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Mixtech, No Heat, Unlimited Ammo, Free For All, W/ Respawns... Never?
#1
Posted 27 December 2018 - 03:21 AM
#2
Posted 27 December 2018 - 04:11 AM
Edited by HammerMaster, 27 December 2018 - 05:04 AM.
#3
Posted 27 December 2018 - 04:38 AM
#4
Posted 27 December 2018 - 05:30 AM
#5
Posted 27 December 2018 - 06:03 AM
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#6
Posted 27 December 2018 - 06:04 AM
Thorn Hallis, on 27 December 2018 - 05:30 AM, said:
Having a mode with wacky, completely broken Mechs competing against other equally overpowered Mechs was honestly some of the most fun I had in the early 2000s. The only thing better than 16 Flamers instantly Stackpoling Assaults on a flying MASC Bushwacker (MW3) was a Black Lanner with 40 Inferno SRMs coring out Black Knights in similar fashion (MW4 MP3.1). It was a huge part of MechWarrior's definitive multiplayer experience, and simply a shame that we've lost the more light-hearted part of the franchise.
#7
Posted 27 December 2018 - 06:10 AM
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#8
Posted 27 December 2018 - 06:16 AM
Ilfi, on 27 December 2018 - 03:21 AM, said:
Just go play War Robots. That's their literal formula for success. One overpowered, completely broken robot bashing another and another and another, completely broken robots.
Quote
Change 'mode' to game, and something for 2018, and you just described War Robots.
Edited by Anjian, 27 December 2018 - 06:20 AM.
#9
Posted 27 December 2018 - 06:22 AM
#10
Posted 27 December 2018 - 06:32 AM
So, many bad ideas all in one sentence....I expect mostly awful or half-baked ideas here, but you win the forums today sir...congrats
#12
Posted 27 December 2018 - 06:36 AM
#13
Posted 27 December 2018 - 06:59 AM
It's trash.
End.
Of.
Story.
#14
Posted 27 December 2018 - 07:08 AM
Ilfi, on 27 December 2018 - 06:34 AM, said:
It would probably be possible
If PGI can do stock mode they could probably do this at least in the private lobby.
However it has takes months to implement simple changes like an increase in FP conquest tickets from 1250 to 1500.
Or the refresh friend list button that does not work.
Or the height of content this year was bumping double heatsinks to a dissipation value that actually corresponds to the name.
(As a side note: whatever happened to true dub being too powerful?
I remember Paul or Russ whining that with true double heatsinks a Jenner D can core out an Atlas in 3 alphas or so, didnt even have clans back then.)
At this point bringing back the old maps is seen as new content and we can be lucky if PGI puts any work into anything MWO related
And this feature isn't that much requested, hence rather unlikely to ever appear.
#15
Posted 27 December 2018 - 08:26 AM
#16
Posted 27 December 2018 - 08:29 AM
#17
Posted 27 December 2018 - 08:50 AM
#18
Posted 27 December 2018 - 08:54 AM
Peter2k, on 27 December 2018 - 07:08 AM, said:
(As a side note: whatever happened to true dub being too powerful?
I remember Paul or Russ whining that with true double heatsinks a Jenner D can core out an Atlas in 3 alphas or so, didnt even have clans back then.)
Power creep partly due to Clans. Partly due to mechs with far more hardpoints. Remember when 30 damage was the max alpha allowed by ghost heat? We have 50 or 60 now and mechs are not really much more durable except lights.
I think the game was more fun back then.
Edited by TheCaptainJZ, 27 December 2018 - 08:54 AM.
#19
Posted 27 December 2018 - 09:03 AM
TheCaptainJZ, on 27 December 2018 - 08:54 AM, said:
I think the game was more fun back then.
Anything before Clans is superior.
#20
Posted 27 December 2018 - 10:08 AM
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