As many of you know, PSR change as well as the payout at the end of the match are based on two things: win/loss and match score.
A lot of people (me included) think that this doesn't make a lot of sense since your pilot skill rating is based on the performance of your team, and not on your own performance.
So, here is my idea on how to fix this problem: base PSR change and payout on mech weight class and match score instead of win/loss.
Example:
Lights: over 150 MS-PSR goes up; 100-150 MS-PSR doesn't change; less than 100-PSR goes down.
Mediums: over 200-PSR goes up; 150-200 PSR does not change; less than 150-PSR goes down.
Heavies: over 250- PSR goes up; 200-250-PSR doesn't change; less than 200-PSR goes down.
Assaults: over 300-PSR goes up; 250-300-PSR does not change; less than 250-PSR goes down.
These values may also vary based on how strong the mech chassis is.
So, what do you think of this idea? I'll be happy to see your feedback!


Psr 2.0
Started by admiralbenbow123, Dec 02 2018 03:39 AM
1 reply to this topic
#1
Posted 02 December 2018 - 03:39 AM
#2
Posted 02 December 2018 - 10:52 AM
IMHO, still too generous. Since PSR would continue to use a static MS threshold, the current Loss column should not be changed much. For the Win column, the DROP should be smaller with a much smaller gap between each weight class, ie 25 / 50 / 75 / 100 for L/M/H/A. The no change should definitely be higher than the current 100 MS.
If PSR were to have any changes made to it, the active population should be realigned using the last 500 games for T1-T3. To be considered Active for the last 4-6 months. Once those players have been realigned, THEN do the same for the inactive players.
Including a graph for current settings.
If PSR were to have any changes made to it, the active population should be realigned using the last 500 games for T1-T3. To be considered Active for the last 4-6 months. Once those players have been realigned, THEN do the same for the inactive players.
Including a graph for current settings.

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