Is Stealth Armor Supposed To Be A Godlike Ecm Bubble Instead?
#1
Posted 18 December 2018 - 12:12 PM
But stealth armor seems to turn the mech's ECM into a godlike ECM bubble that is immune to all of the above.
I have seen multiple UAVs getting shut down just because a single stealth armor mech wandered into their range. This doesnt happen with normal ECM because the UAV's counter-ecm effect > normal ECM.
BAP doesnt protect you. I have waved the TAG laser at a stealth armor infront of me and it does absolutely nothing.
I cant tell if this is intended or not. The entire point of stealth armor was that it makes the mech itself harder to detect...you can eyeball it obviously, but it doesnt show on sensors. But it also has the side effect of making the ECM bubble...and the key part here, the BUBBLE...being immune to all counter-ECM.
It also means that all counter-ECM is instantly worthless if an ECM mech decides to use stealth armor instead. While numerous methods exist to negate ECM for streaks, atms or LRMs...none exist for stealth armor ECM other than "dont bother bringing those weapons at all, just boat lasers like everyone else".
So instead of teams bringing multiple ECM mechs to have an overlapping bubble, they can just bring one stealth armor ECM mech since the only way to "negate" the bubble is to destroy the stealth armor mech. Or crit the ECM suite (although im not sure if that functionality is in MWO).
#2
Posted 18 December 2018 - 01:27 PM
#3
Posted 18 December 2018 - 01:33 PM
I imagine this was an oversight caused by the fact that ECM is a single state coding solution. A standard ECM Hellbringer confers its attributes with others via a bubble. I suspect as coded you can't double stack a stealth bubble inside a standard bubble(from a single mech). It maybe similar to how BAP and ECM can't operate at the same time in a single mech. That CECM code was done long, long ago and the involved personelle have most likely left the company. The obvious solution is to make the cloak skin tight with a radius of perhaps ten meters or less.
PGI is about to shut down for the better part of month so don't look for any big patches.
Edited by Spheroid, 18 December 2018 - 01:46 PM.
#4
Posted 18 December 2018 - 01:52 PM
N0ni, on 18 December 2018 - 01:27 PM, said:
That and Narc.
Spheroid, on 18 December 2018 - 01:33 PM, said:
PGI is about to shut down for the better part of month so don't look for any big patches.
about to you say.
#5
Posted 18 December 2018 - 02:32 PM
#6
Posted 18 December 2018 - 02:33 PM
#7
Posted 18 December 2018 - 02:40 PM
Xeno Phalcon, on 18 December 2018 - 02:32 PM, said:
Interesting idea...unfortunately not very practical as the ECM bubble is bigger than the range of flamers by far...and the stealth armor mech is usually small, fast, and surrounded by the whole enemy team....
#8
Posted 18 December 2018 - 06:26 PM
I knew it was going to get exploited once more found out about it. A stealth mech with AMS can really shield a whole squad of backfield hiding LRM boats firing indirectly. Or if its got the speed to stay with a light rush, keep them from being hit by streaks. This new stealth/ecm fun also arrived the same month they eliminated the artemis benefits, and shrunk the missile lock target size area.
Edited by Dee Eight, 18 December 2018 - 06:28 PM.
#9
Posted 18 December 2018 - 06:40 PM
Jun Watarase, on 18 December 2018 - 02:33 PM, said:
They aren't supposed to, IIRC. You need a NARC or a PPC hit to knock it out of Stealth. Or... bypass the problem altogether and use weapons that don't require locks.
#10
Posted 18 December 2018 - 08:18 PM
#11
Posted 18 December 2018 - 09:09 PM
N0ni, on 18 December 2018 - 01:27 PM, said:
Actually starting to wonder if it is working as I nailed a stealth armor commando dead on with dual cERPPCs got the hit marker and it didn't knock him out of stealth, just 10 or so minutes ago. Not once but twice.
Spheroid, on 18 December 2018 - 01:33 PM, said:
I imagine this was an oversight caused by the fact that ECM is a single state coding solution. A standard ECM Hellbringer confers its attributes with others via a bubble. I suspect as coded you can't double stack a stealth bubble inside a standard bubble(from a single mech). It maybe similar to how BAP and ECM can't operate at the same time in a single mech. That CECM code was done long, long ago and the involved personelle have most likely left the company. The obvious solution is to make the cloak skin tight with a radius of perhaps ten meters or less.
PGI is about to shut down for the better part of month so don't look for any big patches.
So BAP and ECM doesn't work together at all? Then why does my ECM & BAP mech constantly get ECM counter points while my ECM is set to disrupt?
Dee Eight, on 18 December 2018 - 06:26 PM, said:
I knew it was going to get exploited once more found out about it. A stealth mech with AMS can really shield a whole squad of backfield hiding LRM boats firing indirectly. Or if its got the speed to stay with a light rush, keep them from being hit by streaks. This new stealth/ecm fun also arrived the same month they eliminated the artemis benefits, and shrunk the missile lock target size area.
Sadly when they buffed ECM back to 120 they didn't buff Active Probes back to their original range value as well.
Edited by Shadowomega1, 18 December 2018 - 09:09 PM.
#12
Posted 19 December 2018 - 05:59 PM
#13
Posted 19 December 2018 - 08:27 PM
Shadowomega1, on 18 December 2018 - 09:09 PM, said:
Actually starting to wonder if it is working as I nailed a stealth armor commando dead on with dual cERPPCs got the hit marker and it didn't knock him out of stealth, just 10 or so minutes ago. Not once but twice.
So BAP and ECM doesn't work together at all? Then why does my ECM & BAP mech constantly get ECM counter points while my ECM is set to disrupt?
Most likely something else PGI screwed up the coding of.
#14
Posted 19 December 2018 - 09:24 PM
Dee Eight, on 19 December 2018 - 08:27 PM, said:
Most likely something else PGI screwed up the coding of.
Wouldn't be surprised. How long did it take for them to acknowledge that there was an issue with Artemis and ATMs or Streaks? Long enough to come up with other ways to screw up missiles, locks, tracking, cones, etc.
#15
Posted 19 December 2018 - 11:30 PM
Shadowomega1, on 18 December 2018 - 09:09 PM, said:
Nope they dont work together. And they dont do what theyre supposed to either.
BAP is not supposed to counter ECM. BAP is supposed to give you 360 degree sensors that can see through terrain and obstructions. BAP is also supposed to let you use upto two remote sensor probes.
Guardian ECM is not supposed to grant stealth or prevent missile locks (and even Angel ECM doesnt prevent streaks from firing it lets them dumbfire still). ECM is supposed to cut mechs off from sharing sensor info with their team (an ability it used to have which was removed for no good reason) and have the ability to create ghost signatures among other things.
Would be nice if PGI actually made things do what theyre supposed to. But I guess thats too much to ask...
Edited by Khobai, 19 December 2018 - 11:41 PM.
#16
Posted 19 December 2018 - 11:39 PM
#18
Posted 20 December 2018 - 08:01 AM
Gen Lee, on 19 December 2018 - 09:24 PM, said:
Wouldn't be surprised. How long did it take for them to acknowledge that there was an issue with Artemis and ATMs or Streaks? Long enough to come up with other ways to screw up missiles, locks, tracking, cones, etc.
Five years... give or take...
#19
Posted 20 December 2018 - 09:26 AM
#20
Posted 20 December 2018 - 09:40 AM
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