Jump to content

Target Lock Changes - One Size Doesn't Fit All

Weapons Balance

50 replies to this topic

#41 Prototelis

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 4,789 posts

Posted 30 December 2018 - 08:37 AM

View PostAsym, on 27 December 2018 - 08:30 PM, said:


Skill? Oh, good GoD.......... I'll tell my best friend, an accomplished Artillery Officer, he has no skill........I've watched him drop DPICM in places no one would have even tried to shoot....



Are we ******* talking about real life? Or are we talking about a video game with auto aim weapons that are literally circle gets the square easy to use?


Quote

Skill? Anyone can brawl and anyone can hide way in the back and lob missiles: skill is in being more than either of those...


Anyone can play any style in the game, some are easier than others.

Brawling is a lot more difficult to do effectively than using ANY auto-lock weapon in the game. Its funny that you lambaste me for calling streaks no skill, but LRMS with their damn near identical in game mechanics are no skill. Whatever bud.

View PostMaddermax, on 28 December 2018 - 12:59 AM, said:


Yeah, nah. Streaks are good in a very narrow range of situations,


An ENTIRE in game class and about half of the next class up is not a narrow range of situations.

Edited by Prototelis, 30 December 2018 - 08:41 AM.


#42 Asym

    Member

  • PipPipPipPipPipPipPipPipPip
  • Nova Captain
  • 2,186 posts

Posted 30 December 2018 - 01:29 PM

View PostPrototelis, on 30 December 2018 - 08:37 AM, said:


Are we ******* talking about real life? Or are we talking about a video game with auto aim weapons that are literally circle gets the square easy to use?

**Both. Things that are called expectations based on the life you've lead.... Let's see: lasers are LOS=LOF without and deflection or super-elevation......at 300 meters.......or, a lot less. No that is really skill........... At least ballistic weapons require a knowledge of deflection and super-elevation to be good at distances but, up close......if the reticle is on the target you hit...

Anyone can play any style in the game, some are easier than others.

** this is very true and if all weapons were balanced, players would find a niche and stay there.....

Brawling is a lot more difficult to do effectively than using ANY auto-lock weapon in the game. Its funny that you lambaste me for calling streaks no skill, but LRMS with their damn near identical in game mechanics are no skill. Whatever bud.

** Effective based on what? Isn't any weapons system "efficient" if the pilot using it knows where and when to shoot? As a LRM inclined pilot, my damage and participation in a win is all about skill, bud. If I sit in the back and hide, alob missiles at everything and an enemy light eats me.........I wasn't effective.....I lacked skill........ Bit, if I'm right behind the FLOT, shooting targets the Front Line combatants call for fire on, I am contributing directly to a win or a loss.... Knowing where to be and when to shoot any weapons requires skill........ Yes, LRM's and locks have been nerf'd to the point of stupidity. As well as a whole host of "other weapons" that were effective 2 years ago...........

An ENTIRE in game class and about half of the next class up is not a narrow range of situations.

** true, We have LRM Assaults! the Super Nova and the massive new Corsair (A LRM-90 !) My Night Gyr's is a LRM-55. The MDD's I run are LRM-45's...... The Storm Crow LRM-40...... How many are brawling and how many are Missile Mech's is an interesting metric and you'd be surprised to see forum contributors whom hate LRM's driving Super Nova's with ATM's or LRM's........


#43 Dee Eight

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 6,271 posts

Posted 30 December 2018 - 02:32 PM

View PostRacerxintegra2k, on 26 December 2018 - 08:50 AM, said:

SSRM's are trully bad compared to the way they worked previously. Locking on takes way to long for the play style to work.


Lock times isn't the issue... the reduction in the lock zone area of the crosshairs is the problem. PGI claimed they were reducing it by half but all they did was prove how badly they collectively failed MATH in high school. The lock area was a circle... and reducing the radius of a circle by half... reduces the AREA of that circle a LOT more than half.

Area of circle is Pi x R², so if the Radius is 2, the area is 12.57 (rounded up to 2 decimals)... drop the radius to 1 though, and the area drops to 3.14, and that divides into 12.57 about 4 times...so... half the radius... 75% reduction in area of crosshairs available to be held on the target to achieve the lock.

BUT...even with the change, and on a mech without lower arm actuators (so limited to up/down pitch to move the crosshairs, and slower torso twisting) I still routinely far over achieve every other mech on the team, using my triple streak-6 shadowcat which is the only medium I've used all month... 285 Dee Eight 97 88 1.10 179 100 1.79 186 301

On my alternate account where I've had better match making results as far as who I end up needing to carry, or rather NOT needing to carry... the results are even higher.

Edited by Dee Eight, 30 December 2018 - 02:43 PM.


#44 Prototelis

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 4,789 posts

Posted 30 December 2018 - 03:15 PM

View PostAsym, on 30 December 2018 - 01:29 PM, said:



Fail.

#45 Y E O N N E

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 16,810 posts

Posted 30 December 2018 - 03:24 PM

TIL: skills are apparently not specific to areas of expertise and that being able to actually aim and fire live artillery means you should be good at MWO.

#46 Jonathan8883

    Member

  • PipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 708 posts

Posted 30 December 2018 - 07:24 PM

The lock nerf window (a 60% reduction give-or-take) hurt my use of all missile mechs dramatically... as in, I rebuilt my favorite mech (Shadow Cat) as it was now useless against lights, and dropped locking missiles from most mechs.

It was a bad design decision and is probably not going to get fixed any sooner than the PSR/matchmaker fix.

#47 Dee Eight

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 6,271 posts

Posted 30 December 2018 - 07:39 PM

View PostJonathan8883, on 30 December 2018 - 07:24 PM, said:

The lock nerf window (a 60% reduction give-or-take) hurt my use of all missile mechs dramatically... as in, I rebuilt my favorite mech (Shadow Cat) as it was now useless against lights, and dropped locking missiles from most mechs.

It was a bad design decision and is probably not going to get fixed any sooner than the PSR/matchmaker fix.


Well since I do quite well against lights in my shadow cat... having one volley killed piranhas... and actually making a point to chase lights down with it... I'd say the problem in this situation...isn't the mech.

#48 Asym

    Member

  • PipPipPipPipPipPipPipPipPip
  • Nova Captain
  • 2,186 posts

Posted 01 January 2019 - 06:51 AM

View PostPrototelis, on 30 December 2018 - 03:15 PM, said:

Fail.

that's OK, we all have opinions and ideas and notions of what will fix this train wreck....

Be well, a few of us came back for the xmas event; since we only play events. And now, it's time to cast off and return to our other full-time games. There are a few more in 2019 that look amazing !

Asym out...

#49 tutzdes

    Member

  • PipPipPipPipPipPip
  • The Pest
  • The Pest
  • 445 posts

Posted 01 January 2019 - 07:31 AM

4xATM12 Supernova SNV-A instagibs or cripples most targets. Making it instalock will turn it into crazy OP.

After all these lock "nerfs", I tried to blow the dust off my Huntsman HMN-P, which had terrible stats due to being my primary Clan weapon testbed. I combined 2xATM12 with TAG, probe and 3xERSLs. In no time this setup reached positive k/d and w/l (the only medium I played this month was Huntsman, so you may check) despite derping hard at the beginning (I played lights only for ~300 of matches before that). Majority of my kills were light mechs. It didn't even feel fair. With more experience playing the setup it would be probably become my best performing medium mech. Or I should probably turn my Arctic Wolf into ATM-boat for extra cheese.

So, for people saying that lock-on weapons are bad now... I don't know what to reply aside from classic "git gud".

#50 Prototelis

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 4,789 posts

Posted 01 January 2019 - 11:18 AM

View PostAsym, on 01 January 2019 - 06:51 AM, said:

that's OK, we all have opinions and ideas and notions of what will fix this train wreck....



I was commenting on your inability to use quote tags.

I'm not really interested in your word salad.

#51 Wil McCullough

    Member

  • PipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 1,482 posts

Posted 01 January 2019 - 04:34 PM

So let mw see if i get this right.

You are a below average player who stopped playing, got rusty and now can't kill lights even when loaded up with hard counters. So that means there's a problem with your weapon?

Uh. Ok.






7 user(s) are reading this topic

0 members, 7 guests, 0 anonymous users