Ohm's Quick Reference Sheets For All Mech Hardpoints, Weapons, Engines, & Pilot Lab - Images, Pdfs, Excel Inside
#481
Posted 28 October 2012 - 09:03 PM
And Ohm important detail evrything about the engines now has to be reviewed due to the massive changes might want to check that. Charts are good but text might not match what is curently in the updated charts.
#482
Posted 28 October 2012 - 10:09 PM
#483
Posted 28 October 2012 - 10:23 PM
EDIT:. Nice its updated !
Edited by Keisuke Nagisa, 28 October 2012 - 10:26 PM.
#484
Posted 29 October 2012 - 12:55 AM
Zergax, on 28 October 2012 - 09:03 PM, said:
And Ohm important detail evrything about the engines now has to be reviewed due to the massive changes might want to check that. Charts are good but text might not match what is curently in the updated charts.
I spent the most time on the engine page, and think I got everything right. I added in the Cicada, and updated all of the weight and heatsink changes. I also updated the engine cheatsheet pricing section to reflect the new engine prices.
Yes someone did sticky this, but it took ages and way too many requests from users. PGI / IGP really needs to work harder at managing this community, there's a reason places like Riot have multiple community managers, along with special community leader based player groups like the Council, Ambassadors, Adjudicators, etc..
Edited by Ohmwrecker, 29 October 2012 - 12:57 AM.
#485
Posted 29 October 2012 - 01:18 AM
MustrumRidcully, on 28 October 2012 - 09:43 AM, said:
It's not the value for making a weapon heat neutral, correct? It seems to be ROUNDUP(HPS x 8) or something like that.
While this works for a single weapon, keep in mind that if you stack weapons, the heat generation/dissipation difference will stack up. 4 Medium Lasers with 8 heat sinks devoted don't mean 2 waste heat total, but 8 waste heat total - which means your mech will last considerably shorter.
(To compare:
1 Medium Lasers + 8 Heat Sinks = 2 HPS gained, so with capacity (30 + heat sinks = ) 38, 19 seconds to overheat.
4 Medium Lasers with 8 Heat Sinks = 8 HPS gained, so with capacity 62, 7,75 seconds to overheat.
That is a bit of a difference, I think.
I'd also like to know how you're calculating the EHS value. Since heat sinks dissipate 0.1 heat per second (0.2 for doubles once they're fixed), wouldn't the EHS be the heat per second multiplied by 10, rounded up?
Also, since Flamers deal heat to the user exponentially, isn't it a bit cruel to list their EHS as only 7, when they're really impossible to make heat neutral?
Edited by Derek Icelord, 29 October 2012 - 01:20 AM.
#486
Posted 29 October 2012 - 01:24 AM
#488
Posted 29 October 2012 - 03:15 AM
Marzepans, on 29 October 2012 - 02:32 AM, said:
No they don't. Check all the threads on our new Hero mech.
Don't have the same torso twist, or same arm movement? Or both?
If you're referring to lateral arm movement, some 'Mechs (like Yen-Lo-Wang) lack lower arm actuators, which cause the arms to lag behind the torso in side-to-side movement rather than lead it.
#489
Posted 29 October 2012 - 03:48 AM
#490
Posted 29 October 2012 - 06:41 AM
It seems the note about how heatsinks used to work is still in the top post of the thread …
#491
Posted 29 October 2012 - 06:48 PM
thanks
#492
Posted 29 October 2012 - 08:16 PM
Also, fantastic job, I use this thread as a resource so often it's not even funny. Super helpful for mech customization.
#493
Posted 29 October 2012 - 10:17 PM
Frankly, I don't know why PGI didn't have this type of stuff on the web page to entice people to play long enough to buy a BattleMech.
They should toss you a Happy Meal or something.
#494
Posted 30 October 2012 - 02:21 AM
Derek Icelord, on 29 October 2012 - 03:15 AM, said:
If you're referring to lateral arm movement, some 'Mechs (like Yen-Lo-Wang) lack lower arm actuators, which cause the arms to lag behind the torso in side-to-side movement rather than lead it.
No, I'm not referring to lateral arm movement. The Yen-Lo has different base numbers for turning speed and torso twist..
#495
Posted 30 October 2012 - 03:30 AM
Ohmwrecker, thanks for putting so much effort and time into this for us.
#496
Posted 30 October 2012 - 03:51 AM
Were is the MWO mechbay ?
#498
Posted 30 October 2012 - 05:48 AM
#499
Posted 30 October 2012 - 05:56 AM
Nacon, on 30 October 2012 - 04:44 AM, said:
Didn't mean to say Hero Mech as well. Just the general Mechs.
Of course the Hero Mech has some buff to it, but not that much anyway.
So since there are differences it makes sense to have sections on the mechs' individual stats. It will make even more sense as additional hero mechs are introduced.
#500
Posted 30 October 2012 - 07:22 AM
11 user(s) are reading this topic
0 members, 11 guests, 0 anonymous users