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#21 Koniving

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Posted 02 December 2018 - 05:49 PM

Nightstar became the only 95 tonner I enjoy using.

It is deliberately an eye sore (its a Frankenmech) but there are several in universe Frankenmechs as it is. Could have used any.

(Why would a phone autocorrect to "Frankenmuth"?)

Edited by Koniving, 02 December 2018 - 10:08 PM.


#22 Nightbird

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Posted 02 December 2018 - 05:51 PM

View PostKanil, on 02 December 2018 - 04:25 PM, said:

The Thanatos has very good ballistic-in-each-torso mounts -- it's probably the only redeeming quality it has.

'course it's 20 tons lighter than the Corsair, so the Corsair will get... y'know... back up weapons.


Thanatos doesn't quite have the tonnage to make it work, I'd say 80-85 is the sweet spot. 85 for JJ+ECM. Thanatos also suffers a lot from being unable to arm shield.

#23 InvictusLee

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Posted 02 December 2018 - 06:29 PM

View PostAidan Kell, on 02 December 2018 - 05:33 PM, said:

Once I figured out how to mount dual HGR on the Mauler while still having at least a pair of medium lasers for backup, other IS assaults really lost a lot of appeal for me. I have the collector's Nightstar (I like the Van Gogh paintjob), and it works well enough for me as a slow assault. I don't consider it "dead" since I see them at least a couple times a night when I'm playing.

This thing... is obscenely UGLY. And I absolutely love it. I probably will never play it in a role other than TROLL, but I'll play it regardless.
thing is, i think the mech is beautiful and i really wanted it to succeed based on how i feel for the marauder.


#24 FireStoat

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Posted 02 December 2018 - 06:32 PM

it looks ugly. It makes little sense that it's a Pirate mech of original design with its tonnage being 95 tons. going off of lore, Pirates prefer energy based mechs for logistics reasons of raiding as well as mechs having speed for getting away or attacking quickly. I just don't buy this eyesore being used to raid much of anything. It WOULD make a great Pirate King's personal heap of trash to cruise around their base in though.

I'll play on the 27th and I'll take the free hero. It will gather as much dust as my NCIX Centurion, or Huginn. The warhammer IIC free hero will see actual play, assuming it's given a better agility profile than the Marauder IIC.

#25 InvictusLee

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Posted 02 December 2018 - 06:42 PM

View PostFireStoat, on 02 December 2018 - 06:32 PM, said:

it looks ugly. It makes little sense that it's a Pirate mech of original design with its tonnage being 95 tons. going off of lore, Pirates prefer energy based mechs for logistics reasons of raiding as well as mechs having speed for getting away or attacking quickly. I just don't buy this eyesore being used to raid much of anything. It WOULD make a great Pirate King's personal heap of trash to cruise around their base in though..


Yeah it makes sense as a pirate king's personal mech, but i am also in agreement with you.
A hatchet and axman hell even a pillager make better pirate mechs.

Truthfully i would have rather seen an IS Grisley over this POS.

#26 Acersecomic

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Posted 02 December 2018 - 06:51 PM

View PostNovember11th, on 02 December 2018 - 04:53 PM, said:

You must be new to the game:
The nightstar is a flaming dumpsterfire that was hyped and hyped only for PGI to let us down and then start an uproar over the arms.

Its a slow, poorly designed, and over tonned for the weapons it can carry. Its best load outs are quad ac10s or 2 mrm30s. Other lighter IS mechs can out run and out gun this ****.

We are also not negative nancie; its kind of forum tradition to declare every mech pack as DOA and then argue as to weather or not it is true.


I quite enjoyed the Nightstar, and for someone who at the time was not very skilled at this game, I'd say I even did really good in it.
Nearly 2.0 in both win/loss and k/d ratios as well as having nearly 500 average damage. For a trash pos mech while I was still not all that versed in the game.
Yeah... I'll chose to call you all negative nancies who prefer to cry and call things bad just because they follow some madeup meta and proclaim themselves the kings of right.
Tradition does not make something right. Human sacrifice was a tradition, it didn't go over very well. Running of the bulls and arena fights against bulls is also tradition and it doesn't make it right. People complaining and declaring things doe just because doesn't make it right.
If a noob could do well in a pos mech, what does that say about you all who complain about it without it even being released yet. Hurr durr 95 tons. SAVE UP SOME BY NOT OVERLOADING THE MECH MAYBE. Jesus, let the mech come out.

The Corsair is a beautiful mess, the details and design are just through the roof. So many little bits and pieces from what the mech was built, the chicken legs, cockpit, just beautiful. DoE on arrival and yet it looks like a mech that does not want to die no matter how many fights its been in.
It may not be a smooth factory machine but it doesn't have to. It's not a precise machine built by the best engineers in the galaxy in some high tech facility. It's been built by scavangers and god damn does it have a soul of its own.

Edited by Acersecomic, 02 December 2018 - 06:55 PM.


#27 Koniving

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Posted 02 December 2018 - 07:19 PM

View PostFireStoat, on 02 December 2018 - 06:32 PM, said:

it looks ugly. It makes little sense that it's a Pirate mech of original design with its tonnage being 95 tons. going off of lore, Pirates prefer energy based mechs for logistics reasons of raiding as well as mechs having speed for getting away or attacking quickly. I just don't buy this eyesore being used to raid much of anything. It WOULD make a great Pirate King's personal heap of trash to cruise around their base in though.

I'll play on the 27th and I'll take the free hero. It will gather as much dust as my NCIX Centurion, or Huginn. The warhammer IIC free hero will see actual play, assuming it's given a better agility profile than the Marauder IIC.


Expanding on this, there are agricultural mechs in lore that are about 30 to 35 tons made to look like 80 ton mechs to scare the **** out of pirates while holding a large 190mm Heavy Rifle (which would be terrifying when you consider that with few exceptions, the typical AC caps out at 120mm with the GM Whirlwind/5 pumping out a firing rate of "3-4 shots per second", where a 190mm is more akin to heavy field artillery.)

The idea that a pirate has a heavy mech is uncommon but believable.

To think that they would have a 95 ton mech (let alone the means to support it and maintain it) is already hard to believe. Sometime later I'll get into a little mini-series about why its so incredibly unlikely to have so many variants of it.

In the mean time... The fact that this frankenmech has official corporate nomenclature for variants is also terrifying as an oversight.


COR-5R
5th generational model Regular
COR-6R
6th generational model Regular
COR-7A
7th generational model ?
COR-5T
5th generational model Taurian Concordant.
COR-7R
7th generation Regular.
These are official Star League titles. (Least they didn't outright go 5th generation Steiner-model. 7th generation Liao.)

Kinda like HBK 4G (4th series general sale.) 4P (4th series Periphery modification), 4SP (4th series Southern Periphery modification), 4H (4th series Marian Hegemony [a periphery nation known for making a LOT of refit kits to give a big middle finger to the big companies producing mechs, in fact there are two completely different Hunchbacks, the Komiyaba Type VIII and the Crucis Type V skeleton. Their in-lore limits are pretty neat, though sadly never upheld officially in gameplay. Which I think is sad, as the company's big digit to the Marian Hegemony's many refits was to completely redesign their newly bought licensed design in order to make it incompatible with the MH's periphery mods and thus sell "classic" versions of all the popular refit designs for massive profit.

MH's response? Make refits for the new designs.

Wish they put some real thought into the configuration names. No frankenmech has a digit in its name because its not a generational model, its a battlefield improvisation.


Edited by Koniving, 02 December 2018 - 07:21 PM.


#28 Nightbird

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Posted 02 December 2018 - 08:21 PM

It's hard to tell from the perspective, but if the ST and CT protrude forward like the Sunspider, so that a 90 degree twist will not shield the STs, then the mech is pretty much DOA.

#29 InvictusLee

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Posted 02 December 2018 - 09:03 PM

View PostAcersecomic, on 02 December 2018 - 06:51 PM, said:

Tradition does not make something right. Human sacrifice was a tradition, it didn't go over very well. Running of the bulls and arena fights against bulls is also tradition and it doesn't make it right. People complaining and declaring things doe just because doesn't make it right.
If a noob could do well in a pos mech, what does that say about you all who complain about it without it even being released yet. Hurr durr 95 tons. SAVE UP SOME BY NOT OVERLOADING THE MECH MAYBE. Jesus, let the mech come out.


You are salty as **** for some noob that proclaims such huge victories against low tier potatos.
Seal Clubbing can be done by anyone of sufficient skill.

Now pipe down, stop showing us how green you are and make a solid, game play arguement as to why the corsair will not be total garbage.

I am not the king of right nor am i the jesus of meta gameplay, but after playing this game for the last five years or so, I know better than most as to what works and what does not in this game of continually nerfed walking tanks. Hodgepdging weapons does not work. It makes for beautiful art but the mechanics do not back it up. You cannot succeed unless you are boating a weapon set or have some kind of strat devised for how you use your equipment. This mech is a hot mess like the roughneck before it. The roughnecks saving grace is that it has three variants that are pretty good, because they can either synergize or boat.


Of IS 95 tonners, I am of the opinion that probably only the Banshee makes battle sense within the confines of the game because it can boat a massive amount of lasers and standard heatsinks.


*gets off his soap box and sits down upon his golden throne of right*

Edited by November11th, 02 December 2018 - 09:05 PM.


#30 JediPanther

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Posted 02 December 2018 - 09:31 PM

I want one just because its so ugly it'll make all my other mechs look good. i might even like using it when I do and I really dislike playing the fatty slug class.

#31 InvictusLee

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Posted 02 December 2018 - 09:35 PM

View PostJediPanther, on 02 December 2018 - 09:31 PM, said:

I want one just because its so ugly it'll make all my other mechs look good. i might even like using it when I do and I really dislike playing the fatty slug class.


Lmao that should be a mech name xD

#32 RickySpanish

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Posted 02 December 2018 - 10:01 PM

View PostKoniving, on 02 December 2018 - 05:49 PM, said:

Nightstar became the only 95 tonner I enjoy using.

It is deliberately an eye sore (its a Frankenmuth) but there are several in universe Frankenmechs as it is. Could have used any.


Right. Because there are so many other 95 ton choices... And by so many, I of course mean two. One if you are an IS jockey.

Edited by RickySpanish, 02 December 2018 - 10:02 PM.


#33 Koniving

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Posted 02 December 2018 - 10:07 PM

View PostRickySpanish, on 02 December 2018 - 10:01 PM, said:

Right. Because there are so many other 95 ton choices... And by so many, I of course mean two. One if you are an IS jockey.

That's true. But considering that there's 3 choices... and the other two I found absolutely appalling and unusable, meanwhile the Nightstar plays like a slightly faster King Crab and feels something more like a cross between a Stalker and an Warhawk.

#34 InvictusLee

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Posted 02 December 2018 - 10:10 PM

View PostKoniving, on 02 December 2018 - 10:07 PM, said:

That's true. But considering that there's 3 choices... and the other two I found absolutely appalling and unusable, meanwhile the Nightstar plays like a slightly faster King Crab and feels something more like a cross between a Stalker and an Warhawk.
the Banshee has a really fun troll build. You should give it a shot.

#35 Koniving

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Posted 02 December 2018 - 10:22 PM

View PostNovember11th, on 02 December 2018 - 10:10 PM, said:

the Banshee has a really fun troll build. You should give it a shot.

I have in so many ways.
The original pulse laser Banshee, during either this or the "early experiences" video, B33f sees it and says its an "Interesting brawler" before making one that was actually practical. (**** load of SPL, 2 MPL, 1 LPL and an LBX, designed to use the SPL like machine guns.)

And this troll build...

Which is one AC/10, one AC/5, one AC/2 and one MG with a few ML.

But in general the Banshees are a disaster. Poor agility, poor placement of weapons, poor defense, poor offense, etc., etc., etc. The Nightstar has a lot of stuff going for it. The Stalker-like hitboxes help it significantly for LFE/STD engine users. The placement of the weapons leave a lot of freedom for piling on heatsinks to keep it cool. Ballistics on the arms are very easy to lead with and the range of movement on them is good. Cockpit view is largely unobstructed (in comparison) with easy sides to look out of as well. The sideways hobble and sway of the body as it walks makes the cockpit difficult to headshot, at least for lasers.

#36 InvictusLee

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Posted 02 December 2018 - 10:29 PM

View PostKoniving, on 02 December 2018 - 10:22 PM, said:

I have in so many ways.
The original pulse laser Banshee, during either this or the "early experiences" video, B33f sees it and says its an "Interesting brawler" before making one that was actually practical. (**** load of SPL, 2 MPL, 1 LPL and an LBX, designed to use the SPL like machine guns.)

And this troll build...

Which is one AC/10, one AC/5, one AC/2 and one MG with a few ML.

But in general the Banshees are a disaster. Poor agility, poor placement of weapons, poor defense, poor offense, etc., etc., etc. The Nightstar has a lot of stuff going for it. The Stalker-like hitboxes help it significantly for LFE/STD engine users. The placement of the weapons leave a lot of freedom for piling on heatsinks to keep it cool. Ballistics on the arms are very easy to lead with and the range of movement on them is good. Cockpit view is largely unobstructed (in comparison) with easy sides to look out of as well. The sideways hobble and sway of the body as it walks makes the cockpit difficult to headshot, at least for lasers.

https://youtu.be/PJgxZWCfxEk

This vid still cracks me the hell up


https://youtu.be/MyAnd29I8NI

#37 Vellron2005

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Posted 03 December 2018 - 01:01 AM

Personally, I'm more excited about the Warhammer IIC we're all getting for free.. (and I'm not bummed I didn't preorder :P )

The Corsair is gonna be just like the roughneck.. siting in the bay, collecting dust..

#38 InvictusLee

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Posted 03 December 2018 - 01:09 AM

Im kinda in the same boat.

#39 Acersecomic

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Posted 03 December 2018 - 04:55 AM

View PostKoniving, on 02 December 2018 - 07:19 PM, said:


Expanding on this, there are agricultural mechs in lore that are about 30 to 35 tons made to look like 80 ton mechs to scare the **** out of pirates while holding a large 190mm Heavy Rifle (which would be terrifying when you consider that with few exceptions, the typical AC caps out at 120mm with the GM Whirlwind/5 pumping out a firing rate of "3-4 shots per second", where a 190mm is more akin to heavy field artillery.)

The idea that a pirate has a heavy mech is uncommon but believable.

To think that they would have a 95 ton mech (let alone the means to support it and maintain it) is already hard to believe. Sometime later I'll get into a little mini-series about why its so incredibly unlikely to have so many variants of it.

In the mean time... The fact that this frankenmech has official corporate nomenclature for variants is also terrifying as an oversight.


COR-5R
5th generational model Regular
COR-6R
6th generational model Regular
COR-7A
7th generational model ?
COR-5T
5th generational model Taurian Concordant.
COR-7R
7th generation Regular.
These are official Star League titles. (Least they didn't outright go 5th generation Steiner-model. 7th generation Liao.)

Kinda like HBK 4G (4th series general sale.) 4P (4th series Periphery modification), 4SP (4th series Southern Periphery modification), 4H (4th series Marian Hegemony [a periphery nation known for making a LOT of refit kits to give a big middle finger to the big companies producing mechs, in fact there are two completely different Hunchbacks, the Komiyaba Type VIII and the Crucis Type V skeleton. Their in-lore limits are pretty neat, though sadly never upheld officially in gameplay. Which I think is sad, as the company's big digit to the Marian Hegemony's many refits was to completely redesign their newly bought licensed design in order to make it incompatible with the MH's periphery mods and thus sell "classic" versions of all the popular refit designs for massive profit.

MH's response? Make refits for the new designs.

Wish they put some real thought into the configuration names. No frankenmech has a digit in its name because its not a generational model, its a battlefield improvisation.



What about them being a corporate/state funded pirate group so this is their way of showing some disrepect?

View PostNovember11th, on 02 December 2018 - 09:03 PM, said:

You are salty as **** for some noob that proclaims such huge victories against low tier potatos.
Seal Clubbing can be done by anyone of sufficient skill.

Now pipe down, stop showing us how green you are and make a solid, game play arguement as to why the corsair will not be total garbage.

I am not the king of right nor am i the jesus of meta gameplay, but after playing this game for the last five years or so, I know better than most as to what works and what does not in this game of continually nerfed walking tanks. Hodgepdging weapons does not work. It makes for beautiful art but the mechanics do not back it up. You cannot succeed unless you are boating a weapon set or have some kind of strat devised for how you use your equipment. This mech is a hot mess like the roughneck before it. The roughnecks saving grace is that it has three variants that are pretty good, because they can either synergize or boat.


Of IS 95 tonners, I am of the opinion that probably only the Banshee makes battle sense within the confines of the game because it can boat a massive amount of lasers and standard heatsinks.


*gets off his soap box and sits down upon his golden throne of right*


[Redacted], but I think you got things right.[redacted] beibg salty beore the thing is even out, [redacted] on what build would work well, forcing your metas and personal what-should-bes instead of what would work.
[redacted]

View PostNightbird, on 02 December 2018 - 08:21 PM, said:

It's hard to tell from the perspective, but if the ST and CT protrude forward like the Sunspider, so that a 90 degree twist will not shield the STs, then the mech is pretty much DOA.


Fafnir sticks out, in fact a good number of mechs stick out more than Corsair and it is not DoA. True that right torso looks like a juicy target but just make an opressive build that will reduce the time the enemy has on you. Hell, I took three mechs solo in my Fafnir in a one-v-one the other day without going into structure just because the build is scary and did not allow them proper aim at me.
It is about building right. True some mechs are irredimable, but it is too soon to call things dead before you actually work on making it good and finding out what works for you on it Posted Image

Edited by Tina Benoit, 21 March 2019 - 10:04 AM.


#40 Grus

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Posted 03 December 2018 - 05:26 AM

**design team gets back from thier WH40K match***

So phil.. i got this really great idea!!

Yes?

What about, and hear us out, an Ork inspired mech... with a touch of russian flair...

Well i dont know...

We'll make it extra Orky...

*sigh* ok fine...

**design team**WWWWWWWAAAAAAAAAAAAAAAGGGGGGGGGGGGG!!!!!







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