Belkor, on 13 December 2018 - 01:52 AM, said:
Remember, you're basing 'good' on whether or not you like it. Accordingly, this mode can be good for some but not for others. We still don't have any official numbers. To say escort is like other modes is just false. If you don't actually escort the VIP, you lose. You generally don't want to nascar so the flow of the match is entirely different from the skirmish, assault and conquest. You also try to understate the objective when it makes all the difference. How exactly are the other modes more 'innocuous' in their half-assedness when skirmish, assault, and conquest are more similar to each other than escort?
my experience with the mode, primarily in solo QP, is that the VIP either wanders off somewhere and both teams ignore him, or he charges straight into the enemy team and you flip a coin to see who wins (this is assuming he doesn't get stuck on something). in the first scenario, it basically plays out like a typical skirmish match but with the added annoyance of the stupid ECM towers. in the second, matches will frequently end prematurely because the VIP simply gets focused too hard. whether it's because the defenders did their job well enough or not is besides the point, as the result is still a boring and unsatisfying match for both sides.
the other modes don't have this problem as badly because getting an objective victory still necessitates outfighting the enemy team for the most part. what it comes down to is that mech combat is the fun part of this game, and escort matches can often end with very little of it. the other modes aren't necessarily the most interesting from a design standpoint, but they mostly ensure that i at least get to enjoy the core gameplay that i came for. i might like escort more if it truly was a radically different and unique experience, but as it is it just feels like a low-effort stand in for actual content.
Belkor, on 13 December 2018 - 01:52 AM, said:
With regards to niche, this is why I specifically ask about MWO being unable to reach near its own peak and not the peak of CS:GO's 850,000 players. The niche is not the factor preventing MWO from reaching its own peak (at its own scale) and there is evidence supporting this. On the release of Solaris, MWO reached a peak that they haven't seen in years. Solaris, however, is another whole can of worms with significant issues so players didn't stick around. If MWO was better designed with drastic fun new game modes, I wouldn't be surprised to see it reach its own peak. Ultimately, removing one of its limited number of game modes is still a step backwards.
maybe i'm alone on this, but i really don't care about game modes as long as they're not detrimental to the experience in some way. none of them are exciting enough to where i actively want to play them, they're just...there. if they want to spend the time and resources to improve escort and really flesh it out into something special, i'd be all for it. i don't have high hopes of that happening though.