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Stealtharmor Question - Bug Or Intendet


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#1 Kroete

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Posted 05 December 2018 - 04:09 PM

There no way to get a lock on another enemy if an enemy with working stealtharmor is around even with bap, tag or uav. Shouldnt stealtharmor only work on the mech who uses it?

#2 Nightbird

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Posted 05 December 2018 - 04:15 PM

Intended, you stop emitting all EM waves when stealth armor is on, this includes turning your own sensors off.

There was a time when IFF was turned off, so you would get killed by your allies.

That degree of realism was bad for gameplay, so at least that part was removed LOL

#3 Kroete

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Posted 05 December 2018 - 05:08 PM

View PostNightbird, on 05 December 2018 - 04:15 PM, said:

Intended, you stop emitting all EM waves when stealth armor is on, this includes turning your own sensors off.

Seems we missunderstand.
Enemy with active stealtharmor is around you, you cant lock any enemy (with no stealtharmor) around.
It seems stealtharmor dont only affect the user.

#4 Nightbird

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Posted 05 December 2018 - 05:29 PM

Ah, you're under the ECM "low signal" effect still if they get close to you under stealth armor.

#5 Shadowomega1

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Posted 05 December 2018 - 06:11 PM

Sounds more like dual ECM overlapped as he couldn't get a lock with on any mech even with an Active Probe.

#6 Maddermax

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Posted 05 December 2018 - 06:23 PM

Stealth armour only stops the stealth mech from being targeted. It can be countered with Tag, Narc or PPC hits, nothing else - even active probes or Counter ECMs don’t help. A stealthed mech won’t interfere with your ability to target other mechs.

That said, all stealth mechs have ECM, so soon as they turn off stealth, ECM comes into effect. If you are getting low signal, either the mech has turned off stealth, or there is a second mech there with ECM.

#7 Kroete

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Posted 06 December 2018 - 03:36 AM

Bap, tag, uav dont counter any ecm around the stealtharmoruser and you cant get any lock around (its not about the stealtharmor user but every other mech around, even if there is no other ecm around).

What maddermax describes is what should happen, but then an uav should counter it.

It seems there is a bug then?

Edited by Kroete, 06 December 2018 - 03:44 AM.


#8 Shadowomega1

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Posted 06 December 2018 - 08:53 AM

View PostMaddermax, on 05 December 2018 - 06:23 PM, said:

Stealth armour only stops the stealth mech from being targeted. It can be countered with Tag, Narc or PPC hits, nothing else - even active probes or Counter ECMs don’t help. A stealthed mech won’t interfere with your ability to target other mechs.

That said, all stealth mechs have ECM, so soon as they turn off stealth, ECM comes into effect. If you are getting low signal, either the mech has turned off stealth, or there is a second mech there with ECM.


Actually ECM field does affect enemy mechs near the stealthed mech, as ECM needs to be on and in Disrupt mode before turning on the stealth armor. The moment you switch ECM to counter mode your stealth armor will go offline. If you pay attention in your own mech when a stealthed mech runs past, the ECM Icon will show up on your hud and the hud will flicker from under its effect. If you have any form of active probe the ecm effect is negated if they enter its range, however the stealth effect is not negated.

#9 Dee Eight

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Posted 06 December 2018 - 11:21 AM

View PostKroete, on 05 December 2018 - 04:09 PM, said:

There no way to get a lock on another enemy if an enemy with working stealtharmor is around even with bap, tag or uav. Shouldnt stealtharmor only work on the mech who uses it?


Well we'd like to assume BUG... i reported that in direct emails with technical ohhhh.... three months ago. No mentions of it being a bug in patch notes since though so maybe its intended by PGI to be an exploit known only to a select few...in my case... assassin with stealth and a piranha on the enemy team, versus myself with an streak shadowcat with the ecm on counter, and TWO fully skill noded UAVs of mine overhead. Could not achieve a lock on the piranha, and that was before they shrunk the target reticle zone for missile locks. Had the same issue with a tag and active probe equipped streak crow... couldn't get a lock while mr stealth was nearby.

Also incidently... stealth armor didn't originally low signal your enemies... it does now... which kinda makes the hiding the stealth pirate's bane in the shadow behind the enemy mech tactic impossible... when he'll clearly know someone with ecm is around.

#10 Kroete

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Posted 07 December 2018 - 04:04 AM

View PostDee Eight, on 06 December 2018 - 11:21 AM, said:


Well we'd like to assume BUG... i reported that in direct emails with technical ohhhh.... three months ago. No mentions of it being a bug in patch notes since though so maybe its intended by PGI to be an exploit known only to a select few...in my case... assassin with stealth and a piranha on the enemy team, versus myself with an streak shadowcat with the ecm on counter, and TWO fully skill noded UAVs of mine overhead. Could not achieve a lock on the piranha, and that was before they shrunk the target reticle zone for missile locks. Had the same issue with a tag and active probe equipped streak crow... couldn't get a lock while mr stealth was nearby.

Also incidently... stealth armor didn't originally low signal your enemies... it does now... which kinda makes the hiding the stealth pirate's bane in the shadow behind the enemy mech tactic impossible... when he'll clearly know someone with ecm is around.

Another example what bandwormcode can do, like artemis ...





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