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Need New Ultra Mode In Video Settings


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#1 Rhialto

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Posted 20 December 2018 - 09:37 AM

VERY HIGH is the current max we can select in video settings. That was fine in 2013 but now in 2019 many of us have upgraded systems that could handle better visuals.

Some CryEngine settings (mostly about LODs) are hardcoded and we cannot change those by using the user.cfg file. We could ask to unlock those but instead why not just ask PGI to have another look at what can be improved in visuals and add an ULTRA settings?

I'm tired of seeing terrain changes as I move and some buildings/structures pop up or change of shape as I approach.

EDIT: SEE THIS POST TO WATCH VIDEOS AND BETTER VISUALIZE WHAT I'M TALKING ABOUT.

My system was updated as this time last year. I now use a 8700K and 1080 Ti and I can play with all settings at VERY HIGH in 1440p and in 3D (I love seeing depth in games). I have a lot of performance room for better graphics.

My previous setup (now for kids) is 2500K and 660 Ti which can also do fine with all settings at VERY HIGH in 1080p and still in 3D (did I say I love seeing depth in games?).

So I think time as come for PGI to do a new pass on all the LODs parameters and offer all of us a new ULTRA settings. Add a warning about possible performance hit if you want but please push the visuals to the absolute max so at least we have the option to really max everything.

Any modern computer should do just fine with the old CryEngine 3. It's still using version 3, right? Moving to 5.5 is another suggestion but I know it won't happen.

I would really like if anyone at PGI could reply on this.

Edited by Rhialto, 05 January 2019 - 10:38 AM.


#2 JediPanther

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Posted 20 December 2018 - 10:01 AM

This isn't the cry engine you're looking for. It's a very heavily out dated one that virtually no one knows how it works as the main coder for it left pgi years ago along with the knowledge of it. The engine is the primary reason we see only mechpacks and xml edits done to the game. The fact they just removed vip escort mode rather than attempt any improvements speaks volumes.

They can't even get IK or knock downs to work. Mwo is on life support until mw5 ships. After that only M$ knows since they control the IP licencing. The player base has for years told pgi that an engine upgrade or remake was long over due. you have to google it to find the exact date and thread.

The visuals use to far better were dumbed down a lot when the switch from 8 vs 8 to 12 vs 12 happened. you ever try using minimal spec pc to try running this game? It sucks hard. Single digit fps in testing grounds and totally unplayable in every other game mode.

#3 So You Say

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Posted 20 December 2018 - 10:06 AM

View PostRhialto, on 20 December 2018 - 09:37 AM, said:

VERY HIGH is the current max we can select in video settings. That was fine in 2013 but now in 2019 many of us have upgraded systems that could handle better visuals.

Some CryEngine settings (mostly about LODs) are hardcoded and we cannot change those by using the user.cfg file. We could ask to unlock those but instead why not just ask PGI to have another look at what can be improved in visuals and add an ULTRA settings?

I'm tired of seeing terrain changes as I move and some buildings/structures pop up or change of shape as I approach.

My system was updated as this time last year. I now use a 8700K and 1080 Ti and I can play with all settings at VERY HIGH in 1440p and in 3D (I love seeing depth in games). I have a lot of performance room for better graphics.

My previous setup (now for kids) is 2500K and 660 Ti which can also do fine with all settings at VERY HIGH in 1080p and still in 3D (did I say I love seeing depth in games?).

So I think time as come for PGI to do a new pass on all the LODs parameters and offer all of us a new ULTRA settings. Add a warning about possible performance hit if you want but please push the visuals to the absolute max so at least we have the option to really max everything.

Any modern computer should do just fine with the old CryEngine 3. It's still using version 3, right? Moving to 5.5 is another suggestion but I know it won't happen.

I would really like if anyone at PGI could reply on this.


What is this 3D you speak of? 3D headset? Give some details. I am running on a 34 widescreen and its very nice.

#4 Rhialto

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Posted 20 December 2018 - 10:16 AM

View PostJediPanther, on 20 December 2018 - 10:01 AM, said:

This isn't the cry engine you're looking for. It's a very heavily out dated one that virtually no one knows how it works as the main coder for it left pgi years ago along with the knowledge of it.

Read again, I'm just asking ro unlock LODs values (Google CryEngine LODs) which are well documented parameters so many of us could bump the visuals. I have a lot of FPS extra to spare...

#5 Rhialto

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Posted 20 December 2018 - 10:20 AM

View PostSo You Say, on 20 December 2018 - 10:06 AM, said:


What is this 3D you speak of? 3D headset? Give some details. I am running on a 34 widescreen and its very nice.

I play most of my games with 3D Vision, that's it.

wow, must certainly be nice! I would love gaming on a 34" 3D monitor but there is none.

#6 Alexandra Hekmatyar

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Posted 20 December 2018 - 10:25 AM

Would be nicer if the game makes use of multi-threading for a change, that way most of us can go ultra. :P

#7 Imperius

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Posted 20 December 2018 - 10:25 AM

As I was pretty much the top advocate for complaining about the engine for years. The time has come and gone! Solaris 7 was way more important than updating the tools used to improve the game.

FP phase 2-3 wasted development time and killed the mode
Skill Tree killed off most of the whales
Solaris 7 was dead on arrival but ended up convulsing for about 3 weeks.

People post less and less often. That is the biggest sign of things to end.

#8 Rhialto

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Posted 03 January 2019 - 09:53 AM

PGI, are you here?

#9 Koniving

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Posted 03 January 2019 - 11:43 AM

Its the holiday season; you expect them to be working?
This is when people take vacations.

#10 Rhialto

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Posted 03 January 2019 - 12:57 PM

View PostKoniving, on 03 January 2019 - 11:43 AM, said:

Its the holiday season; you expect them to be working?

I'm coming back from work... obviously some of us were at work today, PGI? Maybe, maybe not all of them, maybe none.

#11 S 0 L E N Y A

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Posted 03 January 2019 - 01:14 PM

View PostRhialto, on 20 December 2018 - 10:16 AM, said:

Read again, I'm just asking ro unlock LODs values (Google CryEngine LODs) which are well documented parameters so many of us could bump the visuals. I have a lot of FPS extra to spare...


you read again.
PGI actually does not know how to do it.
End of story.

Look at the existing schizo FPS problems on OLD maps (nevermind the Solaris7 map)

They are an art house, so they design neat looking robo packs for you to buy.

What they are clearly not, is game designers.

Asking PGI to do this would just be opening up a big can of worms.

Besides, what little resources they have going into MW5, not this game.
If you watched MechCon at all, they made this painfully clear.

Paul's cute "to do list" is just further evidence of this.

#12 Monkey Lover

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Posted 03 January 2019 - 02:02 PM

Posted Image

#13 MrVaad

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Posted 03 January 2019 - 03:50 PM

Actually, what Rhialto is asking does not need editing code nor the engine.

It's just unlocking two standard CVars (cryengine variables in text files) and adding them in a group. For example, to add these variables to the "environment" settings, you edit sys_spec_environment.cfg in engine.pak (a text file in a zip file !).

This way anyone can profit from those modifications by changing settings through the MWO UI.

It's the same variables you edit in your user.cfg, we just ask PGI to set values in the config files so that anyone can profit by changing settings in MWO

And more fixes/ perf improvement could be done by changing the values of a few other variables.

Edited by MrVaad, 03 January 2019 - 04:04 PM.


#14 MW Waldorf Statler

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Posted 03 January 2019 - 05:49 PM

problembei PvP :make the user.cfg editable in big sence its like a open Door for Cheats (blend out Objects etc)

Edited by Old MW4 Ranger, 03 January 2019 - 05:49 PM.


#15 RickySpanish

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Posted 03 January 2019 - 05:49 PM

View PostJediPanther, on 20 December 2018 - 10:01 AM, said:

This isn't the cry engine you're looking for. It's a very heavily out dated one that virtually no one knows how it works as the main coder for it left pgi years ago along with the knowledge of it. The engine is the primary reason we see only mechpacks and xml edits done to the game. The fact they just removed vip escort mode rather than attempt any improvements speaks volumes.

They can't even get IK or knock downs to work. Mwo is on life support until mw5 ships. After that only M$ knows since they control the IP licencing. The player base has for years told pgi that an engine upgrade or remake was long over due. you have to google it to find the exact date and thread.

The visuals use to far better were dumbed down a lot when the switch from 8 vs 8 to 12 vs 12 happened. you ever try using minimal spec pc to try running this game? It sucks hard. Single digit fps in testing grounds and totally unplayable in every other game mode.


Holy cow, the amount of nonsense in this post. Putting my developer hat on for a moment, there is no way PGI don't know their own codebase. I get that some people who know nothing about actual game development think that behind every game engine at a company there is this one, indispensible dude sitting in a command chair in the office basement like Fox freaking Mulder churning out God code. But unless you are John Carmack, that's rubbish. The reason that this CryEngine isn't being updated is because there is Zero. Financial. Incentive. People will continue to buy Mech Packs and play this game while PGI develop Mechwarrior 5. If that does well, we will see a whole new Mechwarrior Online built on the Mechwarrior 5 codebase. They will certainly *not* waste time rebuilding this game. Sweet Jesus.

#16 burns

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Posted 03 January 2019 - 05:52 PM

The good old days when some user.cfg changes could make MWO better looking whilst also running better!
I´ve been a regular on Colonel Pada Vinsons threads about it, and it´s sad PGI decided to disable all of it because some people used it to not having trees rendered or for borderline wallhacking geometry lod changes.

From that moment on, it never went uphill again.

Edited by burns, 03 January 2019 - 05:54 PM.


#17 MrVaad

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Posted 03 January 2019 - 05:56 PM

View PostOld MW4 Ranger, on 03 January 2019 - 05:49 PM, said:

problembei PvP :make the user.cfg editable in big sence its like a open Door for Cheats (blend out Objects etc)

That's why we need pgi to put variables (mainly e_TerrainLodRatio) in the default settings (very high in environment for example), and keep it locked in user.cfg.

Regarding user.cfg, a lot of things can still be modified.
Not everything is locked. I had a hard time with it because cryengine is not very well documented, i had to look at the lumberyard code Posted Image

View PostRickySpanish, on 03 January 2019 - 05:49 PM, said:

Holy cow, the amount of nonsense in this post. Putting my developer hat on for a moment, there is no way PGI don't know their own codebase. I get that some people who know nothing about actual game development think that behind every game engine at a company there is this one, indispensible dude sitting in a command chair in the office basement like Fox freaking Mulder churning out God code. But unless you are John Carmack, that's rubbish. The reason that this CryEngine isn't being updated is because there is Zero. Financial. Incentive. People will continue to buy Mech Packs and play this game while PGI develop Mechwarrior 5. If that does well, we will see a whole new Mechwarrior Online built on the Mechwarrior 5 codebase. They will certainly *not* waste time rebuilding this game. Sweet Jesus.

Yes it is probably a financial problem. I have read the oldest lumberyard code available and played with the cryengine editor. Fixing the worst things in the code or in the maps (like those damn grass patch in solaris city) is not quantum physics.

Edited by MrVaad, 03 January 2019 - 06:08 PM.


#18 burns

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Posted 03 January 2019 - 06:07 PM

View PostMrVaad, on 03 January 2019 - 05:56 PM, said:

That's why we need pgi to put variables (mainly e_TerrainLodRatio) in the default settings (very high in environment for example), and keep it locked for user.cfg.

Regarding user.cfg, there is still a lot of things that can be done.
Not everything is locked. I had a hard time with it because cryengine is not very well documented, i had to look at the lumberyard code Posted Image


True. But with the amount of testing of what works involved nowadays, people are better off not touching it at all.
Some settings that still work might only have undesireable effects on the game. Trial&Eroring your way through hundreds of lines of abstract settings, restarting your game again & again & again all the while trying not to see a placebo is pretty darn tiresome to say the least :D

#19 MrVaad

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Posted 03 January 2019 - 06:11 PM

Yeah, that took me a loooooot of time (restarting maps, monitoring etc)
If the console was unlocked in the testing grounds, it would be so much easier Posted Image

But you can make a short user.cfg if you keep the things that have the biggest impact.

Edited by MrVaad, 03 January 2019 - 06:17 PM.


#20 Natred

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Posted 04 January 2019 - 10:42 AM

Honestly this is a good idea, mechwarrior has the potential to look fantastic I say let it be visually stimulating as possible. I already have stomach drop when i fall of the side of a level on rubilte on accident. :)





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