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Yesterday, I Got Bored, And Photoshopped Nightstar Width...


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#21 Chiasson Brinker

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Posted 04 December 2018 - 08:30 PM

View PostrazenWing, on 01 December 2018 - 11:07 AM, said:


Done
Posted Image Posted Image Posted Image Posted Image


It looks...ridiculous. You've taken a perfectly servicable assault class relative of the Marauder and squished it in the dropship's doors like Bugs Bunny on an elevator.

#22 Y E O N N E

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Posted 04 December 2018 - 09:26 PM

View Postpanzer1b, on 04 December 2018 - 03:08 PM, said:

I dont really get why so many hate the night star. Yes its not MCII meta or anything, but it can carry some nastly ballistic loadouts (2uac10+2uac5, 3 ac10, 2uac10+uac20, 2HGR, ect), and its got a profile that can at least be worked with (if you wobble at mid-long range its not that easy for enemy to isolate one hitbox, just be sure to wobble up/down too to cover those shoulder boxes). Just stop trying to imitate the clam gauss vomit loadouts or run the subpar variants like the ECM one that cant even do quad ballistics well cause its guns are all in super wide crit limited arms.

That and imo its one of the better looking mechs PGI released.


It is maligned because it can't wield firepower worthy of its weight without also going as slow as much better-armored 'Mechs. Any build you can dream up on a NSR is not worth a 20 ton increase over anything you could run on a Marauder which is faster and more durable on account of being better-shaped and more agile. Even a Warhammer.

It also happens to be entirely mistreated by the design team; why do the missile pods of the MCII detach when no missiles are present when it is a BattleMech while the NSR, also a BattleMech, must suffer the permanent addition of crippling side torsos because its missile pods are permanently attached?

Yeah, you can make it work in QP, but the level of effort required to do so is higher than it should be. A BNC-3S or BNC-3M is an infinitely better choice if you must bring a 95-ton IS Assault; better firepower, better convergence, better hitboxes, better quirks.

#23 Vladokapuh

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Posted 24 December 2018 - 07:41 AM

can we atleast the asymetrical torso balistic slots on 9P. Please. Just that.
The entire mech is symetrical, but that one slot. Just lift the left torso hardpoint up to the position where right one is. It wont be alot of work.

#24 TheArisen

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Posted 24 December 2018 - 08:22 AM

View PostYeonne Greene, on 04 December 2018 - 09:26 PM, said:


It is maligned because it can't wield firepower worthy of its weight without also going as slow as much better-armored 'Mechs. Any build you can dream up on a NSR is not worth a 20 ton increase over anything you could run on a Marauder which is faster and more durable on account of being better-shaped and more agile. Even a Warhammer.

It also happens to be entirely mistreated by the design team; why do the missile pods of the MCII detach when no missiles are present when it is a BattleMech while the NSR, also a BattleMech, must suffer the permanent addition of crippling side torsos because its missile pods are permanently attached?

Yeah, you can make it work in QP, but the level of effort required to do so is higher than it should be. A BNC-3S or BNC-3M is an infinitely better choice if you must bring a 95-ton IS Assault; better firepower, better convergence, better hitboxes, better quirks.


Well there are some assault level builds like x3 Ac10, etc but I totally agree that the missile pods/vents should disapear when not being used.





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