Nightbird, on 06 December 2018 - 04:14 PM, said:
Are you saying that a skilled team would win all the time even with a 80 ton drop deck? What about if we go down further, a 20 ton drop deck, just 1 mech, are you still confident? My only point is that with the right adjustment, a good match is possible, whereas today you know how match ends on the loading screen. Is this an improvement in the core gameplay experience or not?
I am not saying they would win all the time, I am saying that a skilled team could still manage to win or even stomp with harsh tonnage restrictions on a majority basis. I am saying that with skilled teams tonnage restrictions aren't a form of balance while unskilled but organized teams would be way too penalized for losing tonnage because their advantage lies with grouping up and communicating not with outperforming with equal tonnage.
Nightbird, on 06 December 2018 - 04:18 PM, said:
There's no firestarters in a 80 ton drop deck?
Anyways, I've spammed enough messages in this thread. It's PGI's game, they can decide whether the attrition rate is due to the bad match experience or not.
Point of the video is that they are bringing nothing but lights which is a extremely harsh tonnage restriction and won the game by rushing objectives with fast speed and focus fire that unorganized teams have a hard team dealing with. Point being that if you restrict tonnage on skilled teams they can and will still find ways to win.
Edited by DarklightCA, 06 December 2018 - 04:21 PM.