Cichol Balor, on 13 December 2018 - 04:09 AM, said:
it may even have the added bonus of encouraging those LRM assaults to move out from the back
I honestly disagree, because it would just reward people who poorly positioned and got farmed for damage because of it. But this got me thinking, what about this?
The6thMessenger, on 28 December 2018 - 03:48 AM, said:
Quote
Awarded for receiving damage while the rest of the team is exposed. If there is at least 3 or more other available targets within the LOS of the attacking enemy and 270 meter AOE around the damaged target.
LRM IDF means other targets should be available to be locked.
This way, the system could differentiate events of poor positioning, to acting actually as a shield. This also encourages armor-sharing, because it will only be triggered if you are with your team being exposed altogether.
While this could also mean that the entire team is just out of position being poor players, but at least you are sharing armor and thereby taking one (or more) for the team. Else if the rest of the team is within cover, and you're the only one exposed, then it means you are the one out of position.
Bonus could provide 2000 CB and 2 MS per percent of hp lost, so a tank that happened to maximize health of at least 98% HP lost then it should award 196 MS and 196,000 CB. The criteria of HP lost incentivizes armor-rolling and side-shielding for maximum bonuses, else if they are a poor tank then they won't be rewarded as much.
Scoring could be triggered every after 1.0s of being damaged, with the net HP calculated in between.
Old Idea:
Edited by The6thMessenger, 28 December 2018 - 04:14 AM.