 11:20 AM
#20
Posted 30 November 2018 - 11:34 AM
Nightbird, on 30 November 2018 - 08:56 AM, said:
they really require team momentum to be effective, and thats like every fp match ever. its also one of the several reasons you usually drop assaults first. having 12 assaults shoot its way through a wall of mechs like they werent even there is a thing of beauty.
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