PurplePuke, on 26 December 2018 - 09:07 AM, said:
Not quite true.
The JJ nodes aren't about more height, they're about more time in the air.
I use them (not the vectoring nodes) on a Huntsman with ATMs, and I can get two volleys of 2xATM12's off in one jump.
Lots of fun.
I agree.
Tesunie, on 26 December 2018 - 07:44 AM, said:
Wait... wait...
Because you have a small chance the shell may land directly on you, a very small chance... that means you can never ever ever jump over a strike's smoke to try and avoid (and have the good potential to do so) the damage from the incoming strike? You can avoid the splash damage from a nearby strike, which is where a lot of a strikes damage comes from.
This is like saying a strike will shoot your head component out. It (at one point) had the capability to do so, but it was very rare to happen. Just because it CAN doesn't mean it WILL.
As mentioned above, if you time your jump well, you CAN avoid the splash damage from the shells or at least mitigate the damage (because you are farther from it), so thus you CAN jump to avoid strikes. You can't say you can't just because there is a chance the shell may still land directly on top of you.
What you are saying is that jump sniping is completely ineffective because your opponent CAN still hit you with their entire alpha... even though it is likely that they wont...
Or that twisting to try and spread incoming enemy fire is pointless because they CAN still hit a single hitbox and kill you.
Or that taking ammo is a death trap because it CAN explode when it is critted... and ignore the fact it's only 10% of the time it is critted it will explode.
A chance does not mean it ends up being an absolute. I would rather take the chance at mitigating, reducing or even avoiding damage from a strike, rather than just sit there and let it hit me. Much like if someone is going to shoot me, I'd like to try and not have it hit a damaged component by twisting a fresh side to face them rather than stare them down so they can pick which component to hit.
So, once again, we end up with the fact that you CAN avoid strikes by jumping, but because you CAN doesn't mean it will always work.
I agree.
Koniving, on 06 January 2019 - 08:53 PM, said:
You guys are arguing with someone that thinks his stats make him right no matter what the topic, it could be about something like which is the better shoe, left or right (despite both being from the same pair)... and his stats would make him right in whichever one he says, because stats.
(Side note MWO doesn't actually have splash damage for the very same reason missiles don't have splash. Instead, there's a scripted range around each impact for the "splash". If you're standing in it, you get said damage randomly applied. The space that gets damage allocated is 12 or 13 meters tall and 2.5 meters in radius (5 in diameter). If you're outside of the box [regardless of whether by being above, beside, or below], damage cannot be applied to you.)
I agree.