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I.s Gauss Needs Some Tuning.


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#1 Armored Yokai

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Posted 04 December 2018 - 05:27 PM

The heavy, regular, and light gauss rifles are underperforming and the only time they gain strength is when they are grouped with other gauss rifles.

Despite the heavy gauss being a strong weapon they are slightly less useful than x2 LBX or quad lbx. The reason they are slightly less useful is because the range, fragility, tonnage and crits.

I.S gauss weighs 15 tons, explodes and has to be charged

Light gauss is an absolute joke, they include all of the downsides of the above and do less damage than that of an AC10.

Gauss shouldn't explode unless they are charged nor should 1 Gauss rifle require charging.
There's a reason why single gauss builds are rare.

Remove gauss charge unless the gauss rifles are being boated

4 Light Gauss should be able to be fired at once but at 3 LG it should charge
3 Gauss can be fired at once but require charge at 2


*edit*
Only made the characters bold.
and other edits to make more sense.

Edited by Armored Yokai, 04 December 2018 - 11:53 PM.


#2 panzer1b

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Posted 04 December 2018 - 05:41 PM

I agree with removing gauss explosion on IS only (and buffing HP of cGR to compensate), but as for UP weapons, hell no. GRs are heat free, and PPFLD, and have above average range (not to mention the capability of being deadly well past their optimals, like up to 500m for HGRs).

If you think that gauss is weak then you just dont have the right builds, or just havent learned how to play gauss mechs effectively, it is as of this point in time one of if not the best weapon in game when paired with lasers (dual HGR+3-4 ERML, dual cGR+6ERML or some combo of ERML+HLL).

#3 Armored Yokai

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Posted 04 December 2018 - 06:00 PM

View Postpanzer1b, on 04 December 2018 - 05:41 PM, said:



If you think that gauss is weak

Like i said Gauss is weak by itself unless grouped with other gauss rifles and those builds you showed me have more than 1.
Yeah those builds you said can be strong, but they are also easy to kill. The aim of my post is to remove the downsides so that people can take 1 gauss rifle and mount them on mechs like the centurion, dragon, and hunchback and still be viable.

#4 Ruccus

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Posted 04 December 2018 - 06:41 PM

I think Heavy Gauss is fine, Gauss is okay but I'd support removing its and the Light Gauss' charge-up, and Light Gauss needs some love.

Here's a couple potent single Heavy Gauss builds that works well for me: BSW-X1 and CHP-1N. I have no problem dropping in either of those builds and doing well.

With regards to the standard Gauss Rifle, the first game I broke 1,000 damage in was with this Blackjack BJ-1 build but that was before the Gauss Rifle was given a charge-up. It's a decent weapon that I find I'll swap with AC20 builds depending on whether I want to get up close (going with the AC20) or stay at range (going with the Gauss). I use the AC20 with 4 tons of ammo and the Gauss with three tons of ammo which means including ammo they're the same weight so they can be switched quite easily.

I haven't gotten the Light Gauss to work for me; at its tonnage and damage I find the AC10 is a better weapon because its 450m range is fine for all but a long range snipe-fest.

#5 Warning incoming Humble Dexterer

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Posted 04 December 2018 - 08:39 PM

I got headshot ~6 times in two weeks by IS Heavy Gauss, including once with maxed maxed head armor (because I was tired of getting headshot...).

Which suggest that one is doing fine : You just need to learn to use it, and your opponents will have to learn to dodge it.

I would also like to have the charge delay, weapon explosion, excess weight and other stuff all removed, but only on April Fools day :)

#6 Roughneck45

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Posted 04 December 2018 - 11:00 PM

Every weapon in this game gains strength when you stack it. It's not single gauss builds that are rare, its single ballistic builds, and of those builds, gauss and medium lasers are what you are going to see most.

View PostArmored Yokai, on 04 December 2018 - 05:27 PM, said:

Despite the heavy gauss being a strong weapon they are slightly less useful than quad LBX. The reason they are slightly less useful is because the range, fragility, tonnage and crits.

Uh what? A heavy gauss weighs 18 tons, quad LBX is 44 tons.

Unless you meant to compare dual Hgauss builds with Quad LBX, which id still disagree with your assessment. Quad LBX is good and potato friendly, dual Hgauss mechs are generally the deadliest mech in the fight.

Light gauss does kinda suck, but I'm having trouble seeing the logic of anything you suggested.

Edited by Roughneck45, 04 December 2018 - 11:04 PM.


#7 Armored Yokai

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Posted 04 December 2018 - 11:50 PM

View PostRoughneck45, on 04 December 2018 - 11:00 PM, said:

Every weapon in this game gains strength when you stack it. It's not single gauss builds that are rare, its single ballistic builds, and of those builds, gauss and medium lasers are what you are going to see most.


Uh what? A heavy gauss weighs 18 tons, quad LBX is 44 tons.

Unless you meant to compare dual Hgauss builds with Quad LBX, which id still disagree with your assessment.
Light gauss does kinda suck, but I'm having trouble seeing the logic of anything you suggested.


Yeah you are right on the stacking and I changed it to make more sense.
The point of my post is that I want Gauss charge to be removed for gauss when they are mounted as a single weapon
(x4 MPL 1 Gauss) (X2 ERLL 1 GAUSS). I also want multiple gauss rifles the be capable of firing more than 2 at once depending on the version of gauss.

Currently you can only fire x2 Gauss with charge and can't fire more than 2 at once.
Light gauss shouldn't require charging unless more than 2 are being fired but it should also be capable of firing 4 at once.

regular gauss shouldn't charge unless more than 1 are being fired but it should be capable of firing 3.





Reason why quad lbx is better than x2 hgauss is really simple.
2.25 CD while HGauss is 5+charge, Higher Crit rate, near same ammo, more range and Weapon wont explode.
x4 LBX10 fafnir vs x2 Hgauss fafnir placed at 600m

#8 justcallme A S H

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Posted 05 December 2018 - 12:35 AM

What even is this insanity?

Gauss and HGauss need buffs?

IS Gauss already doesn't insta blow like Clan... HGauss is also extremely strong if the player has some basic map awareness.

#9 Jackal Noble

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Posted 05 December 2018 - 12:56 AM

It's almost like the Hgauss Marauder isn't a thing

#10 justcallme A S H

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Posted 05 December 2018 - 01:06 AM

View PostJackal Noble, on 05 December 2018 - 12:56 AM, said:

It's almost like the Hgauss Marauder isn't a thing


Or the bushwhacker!

#11 Armored Yokai

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Posted 05 December 2018 - 01:40 AM

View Postjustcallme A S H, on 05 December 2018 - 12:35 AM, said:

What even is this insanity?

Gauss and HGauss need buffs?

Only buffs Hgauss would need are not explode unless charged and Single Hgauss doesnt have to be charged.

1 Gauss is meh and needs to have charge removed

View PostJackal Noble, on 05 December 2018 - 12:56 AM, said:

It's almost like the Hgauss Marauder isn't a thing

View Postjustcallme A S H, on 05 December 2018 - 01:06 AM, said:

Or the bushwhacker!

I dont have issue with either of those builds because they are easy to beat just aim for the hgauss and watch the whole torso blow off unless they have case. only danger being is if you let them get under 300m or let them headshot

#12 Ruccus

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Posted 05 December 2018 - 03:59 AM

View PostArmored Yokai, on 05 December 2018 - 01:40 AM, said:

I dont have issue with either of those builds because they are easy to beat just aim for the hgauss and watch the whole torso blow off unless they have case. only danger being is if you let them get under 300m or let them headshot

The Bushwacker has over 50 side torso armour to get through before you're considering a weapon explosion, with the Champion and Marauder at around 60 armour before it can be critted. All three mechs are pretty good at torso twisting because they're non-humanoid mechs that don't have to twist as much as a humanoid mech before a side torso is pretty effectively protected. A player good at positioning and torso twisting should be reasonably effective at protecting a single Heavy Gauss.

Also with mechs like the Bushwacker X1 and Champion 3N their 10% range quirk means the Heavy Gauss is doing 20 damage at 391m even before any range skill nodes are included. When you see the Heavy Gauss' 220m range you think it's a close range weapon, but with a 900m max range its damage profile allows it to be doing 20 damage at over 350m and 15 damage at over 490m, allowing you to engage a mech at less than optimal range while still doing significant damage.

#13 Nightbird

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Posted 05 December 2018 - 05:29 AM

Heavy, regular Gauss are pretty well balanced with AC2, AC5, LBX10 on the IS side, with the AC10, AC20, and light Fauss underperforming a little.

Edited by Nightbird, 05 December 2018 - 05:30 AM.


#14 Lightfoot

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Posted 05 December 2018 - 09:51 AM

Yep. Get rid of that annoying charge-up. Balance it some other way. Gauss Rifle is not a sniper rifle, it's a mech-sized rifle. Grants accuracy and modest range improvement at the expense of DPS. Runs very cool, but explodes when critted. Why can't you folks at PGI make it work like BattleTech says?

The ultimate proof of the charge-up's incongruity is when it gets applied to the Light Gauss pea shooter. Oh no, this little pea-shooter has to have the charge-up too. Really?

#15 Spheroid

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Posted 05 December 2018 - 10:33 AM

View PostLightfoot, on 05 December 2018 - 09:51 AM, said:

Yep. Get rid of that annoying charge-up. Balance it some other way. Gauss Rifle is not a sniper rifle, it's a mech-sized rifle. Grants accuracy and modest range improvement at the expense of DPS. Runs very cool, but explodes when critted. Why can't you folks at PGI make it work like BattleTech says?

The ultimate proof of the charge-up's incongruity is when it gets applied to the Light Gauss pea shooter. Oh no, this little pea-shooter has to have the charge-up too. Really?


That already was tried once. Don't you remember? Gauss was the predominant pinpoint weapon. If you make it chargeless you throw the entire PPC/AC ecosystem into chaos. Those weapons too must have purpose. As a snapshot weapon a gauss is vastly more flexible than an AC-20. If you make it super long cooldown then you ironically force it to a sniper role as it can't be used in close quarters effectively. Also dps doesn't exist in vacccum, heat and weapon synergies are acting on the theoretical max dps of competing weapons.

Edited by Spheroid, 05 December 2018 - 10:36 AM.


#16 Windscape

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Posted 05 December 2018 - 11:02 AM

Only light guass needs a buff. Others are fine as is.

A dmg buff, extreme range buff, cooldown buff, remove charge, or allowing to fire 4 at once are the best choices.

#17 Khobai

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Posted 05 December 2018 - 11:32 AM

View Postjustcallme A S H, on 05 December 2018 - 12:35 AM, said:

IS Gauss already doesn't insta blow like Clan...


Blowing up only 90% of the time as opposed to 100% of the time is not worth weighing 3 tons more. Anyone with common sense would realize that.

IS Gauss is garbage compared to C Gauss. Its one of the worst cross-tech imbalances in the game. It results in a staggering 6 ton disparity for dual gauss builds. Thats huge.

IS Gauss absolutely needs a buff (or C Gauss needs a nerf). But something needs to be done to bring them into better parity with eachother.

View PostWindscape, on 05 December 2018 - 11:02 AM, said:


Only light guass needs a buff. Others are fine as is.


I agree light gauss needs a buff.

But IS gauss weighs 3 whole tons more than cgauss. thats definitely not fine.

its a major imbalance that needs to be corrected.

Edited by Khobai, 05 December 2018 - 11:49 AM.


#18 Windscape

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Posted 05 December 2018 - 12:38 PM

View PostKhobai, on 05 December 2018 - 11:32 AM, said:



IS Gauss absolutely needs a buff (or C Gauss needs a nerf). But something needs to be done to bring them into better parity with eachother.



I agree light gauss needs a buff.

But IS gauss weighs 3 whole tons more than cgauss. thats definitely not fine.

its a major imbalance that needs to be corrected.


I frequently go between a Dual guass 4ERML WHM and a Dual guass 6ERML BAS. They both perform about the same (maybe the BAS a bit better). The BAS has chassis flaws that allow a guass to get crit super easily. The WHM is 20 tons lighter and fields roughly the same firepower.

In conclusion, most IS mechs have better geometry (w/ exceptions like the MK2), and other effects like not having to boat as much heatsinks due to cooler weapons means that the tonnage difference that IS guass has is not that bad. I wouldn’t be surprised if the WHM IIC Maul and the WHM 6R with 2Guass 4ERML prefromed roughly the same, with maybe the Maul being a bit better.

Single guass builds are a rarity, only useful on mechs like the Ghille, but there’s no real way to fix that issue imo without making dual guass too strong.

Edited by Windscape, 05 December 2018 - 12:45 PM.


#19 Armored Yokai

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Posted 05 December 2018 - 01:11 PM

View PostRuccus, on 05 December 2018 - 03:59 AM, said:

The Bushwacker has over 50 side torso armour to get through before you're considering a weapon explosion, with the Champion and Marauder at around 60 armour before it can be critted. All three mechs are pretty good at torso twisting because they're non-humanoid mechs that don't have to twist as much as a humanoid mech before a side torso is pretty effectively protected. A player good at positioning and torso twisting should be reasonably effective at protecting a single Heavy Gauss.

There's certain areas that are always exposed even if they twist, I'm far more afraid of a bushwhacker with a uac20 than an Hgauss or a marauder with 1 AC20 and 6 MPLs with LFE
Bushwhackers tend to have a little pole poking out so just aim for that and so do marauders.
Mrauder with MPL and lfe is much more dangerous because of the CDR and mobility

#20 justcallme A S H

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Posted 05 December 2018 - 02:49 PM

View PostWindscape, on 05 December 2018 - 12:38 PM, said:

In conclusion,


You actually play the game.

Not post about it withiut really playing it and thus having very little clue what is actually going on.

Well done sir. Using real life experience, a rarity these days.





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