Need New Ultra Mode In Video Settings
#21
Posted 04 January 2019 - 05:49 PM
#22
Posted 04 January 2019 - 05:53 PM
..just sayin'..
#23
Posted 04 January 2019 - 05:59 PM
Toha Heavy Industries, on 04 January 2019 - 05:53 PM, said:
..just sayin'..
There is? Link? From what I know, most parameters are locked and that's why I started this thread, to hopefully have PGI add a new ULTRA mode so we don't have to play with any parameters.
#24
Posted 05 January 2019 - 04:45 AM
Rhialto, on 04 January 2019 - 05:59 PM, said:
At your own risk, i did not upload any of those files.
https://sfx.thelazy....es/preset/6522/
https://www.reddit.c...eduction_tweak/
https://www.reddit.c...ist_for_mwo_v2/
#25
Posted 05 January 2019 - 10:35 AM
Almost 2 years ago this was posted by @xeromynd
Today I'm able to fix this by editing user.cfg and I get this:
Now I want to do the same with terrain as I still get this:
PGI can have a look and add an ULTRA settings with those visual annoyances fixed instead of having us edit the user.cfg file.
#26
Posted 05 January 2019 - 11:18 AM
#27
Posted 05 January 2019 - 11:33 AM
Grus, on 05 January 2019 - 11:18 AM, said:
I was running maxed out settings back in 2013, dude it's 2019 so get a setup from 2012-2013 (2500K or better w/ GTX660 Ti or better) for super cheap and enjoy MWO in visual settings at very high. Those can be found on eBay, etc.
#28
Posted 05 January 2019 - 11:38 AM
Rhialto, on 05 January 2019 - 11:33 AM, said:
See thread here
forums/topic/270992-shopping-for-better-fps/
#29
Posted 06 January 2019 - 03:56 AM
Grus, on 05 January 2019 - 11:18 AM, said:
Grus, on 05 January 2019 - 11:38 AM, said:
forums/topic/270992-shopping-for-better-fps/
https://pcpartpicker.com/list/YVBZCb
Cutting corners with this build but it will do 60fps on highest @ full HD (expect solaris city and maybe very clustered, all mechs on screen games).
I'd recommend tossing in another 150-250 bucks then you can set up for really good value hardware. Which will handle anything you throw at it @ 1080p
https://pcpartpicker.com/list/RNvWLJ
Lists are examples but you see, it's sorta at the price point of a midrange coffee maschine...
#31
Posted 28 January 2019 - 05:21 PM
Rhialto, on 20 December 2018 - 09:37 AM, said:
Some CryEngine settings (mostly about LODs) are hardcoded and we cannot change those by using the user.cfg file. We could ask to unlock those but instead why not just ask PGI to have another look at what can be improved in visuals and add an ULTRA settings?
I'm tired of seeing terrain changes as I move and some buildings/structures pop up or change of shape as I approach.
EDIT: SEE THIS POST TO WATCH VIDEOS AND BETTER VISUALIZE WHAT I'M TALKING ABOUT.
My system was updated as this time last year. I now use a 8700K and 1080 Ti and I can play with all settings at VERY HIGH in 1440p and in 3D (I love seeing depth in games). I have a lot of performance room for better graphics.
My previous setup (now for kids) is 2500K and 660 Ti which can also do fine with all settings at VERY HIGH in 1080p and still in 3D (did I say I love seeing depth in games?).
So I think time as come for PGI to do a new pass on all the LODs parameters and offer all of us a new ULTRA settings. Add a warning about possible performance hit if you want but please push the visuals to the absolute max so at least we have the option to really max everything.
Any modern computer should do just fine with the old CryEngine 3. It's still using version 3, right? Moving to 5.5 is another suggestion but I know it won't happen.
I would really like if anyone at PGI could reply on this.
You do realize the game relies heavily on your CPU not your Graphics Card? So Ultra Graphics would not be good for most people. For them to implement it just for you would be extremely stupid.
#32
Posted 28 January 2019 - 05:28 PM
GeminiWolf, on 28 January 2019 - 05:21 PM, said:
Hey, my CPU went from 2500K to 8700K. Is your CPU still from 5 years ago? Many have updated last years, some last month, and then some last week. And you know what? SOme will next week.
Get real, it's 2019 and tuning a few parameters in CryEngine just make sense.
#33
Posted 28 January 2019 - 05:33 PM
Can we first get a stable game?
#34
Posted 28 January 2019 - 06:05 PM
Rhialto, on 28 January 2019 - 05:28 PM, said:
Get real, it's 2019 and tuning a few parameters in CryEngine just make sense.
Actually no I have an 8th Gen I7 with a 1080p Graphics card, but I have money to burn...90% of this playerbase does not. So again I say, waste of a resource sort of like the waste of that is Solaris, for the 1% of the playerbase who asked for it, look how that turned out.
#37
Posted 28 January 2019 - 07:02 PM
RickySpanish, on 03 January 2019 - 05:49 PM, said:
Just to play devil's advocate here a sec, PGI have flat-out stated they can't figure out their own code, this is why it took years for them to add trees that fall down. They literally did lose the last coder who knew how to work on this version of CE, and it's likely very difficult for them to find other coders who still know how to work on their version, who are willing to work for them, as they have a poor reputation in the industry as employers. This is not to trash them, necessarily, it's just stuff we've learned from being around for a long time, it's common knowledge stuff, not rumors. You'd have to dig around in very old posts, possibly archived, but the admissions were definitely made about the lack of ability to code.
Now none of this is to deny your point about financial incentives, there's also that.
#38
Posted 28 January 2019 - 07:08 PM
Kodyn, on 28 January 2019 - 07:02 PM, said:
Just to play devil's advocate here a sec, PGI have flat-out stated they can't figure out their own code, this is why it took years for them to add trees that fall down. They literally did lose the last coder who knew how to work on this version of CE, and it's likely very difficult for them to find other coders who still know how to work on their version, who are willing to work for them, as they have a poor reputation in the industry as employers. This is not to trash them, necessarily, it's just stuff we've learned from being around for a long time, it's common knowledge stuff, not rumors. You'd have to dig around in very old posts, possibly archived, but the admissions were definitely made about the lack of ability to code.
Now none of this is to deny your point about financial incentives, there's also that.
Actually they do not have a bad reputation in regards to working for them... that was trolling done by disgruntled players adding bogus employee feed back, that has been proven already. However their pay is not very high and the new coders coming out are not generally versed in the MWO engine.
#39
Posted 28 January 2019 - 07:40 PM
GeminiWolf, on 28 January 2019 - 07:08 PM, said:
Source?
#40
Posted 28 January 2019 - 07:41 PM
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