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Queue This Weekend Was As Toxic As This Founder Has Seen It.

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#1 ThePhil

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Posted 24 November 2018 - 10:41 PM

Not much to say about my experience this weekend beyond the topic title. Matches were poor, players refused to coordinate, and the general atmosphere was overwhelmingly negative. This was about as bad as I've seen it in MWO for a long time.

Has the game gotten so stale that every person who has watched a twitch stream thinks they know the one true path to victory? And are pilots so unwilling to change their approach that when a person calls for a push, designates a target, or asks for help they would rather that person die on their own than possibly see their team succeed? Why play a game like this if you aren't going to work with your teammates?

I finally have a weekend free and I feel that my time in MWO recently has been an absolute disappointment. Just an absolute letdown. What a waste.

#2 Appogee

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Posted 24 November 2018 - 10:46 PM

PGI's strategy of holding up progress and forward announcements for the 3 months before Mech Con - so that they've actually got something to say at Mech Con - tends to have a depressing effect on player enthusiasm and participation levels.

Edited by Appogee, 24 November 2018 - 10:47 PM.


#3 CycKath

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Posted 24 November 2018 - 11:11 PM

double XP weekend, so players good or bad are in unfamilar 'Mechs desperately grinding.

#4 El Bandito

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Posted 25 November 2018 - 12:56 AM

That's how it is during events. If you want less idiocy, then pray for less events.

#5 MarsThunder

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Posted 25 November 2018 - 02:05 AM

Queueing time becomes too long. It seems PGI has done at last what it was aiming for for a long time by not fixing bugs and ugly user interface and not hearing the community.

#6 Davegt27

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Posted 25 November 2018 - 03:21 AM

it is what it is

just another painful day of MWO

#7 Dee Eight

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Posted 25 November 2018 - 03:35 AM

And that will continue until the elo/psr/tiers get ejected and replaced by a single bucket total random player matchmaking. Because continuing to force Good tier 1s to carry average tier 1s and average tier 1s to carry crap tier 1s (or 2s or 3s or 4s or 5s) isn't going to work any longer with only a couple thousand players online at any given moment even in North America prime time.

Edited by Dee Eight, 25 November 2018 - 03:43 AM.


#8 Phoenix 72

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Posted 25 November 2018 - 04:15 AM

What can I say, my blood pressure is currently through the roof as well. I had to stop playing because I could not stop swearing at my team mates. I do not expect my team mates to make perfect choices, I usually do not do either, but a lot of them seemed downright idiotic.

I saw a Fafnir on Polar, in a brawling build, at 95% armour go capping.
I saw a half dead enemy missile boat push one of our mid range guys who kept falling back, trying his best to stay around 300 meters range... Nope, he did not have any range dependent weaponry.
I saw an good armoured lurm Assault try to lurm the medium mech that had 2 lasers left, at a range of ca. 80 meters. Any calls to lurm the enemy Assault in 300 meters fell on deaf ears.
I saw plenty of heavy mechs charge a firing line, on both sides, almost getting to the point where they did a full 60 damage before they died.
***EDIT: And I forgot the 4xATM12 Assault that kept firing his missiles at 1200 meters to the target... /facepalm***

I just do not understand what goes on in people's minds. Even being unfamiliar in an unskilled mech that not explain all that. I am beginning to understand why people quit this game. Namecalling after games, followed by a quick disconnect, usually by people with damage in the double digits. I am getting tired of this.

Edited by Darakor Stormwind, 25 November 2018 - 04:19 AM.


#9 IronWatch

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Posted 25 November 2018 - 06:06 AM

Aww were the other players not doing precisely what you wanted them to? I can't comment on outright refusal to coordnate but everybody during the entire countdown has had a pretty good attitude in tier 3 matches at least. I rarely run into players worth blocking.

Edited by IronWatch, 25 November 2018 - 06:07 AM.


#10 Asym

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Posted 25 November 2018 - 07:28 AM

View PostEl Bandito, on 25 November 2018 - 12:56 AM, said:

That's how it is during events. If you want less idiocy, then pray for less events.

Ah, that's funny !!! Events are the only thing bringing population into the game........

Non-event days are endless waits for any type of match and absolutely schizophrenic/bi-polar game play: new and vet does not equal quality games...

Oh EL, pray for events because the rest of us simply aren't playing anymore...................much anyway.

#11 Felbombling

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Posted 25 November 2018 - 07:29 AM

It would have been nice if the tutorial was mandatory and explained clearly some concepts to newer players. Hell, the Mech they chose didn't have LRMs equipped, so that important info wasn't even covered during the tutorial. You simply cannot yell at newer players who have not been correctly prepared for your criticisms.

Here's an idea... instead of secretly freaking out on that player and getting frustrated, simply inform them in a polite manner what the real situation is. You will inform that player so that they won't duplicate the same mistake in future matches.

The last match I played, I informed the team at the start of the match that we had to keep tabs on the score, as we didn't want to be up 11-4 and lose due to caps. Guess what... we were up 11-4 and everyone was talking about the cap situation in chat and we smartly took care to preserve the win. Don't assume everyone knows what you know.

#12 Phoenix 72

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Posted 25 November 2018 - 08:36 AM

View PostFelbombling, on 25 November 2018 - 07:29 AM, said:

Here's an idea... instead of secretly freaking out on that player and getting frustrated, simply inform them in a polite manner what the real situation is. You will inform that player so that they won't duplicate the same mistake in future matches.


I tend to do that on voice, to expected results. I sometimes wonder whether people have voice chat turned off or whether they cannot play and listen at the same time.

#13 Xeno Phalcon

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Posted 25 November 2018 - 08:55 AM

yeah grinding out my new dragon was grueling, thinking of refunding my new street sweeper just cause iv lost all will to live and level new mechs lol.

#14 thievingmagpi

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Posted 25 November 2018 - 09:02 AM

Gameplay this week has been absolutely nonsense. No excuse for some of the stuff people do.

My rules of "Don't play on weekends" and "don't play during events" and "don't play before 9pm or after 12" just got expanded to include "don't use anything other than testing grounds".

#15 Nightbird

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Posted 25 November 2018 - 09:13 AM

QP is like that in general. Find a group on TS doing FP, coordinate drop decks, move as a team

#16 ApolloKaras

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Posted 25 November 2018 - 09:34 AM

View PostCycKath, on 24 November 2018 - 11:11 PM, said:

double XP weekend, so players good or bad are in unfamilar 'Mechs desperately grinding.



I'm betting this is the reason more so than anything else.

#17 MarsThunder

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Posted 25 November 2018 - 12:00 PM

View PostFelbombling, on 25 November 2018 - 07:29 AM, said:

It would have been nice if the tutorial was mandatory and explained clearly some concepts to newer players.
Yep, and also new players should be restricted in mechs and weapons selection: no assaults with any weapons, no lurms with any mechs :)

#18 Prototelis

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Posted 25 November 2018 - 01:50 PM

View PostMarsThunder, on 25 November 2018 - 12:00 PM, said:

Yep, and also new players should be restricted in mechs and weapons selection: no assaults with any weapons, no lurms with any mechs Posted Image


Yeah bro, that will do wonders for NPE.

Whats actually needed (in the absence of an actual handicap system) is a functioning skill based match maker and a better tutorial.

#19 Shadowomega1

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Posted 25 November 2018 - 06:21 PM

View PostEl Bandito, on 25 November 2018 - 12:56 AM, said:

That's how it is during events. If you want less idiocy, then pray for less events.


It was the same in the few days between events.

View PostIronWatch, on 25 November 2018 - 06:06 AM, said:

Aww were the other players not doing precisely what you wanted them to? I can't comment on outright refusal to coordnate but everybody during the entire countdown has had a pretty good attitude in tier 3 matches at least. I rarely run into players worth blocking.


A little coordination even between two mech pilots go a long way. The biggest issue however is the lack of competent players and players showing massive disregard to their surroundings. All on top of players bringing some of the most ridiculous piles of garbage mechs configurations to the field that leave other players having to pick up the massive amount of slack due that poor built mech's presence has on the team.



View PostPrototelis, on 25 November 2018 - 01:50 PM, said:

Yeah bro, that will do wonders for NPE.

Whats actually needed (in the absence of an actual handicap system) is a functioning skill based match maker and a better tutorial.


A tutorial in the mech bay would work wonders. However, something like aiming and finding good positions can't really be taught; good examples could be shown, but players will have to figure out positioning on their own as it is both reactive and proactive measure.

#20 FRAGTAST1C

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Posted 25 November 2018 - 08:03 PM

Doesn't the Academy include additional tutorials in the form of mini-challenges like quickly killing multiple waves of enemies, trying to get to the finish line with your "almost-cored" torso so that you can get the hang of torso-twisting, etc.,? Granted that I haven't completely mastered every technique in the game but I can certainly use them.... when my brain works.

But yes, the MM should be based around the average match score rather than Tier system. If there aren't enough players piloting the variety of mechs needed to form a 12-man team, then take other variables into account.





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