Big Tin Man, on 05 December 2018 - 11:10 AM, said:
Problem:
Hiding and smoke diving at the end of a scouting match is BS gameplay
Solution:
Eliminate the magic dropship beaming your mech up at 0:00 even though there are 4 defenders in the box shooting the gather mech
Method to accomplish this using existing in game mechanics:
When the dropship arrives, a new, larger box appears on map or domination circle appears on the mini-map centered on the dropship.Both sides EDIT per suggestion below: Only the gatherers can see this boundary on the minimap. The mechs gathering must be within this larger boundary to upload intel from the beacons. Upload mechanic is the same as the download mechanic: it takes 3-5 seconds to upload one data, it is interrupted by taking fire or ECM jammer, only one upload at a time (mechs don't stack, just like beacon downloads). If a single data point is uploaded, it is a victory for the gather side. Points for the gather side are determined by the number of uploaded data before timer reaches 0:00, regardless if you kill all the defending mechs or not (this gives incentive for a crippled defending mech to try and stall the data upload and not hide).
Hiding and smoke diving at the end of a scouting match is BS gameplay
Solution:
Eliminate the magic dropship beaming your mech up at 0:00 even though there are 4 defenders in the box shooting the gather mech
Method to accomplish this using existing in game mechanics:
When the dropship arrives, a new, larger box appears on map or domination circle appears on the mini-map centered on the dropship.
Says the IS player with magic stealth armor light mechs...
Besides, scouting isnt the hill you want to die on friend..