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Mechcon Is Killing Faction Play?


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#21 Alan Hicks

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Posted 01 December 2018 - 07:41 AM

Regrettably, now I only play FP when there is an event, making the wasted time waited, significantly diminished. Heck, there may be some waiting time even now at QP ! To get another unbalanced match?

A pity, FP it used to be my favorite part of MWO. Last night I checked the times between matches they were no good at all.

It's no wonder that a game with so few active players gets these results due to this year's mechcon. Besides FP was never really finished to be appealing, instead it was degraded.

PGI reaped what they sow and we had to face the consequences. Posted Image

Edited by Alan Hicks, 01 December 2018 - 07:45 AM.


#22 Grus

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Posted 01 December 2018 - 09:24 AM

View PostJediPanther, on 30 November 2018 - 05:38 PM, said:

Bravo for you! It's always fun meeting someone not afraid of those big scary unit tags. Seriously pugs freak the f out when they see a full 12 man. Getting better is good too. I use to fail so much until I got into a decent unit. So you in a steady unit or bounce from unit to unit?
they do? Are you sure? Idk because i cant remember the last time i didnt face a premade.

#23 Alexandra Hekmatyar

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Posted 01 December 2018 - 09:41 PM

View PostAlexander of Macedon, on 01 December 2018 - 06:17 AM, said:

That's how I knew this was a joke.


Posted Image

Mean it's not that difficult of a decision.

Mechwarrior Invasion:
- wait around 20 minutes to gather people for faction. (Cause solo is for masochists)
- Wait around 14 minutes for a match and if your lucky it's done within 5.
- Wait another 10 minutes because team wants to play it safe.
- repeat step 2 and 3.
- oh and horrendous optimization all over the place

Battlefield V
- Wait around 4 minutes to start Grand Operations that can last for at least an hour.
- Teammates can just join your server if they wanna join and they have to wait.
- action around every corner
- great optimization

And it's just new.
Only thing I really miss is having a choice of the amount of people I can play with in BFV which Mechwarrior did had but everyone I really liked are also inactive. :P

And yes I know it's an unfair comparison I mean small dev team and a big filthy rich dev team even after ****** marketing. :P

#24 NUMBERZero1032

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Posted 02 December 2018 - 03:57 AM

Paul said on stage at MechCon that any changes would happen in April. And he also forgot to make notes at all to talk about it. All hope is lost.

Posted Image

#25 Six-Pack

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Posted 02 December 2018 - 05:19 AM

View PostMrSomaru, on 30 November 2018 - 04:56 PM, said:

so, having friends is hard to do? because, that's a 12 man. and the key to stopping spawn camping? Use competitive builds, and work together for once. Oh! and lrming *from* spawn usually doesn't help.

EDIT: I mean, face it. the moment anyone that does not have a competitive mindset at all goes against people that can build decent mechs and work together, and hit the broad side of a barn in a game as slow as this, and not use lock on, is when they break. So basically, grow up. Please.


Yeah right, cause every and each of us has 12 friends that are ready and willing to commit to a single game no matter the time zone, personal preferences or circumstances. We are all competetive dudes that are ready to grind our way through a similar group of people.

Jokes aside a 5 men comp is reasonable and that's why most of my friends are playing LoL.

#26 RustyBolts

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Posted 02 December 2018 - 05:59 AM

The biggest thing killing faction play is PGI.

#27 Kaeb Odellas

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Posted 02 December 2018 - 06:05 AM

Am I the only one who never really cared about FW? I find FW matches just take way too long, especially when the ultimate outcome is usually decided within minutes.

At least with QP, I only have to die once to end a match when stuck with a bad team, and it's usually over within minutes. In FW I might have do die 4 times and get stuck with these bozos for a full half hour.

#28 HammerMaster

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Posted 02 December 2018 - 09:27 AM

Elitism and toxicity killed it.
Keep bringing that filthy attitude to qp with sync drops.
Keep chasing your easy stomps.
The full population of seals will move to mw5.
Then you'll have a real reason to cry.

#29 Spheroid

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Posted 02 December 2018 - 10:12 AM

View PostKaeb Odellas, on 02 December 2018 - 06:05 AM, said:

Am I the only one who never really cared about FW? I find FW matches just take way too long, especially when the ultimate outcome is usually decided within minutes.

At least with QP, I only have to die once to end a match when stuck with a bad team, and it's usually over within minutes. In FW I might have do die 4 times and get stuck with these bozos for a full half hour.


Sorry QP is shallow and vapid with zero variety. Why would anyone only play it? How many hundreds of times do you need to drop on Solaris City to have the same crap gameplay? Every match is composed of the same 3,3,3,3 mech composition of generically decent handful of mechs chosen for an unknown map selection. If you are not bored with that setup than something is wrong with you.

Additionally QP has no element of progression, which is a vital element of all modern games. People level ranks, guns, skins, etc as a means to prolong their hours spent in game even in the face of repetitious gameplay. What elements of progression does QP offer? Answer: none.

FP is the only gamemode where it is rational to buy duplicate mechs in pursuit of a goal. Those in game purchases are long term sinks of time and in-game currency while also requiring expenditure of cash to buy mechbays. In this regard FP is the natural long term business model for this game. What business model does QP offer?

Don't you think that at some point all mechpacks become redundant and pointless? How many Vulcans do you think they ended up selling? Probably not that many. Most purchases are power creep inspired, not nostalgia based and they are running out of both. From a business standpoint how do you propose to offset the exhaustion of this spending motivation in the pursuit of continued operations?

Edited by Spheroid, 02 December 2018 - 11:03 AM.


#30 Jay Leon Hart

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Posted 02 December 2018 - 12:16 PM

View PostSpheroid, on 02 December 2018 - 10:12 AM, said:

Sorry QP is shallow and vapid with zero variety. Why would anyone only play it?

But FP is rich in gameplay experiences and not totally stagnant? Don't make me laugh...

#31 FupDup

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Posted 02 December 2018 - 12:24 PM

View PostSpheroid, on 02 December 2018 - 10:12 AM, said:

Additionally QP has no element of progression, which is a vital element of all modern games. People level ranks, guns, skins, etc as a means to prolong their hours spent in game even in the face of repetitious gameplay. What elements of progression does QP offer? Answer: none.

IMO most "progression" systems in modern games are cheap tactics to trick people into thinking unfun games are actually fun. There are old games like Halo CE that still have thousands of servers to this day yet have no "Skinner Box" psychological tricks like progression or achievements.

The gameplay is supposed to be its own intrinsic reward. I'm not saying that's the current case for MWO, but rather that's the goal that games should strive for.

#32 Spheroid

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Posted 02 December 2018 - 12:33 PM

It is a means to an end that harms no one. Since players are content the inducement that others act upon have positive effects on those so not influenced by them.

You act as though the games of old made the conscience decision to avoid progression. In many cases the same developers of those said games later incorporated such mechanics for a reason, be it either a more complete understanding of human psychology or simply because the paying customer responded well to it and created a financial incentive for adding them.

View PostJay Leon Hart, on 02 December 2018 - 12:16 PM, said:

But FP is rich in gameplay experiences and not totally stagnant? Don't make me laugh...


Yeah it is, so what. The poster I was responding to said QP is better than FP which it isn't. Do you believe it is? If so why?

Edited by Spheroid, 02 December 2018 - 12:34 PM.


#33 Jay Leon Hart

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Posted 02 December 2018 - 12:35 PM

View PostSpheroid, on 02 December 2018 - 12:33 PM, said:

Yeah it is, so what. The poster I was responding to said QP is better than FP which it isn't. Do you believe it is? If so why?

I play this game to play the game. QP gives me more games. Seems pretty simple.

#34 Spheroid

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Posted 02 December 2018 - 12:42 PM

View PostJay Leon Hart, on 02 December 2018 - 12:35 PM, said:

I play this game to play the game. QP gives me more games. Seems pretty simple.


When are you going to get you fill then? Its the same maps and distribution of weights for seven years straight. You must have a high threshold for tedium.

QP is pointless. I have ALL the c-bill available mechs and they are all leveled. QP does nothing for me. Why do you play? Its no different from any other time you dropped in the past.

Edited by Spheroid, 02 December 2018 - 12:48 PM.


#35 Jay Leon Hart

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Posted 02 December 2018 - 12:50 PM

View PostSpheroid, on 02 December 2018 - 12:42 PM, said:

When are you going to get you fill then? Its the same maps and distribution of weights for seven years straight. You must have a high threshold for tedium.

QP is pointless. I have ALL the c-bill available mechs and they are all leveled. QP does nothing for me. Why do you play? Its no different from any other time you dropped in the past.

I'm pretty sure I peeked last October. Dropped from 100+ matches a month all the way to 20-ish. Spiked again in May/June (Fafnir / Blood Asp I guess?) Then a 2 month forced break when my PC died and only playing ~50 matches a month.

Video games are pointless, so please don't use such a stupid argument. I play becaue I still enjoy the game. Why else would anyone play? The people, I guess? But this isn't an MMO, so I don't have enough investment to bother joining a team, because there's no reason to, because FP is a complete waste of time and effort. Except Scouting. Scouting is legit.

Why do you play (or not play) ? If you don't play, why are you even here?

#36 TheBossOfYou

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Posted 02 December 2018 - 07:10 PM

View PostSpheroid, on 02 December 2018 - 10:12 AM, said:


Sorry QP is shallow and vapid with zero variety. Why would anyone only play it? How many hundreds of times do you need to drop on Solaris City to have the same crap gameplay? Every match is composed of the same 3,3,3,3 mech composition of generically decent handful of mechs chosen for an unknown map selection. If you are not bored with that setup than something is wrong with you.

Additionally QP has no element of progression, which is a vital element of all modern games. People level ranks, guns, skins, etc as a means to prolong their hours spent in game even in the face of repetitious gameplay. What elements of progression does QP offer? Answer: none.

FP is the only gamemode where it is rational to buy duplicate mechs in pursuit of a goal. Those in game purchases are long term sinks of time and in-game currency while also requiring expenditure of cash to buy mechbays. In this regard FP is the natural long term business model for this game. What business model does QP offer?

Don't you think that at some point all mechpacks become redundant and pointless? How many Vulcans do you think they ended up selling? Probably not that many. Most purchases are power creep inspired, not nostalgia based and they are running out of both. From a business standpoint how do you propose to offset the exhaustion of this spending motivation in the pursuit of continued operations?


FP has tech imbalance in spades. It also allows groups.

Both are bad and normal people try it a few times then drop it.

Edited by Grimmwold, 02 December 2018 - 07:11 PM.


#37 Vellron2005

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Posted 03 December 2018 - 01:47 AM

View PostMrSomaru, on 30 November 2018 - 04:56 PM, said:

so, having friends is hard to do? because, that's a 12 man. and the key to stopping spawn camping? Use competitive builds, and work together for once. Oh! and lrming *from* spawn usually doesn't help.

EDIT: I mean, face it. the moment anyone that does not have a competitive mindset at all goes against people that can build decent mechs and work together, and hit the broad side of a barn in a game as slow as this, and not use lock on, is when they break. So basically, grow up. Please.


When translated from douche - how to insult / dump on a maximum amount of players in a single post.

Congrats. You win a golden douche.

#38 Blockwart

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Posted 05 December 2018 - 03:26 PM

View PostHammerMaster, on 02 December 2018 - 09:27 AM, said:

The full population of seals will move to mw5.

There is a population left?

#39 GeminiWolf

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Posted 05 December 2018 - 05:05 PM

HAHAHAHAHA!!!!! Posted Image Posted Image Posted Image Posted Image Posted Image Posted Image Posted Image

#40 Jack Dawes

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Posted 06 December 2018 - 09:47 AM

View PostMrSomaru, on 30 November 2018 - 04:56 PM, said:

so, having friends is hard to do? because, that's a 12 man. and the key to stopping spawn camping? Use competitive builds, and work together for once. Oh! and lrming *from* spawn usually doesn't help.

EDIT: I mean, face it. the moment anyone that does not have a competitive mindset at all goes against people that can build decent mechs and work together, and hit the broad side of a barn in a game as slow as this, and not use lock on, is when they break. So basically, grow up. Please.


LOL. What a glib reply. The game has ZERO team building tools. Not one. There is no way to actually meet people in the game without going outside the game. And, even then, you have to FIND TS / Discord / etc servers to find people to play with.

And, yes, for me, it's a big deal. So take your glib BS somewhere else.

Edited by Jack Dawes, 06 December 2018 - 09:47 AM.






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