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Faction Play Update - Post Mechcon 2018


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#521 Davers

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Posted 29 July 2019 - 06:03 PM

View PostRhent, on 04 March 2019 - 10:42 AM, said:


The only faction warfare that I've seen work in the past for Battletech was Multi-Player Battletech when it ran on GEnie. It required each faction to have a house leader and then to have mechs assigned to your company and you ran the company as a commander with some pilots. If you lose a mech it gets downgraded. The leaders would plan operations to push to the other team.

I get how that would be difficult with faction play but it could go with a mech upgrade for your unit mechs and a mech downgrade as your units rankings go up or down.


People have been asking for this since Pre-Beta. Its not going to happen.

#522 Nesutizale

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Posted 30 August 2019 - 07:33 AM

View PostPaul Inouye, on 06 December 2018 - 11:18 AM, said:

<p>[color=orange]Faction Play Update - Post MechCon[/color]</p>
Discussion and Planning
<br><br>
As announced at MechCon, the Faction Play Update has been discussed and has a target of early 2019 (March/April). During this time I'd like to continue the discussion that was underway previously and in the same casual manner.<br>
<br>
Below is the list of items covered from the main discussion with community members and now has color coded priority assigned.<br>
<br>
[color=yellow]Yellow[/color] - This is a primary feature and will be included in the update but it's a major undertaking and will take the longest.<br>
[color=orange]Orange[/color] - Under immediate investigation and has a higher action priority/capability than other items currently open.<br>
[color=blue]Blue[/color] - Needs serious re-consideration as it has a split acceptance from the community or has severe technological issues behind it.<br>
[color=green]Green[/color] - Complete and in a future patch.<br>
<br>
I will be updating the color coding and priorities as development moves along to make sure you are all aware of the states of specific items on the list. Please keep in mind, if an item is not color coded, it does not mean that item has no value, it means that in order for certain sub systems to come on line, the prioritized stuff has to come first.<br>
<br>
<p>Make faction alignment meaningful and rewarding</p>
<ul class="bbc">
<li>Faction specific rewards (Colors/boltons/cockpit items/skins/etc)</li>
<li>LP used as a currency</li>
<li>[color=yellow]Story/Lore/Faction driven choices to cement a desire to stay loyal[/color]</li>
<li>[color=yellow]Expand on the Loyalist path drastically[/color]</li>
<li>[color=yellow]Expand on lore in global descriptions in FP[/color]</li>
</ul>
<p>Map Alterations</p>
<ul class="bbc">
<li>Revisit sightlines</li>
<li>Revisit pathing</li>
<li>Look at generator positioning</li>
</ul>
<p>Game Mode/Hooks</p>
<ul class="bbc">
<li>Tug-of-War adjustment for less punitive win condition flips.</li>
<li>Removal of Tug-of-War mechanic for smaller events with different win scenarios.</li>
<li>Incursion base building health adjustments.</li>
<li>[color=blue]Drop Zone wall angle adjustments.[/color]</li>
<li>More reward kickers based on player behavior.</li>
<li>[color=green]Bring back queue count.[/color]</li>
<li>Planet/event specific map selection.</li>
<li>[color=orange]Objective play reward increase.[/color]</li>
<li>Conquest score adjustment.</li>
<li>[color=orange]Adjust launch countdown.[/color]</li>
<li>Earlier win conditions based on team destruction (stomps)</li>
<li>[color=orange]CalltoArms timer change.[/color]</li>
<li>Unit based objectives.</li>
<li>Queuing integrated into LFG</li>
<li>Reward group play at a higher level than solo</li>
<li>Scouting mode end condition investigation (diving)</li>
<li>[color=orange]Rewards for CalltoArms participation[/color]</li>
<li>Battlefield based tonnage restriction (e.g. only 4 assaults at a time)</li>
</ul>
<p>Systems Update</p>
<ul class="bbc">
<li>[color=green]More than 4 drop decks[/color]</li>
<li>[color=blue]VoIP prior to drop[/color]</li>
</ul>
<p>UI</p>
<ul class="bbc">
<li>[color=green]Refresh on friends list[/color]</li>
<li>[color=green]Favorites on friends list[/color]</li>
<li>Status indicator (drop type/game area)</li>
</ul>
<p>Coffers</p>
<ul class="bbc">
<li>Unit management taxation removal/change.</li>
<li>C-bill transfer between players.</li>
</ul>
<p>Misc</p>
<ul class="bbc">
<li><span style="color: green">Tool for players to enter planetary data</span></li>
</ul>


Necroing it but how did this come along? Can someone of the devs update the list with what has been done or not and how the progress is?

#523 Sigmar Sich

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Posted 31 August 2019 - 06:50 PM

Yes please, is there any update? Some kind of roadmap will be greatly appreciated.

#524 xX PUG Xx

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Posted 01 September 2019 - 04:35 AM

Correct me if I'm wrong but the last update was March, 5 months ago?

Paul, is there any further progress or has the holiday season put the brakes on things?

My bad, I forgot about this thread but still June since last update:

https://mwomercs.com...ost__p__6270825

Edited by xX PUG Xx, 03 September 2019 - 12:21 PM.


#525 Helsbane

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Posted 02 September 2019 - 10:43 PM

I'd like to suggest changing the name to "The Year of Fiction Play", because thus far, it's all just words really.

#526 Sigmar Sich

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Posted 03 September 2019 - 07:19 AM





Where is the horse and the rider?
Where is the horn that was blowing?
They have passed like rain on the mountains,
like wind in the meadow.
The days have gone down in the West,
behind the hills... into Shadow.

#527 xX PUG Xx

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Posted 03 September 2019 - 12:29 PM

It's just a shame that CW/FW/FP don't (and never have) played out the way the 2nd video depicts. Although it does make it look quite exciting.

#528 Joshua McEvedy

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Posted 05 September 2019 - 06:58 AM

View PostxX PUG Xx, on 03 September 2019 - 12:29 PM, said:

It's just a shame that CW/FW/FP don't (and never have) played out the way the 2nd video depicts. Although it does make it look quite exciting.


Yeah, it brings to mind Phases 1 and 2 before PGI sent CW off the rails in Phase 3. I remember those early weeks and months very well. It was exhilarating at the time.

#529 BROARL

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Posted 06 September 2019 - 03:10 AM

allow me to thank you for whatever it was you did to the website whilst you weren't busy, but could we please play the quickplay maps in faction?
even if it's just for the skirmish matches, thankyou.

#530 vonJerg

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Posted 06 September 2019 - 05:36 AM

Posted Image

#531 1SgtChuckie

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Posted 15 September 2019 - 02:56 PM

Curious why this old post is still here and FP is still screwed up ..?

#532 50 50

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Posted 20 September 2019 - 01:05 AM

Why does Scouting as a mode only have Scouting as a mission?
Should this queue have the various QP maps and missions added?
Should it still use the light/medium tonnage restriction?

#533 Mr D One

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Posted 05 December 2019 - 02:39 AM

Why not.
yes
yes unless playing as steiner

#534 DAEDALOS513

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Posted 13 November 2020 - 02:27 PM

UPDATE! UPDATE! UPDATE!

#535 Carmenblade

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Posted 12 December 2020 - 10:07 AM

Please, return people to the FP. Round date this year of FP!





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