Jump to content

Rewarding Tanking?


30 replies to this topic

#1 The6thMessenger

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Nova Captain
  • Nova Captain
  • 8,133 posts
  • LocationFrom a distance in an Urbie with a HAG, delivering righteous fury to heretics.

Posted 26 December 2018 - 06:46 PM

View PostCichol Balor, on 13 December 2018 - 04:09 AM, said:

This really should be part of the scoring system. Just about any player who has played long ehough to get grips on the game knows how much spreading damage across their mech plays apart in staying alive. And any pilot worth anything knows just how much spreading damage across the team plays in a victory. In truth I would say getting a high damage recived number shows you were probably more usefull than a high damage number at the end of a mach.

it may even have the added bonus of encouraging those LRM assaults to move out from the back



I honestly disagree, because it would just reward people who poorly positioned and got farmed for damage because of it. But this got me thinking, what about this?

View PostThe6thMessenger, on 28 December 2018 - 03:48 AM, said:

Quote

"Tanking"

Awarded for receiving damage while the rest of the team is exposed. If there is at least 3 or more other available targets within the LOS of the attacking enemy and 270 meter AOE around the damaged target.

LRM IDF means other targets should be available to be locked.


This way, the system could differentiate events of poor positioning, to acting actually as a shield. This also encourages armor-sharing, because it will only be triggered if you are with your team being exposed altogether.

While this could also mean that the entire team is just out of position being poor players, but at least you are sharing armor and thereby taking one (or more) for the team. Else if the rest of the team is within cover, and you're the only one exposed, then it means you are the one out of position.

Bonus could provide 2000 CB and 2 MS per percent of hp lost, so a tank that happened to maximize health of at least 98% HP lost then it should award 196 MS and 196,000 CB. The criteria of HP lost incentivizes armor-rolling and side-shielding for maximum bonuses, else if they are a poor tank then they won't be rewarded as much.

Scoring could be triggered every after 1.0s of being damaged, with the net HP calculated in between.




Old Idea:
Spoiler

Edited by The6thMessenger, 28 December 2018 - 04:14 AM.


#2 VonBruinwald

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Undisputed
  • The Undisputed
  • 3,460 posts
  • LocationRandis IV

Posted 26 December 2018 - 06:55 PM

Just have a pay-out based upon the % of remaining health you had remain when you were destroyed/at the end of match.

0-25% - Nothing
25-50% - 50MS
50-75% - 75MS
75-100% - 100MS

The whole being farmed for damage thing is a moot point until such time you can stop players farming them in the first place. If some try-hard is going to farm an AFK to inflate his MS you might as well give something to the guy getting farmed. If anything it'll make the farmer mad knowing he's rewarding another player by relying on scrub tactics.

Edit: Yep, I wrote those numbers backwards.

Edited by VonBruinwald, 27 December 2018 - 08:30 AM.


#3 The6thMessenger

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Nova Captain
  • Nova Captain
  • 8,133 posts
  • LocationFrom a distance in an Urbie with a HAG, delivering righteous fury to heretics.

Posted 26 December 2018 - 07:30 PM

View PostVonBruinwald, on 26 December 2018 - 06:55 PM, said:

Just have a pay-out based upon the % of remaining health you had remain when you were destroyed/at the end of match.

0-25% - Nothing
25-50% - 50MS
50-75% - 75MS
75-100% - 100MS

The whole being farmed for damage thing is a moot point until such time you can stop players farming them in the first place. If some try-hard is going to farm an AFK to inflate his MS you might as well give something to the guy getting farmed. If anything it'll make the farmer mad knowing he's rewarding another player by relying on scrub tactics.


Well, that's going to reward overheat suicide by i assume at least 75 MS.

#4 Phoenix 72

    Member

  • PipPipPipPipPipPipPip
  • 696 posts

Posted 26 December 2018 - 10:46 PM

View PostVonBruinwald, on 26 December 2018 - 06:55 PM, said:

Just have a pay-out based upon the % of remaining health you had remain when you were destroyed/at the end of match. 0-25% - Nothing 25-50% - 50MS 50-75% - 75MS 75-100% - 100MS


While I agree with the idea of rewarding tanking, this reward system seems upside down to me. You are planning to reward those people the most that survived with the most amount of health left? Those with the least amount of damage taken? Isn't it supposed to be the other way around? That Atlas that survives with 19% health has earned a medal. With your reward system he would get nothing. Or am I misunderstanding something here?

#5 Vellron2005

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Blood-Eye
  • The Blood-Eye
  • 5,445 posts
  • LocationIn the mechbay, telling the techs to put extra LRM ammo on.

Posted 27 December 2018 - 12:18 AM

View PostVonBruinwald, on 26 December 2018 - 06:55 PM, said:

Just have a pay-out based upon the % of remaining health you had remain when you were destroyed/at the end of match.

0-25% - Nothing
25-50% - 50MS
50-75% - 75MS
75-100% - 100MS

The whole being farmed for damage thing is a moot point until such time you can stop players farming them in the first place. If some try-hard is going to farm an AFK to inflate his MS you might as well give something to the guy getting farmed. If anything it'll make the farmer mad knowing he's rewarding another player by relying on scrub tactics.


Most large mechs die from CT damage, at 60%+ overall health..

Also, remaining intact would only promote staying back and not tanking..

I personally think that taking damage should not be rewarded at all.. it's not a hallmark of success, rather, a hallmark of failure. Dealing damage without taking any yourself is much more prized and should be encouraged.

That being said, there is a brawling reward already in place.. And those that know how to spread damage already are rewarded.. they get to play longer, and deal more damage (that is rewarded).

#6 HenryFA

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 223 posts
  • LocationHunting down LRM assaults

Posted 27 December 2018 - 12:25 AM

View PostVellron2005, on 27 December 2018 - 12:18 AM, said:


Most large mechs die from CT damage, at 60%+ overall health..

Also, remaining intact would only promote staying back and not tanking..

I personally think that taking damage should not be rewarded at all.. it's not a hallmark of success, rather, a hallmark of failure. Dealing damage without taking any yourself is much more prized and should be encouraged.

That being said, there is a brawling reward already in place.. And those that know how to spread damage already are rewarded.. they get to play longer, and deal more damage (that is rewarded).



Because LRMing from behind and not sharing armor is the way to go, right?

#7 The6thMessenger

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Nova Captain
  • Nova Captain
  • 8,133 posts
  • LocationFrom a distance in an Urbie with a HAG, delivering righteous fury to heretics.

Posted 27 December 2018 - 12:29 AM

View PostHenryFA, on 27 December 2018 - 12:25 AM, said:

Because LRMing from behind and not sharing armor is the way to go, right?


To be fair, trading is best with minimizing incoming damage and maximizing outgoing damage. That being said, LRMs as they are right now is just a dumb way to do it.

#8 Vellron2005

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Blood-Eye
  • The Blood-Eye
  • 5,445 posts
  • LocationIn the mechbay, telling the techs to put extra LRM ammo on.

Posted 27 December 2018 - 12:38 AM

View PostHenryFA, on 27 December 2018 - 12:25 AM, said:

Because LRMing from behind and not sharing armor is the way to go, right?


Ever hear of the one from 300 "Give them nothing, and take them of everything"?

LRMing from behind and not sharing armor - if I can kill all the enemies and not take any damage myself.. yeah.. always. But it's usually not easy like that..

But I'd rather take less damage than more.. And its much harder to not take damage and kill the other guy, than taking damage and killing the other guy..

It's very easy to walk up to the other guy's face and pump it full of SRM.. Not so easy to kill him without him ever seeing you..

BTW, your "Location:Hunting LRM assaults" tells me all I need to know about who you are and the validity of your response to me..

Edited by Vellron2005, 27 December 2018 - 12:40 AM.


#9 FRAGTAST1C

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Fighter
  • The Fighter
  • 2,945 posts
  • LocationIndia

Posted 27 December 2018 - 12:49 AM

View PostVellron2005, on 27 December 2018 - 12:38 AM, said:

..............................
It's very easy to walk up to the other guy's face and pump it full of SRM.. Not so easy to kill him without him ever seeing you..

BTW, your "Location:Hunting LRM assaults" tells me all I need to know about who you are and the validity of your response to me..


All of it reminds me of the funny Jeremy Clarkson's logic tirades from the good ol' Top Gear.

Edited by FRAGTAST1C, 27 December 2018 - 12:49 AM.


#10 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 27 December 2018 - 12:49 AM

View PostVonBruinwald, on 26 December 2018 - 06:55 PM, said:

Just have a pay-out based upon the % of remaining health you had remain when you were destroyed/at the end of match.

0-25% - Nothing
25-50% - 50MS
50-75% - 75MS
75-100% - 100MS

The whole being farmed for damage thing is a moot point until such time you can stop players farming them in the first place. If some try-hard is going to farm an AFK to inflate his MS you might as well give something to the guy getting farmed. If anything it'll make the farmer mad knowing he's rewarding another player by relying on scrub tactics.


I'm gonna exploit it by intentionally damaging my legs via jumping from high places with my JJ mechs, once victory is certain. ;)

#11 FRAGTAST1C

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Fighter
  • The Fighter
  • 2,945 posts
  • LocationIndia

Posted 27 December 2018 - 12:53 AM

View PostEl Bandito, on 27 December 2018 - 12:49 AM, said:


I'm gonna exploit it by intentionally damaging my legs via jumping from high places with my JJ mechs, once victory is certain. Posted Image


Only self-damage via backward somersaults count towards C-bill rewards, unfortunately.

#12 HenryFA

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 223 posts
  • LocationHunting down LRM assaults

Posted 27 December 2018 - 01:02 AM

View PostVellron2005, on 27 December 2018 - 12:38 AM, said:


Ever hear of the one from 300 "Give them nothing, and take them of everything"?

LRMing from behind and not sharing armor - if I can kill all the enemies and not take any damage myself.. yeah.. always. But it's usually not easy like that..

But I'd rather take less damage than more.. And its much harder to not take damage and kill the other guy, than taking damage and killing the other guy..

It's very easy to walk up to the other guy's face and pump it full of SRM.. Not so easy to kill him without him ever seeing you..

BTW, your "Location:Hunting LRM assaults" tells me all I need to know about who you are and the validity of your response to me..


You do realise that your team(especially your frontline mechs) has to maintain visial on the enemies in order to let you have a lock, right? Somebody has to do it. And that guy won't stand for long if everyone else decides to hide forever.

Yeah it is so damn difficult to shoot at target w/o line of sight because aiming at a red box on your screen is harder.
Lets see what will happen if everyone decide to do the same thing as what you suggested, your team will get roflstomped within 3 minutes.

I do also looking forward to see you in the opposite team, as it will be a easy kill.


#13 Vellron2005

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Blood-Eye
  • The Blood-Eye
  • 5,445 posts
  • LocationIn the mechbay, telling the techs to put extra LRM ammo on.

Posted 27 December 2018 - 01:23 AM

View PostHenryFA, on 27 December 2018 - 01:02 AM, said:

You do realise that your team(especially your frontline mechs) has to maintain visial on the enemies in order to let you have a lock, right? Somebody has to do it. And that guy won't stand for long if everyone else decides to hide forever.

Yeah it is so damn difficult to shoot at target w/o line of sight because aiming at a red box on your screen is harder.
Lets see what will happen if everyone decide to do the same thing as what you suggested, your team will get roflstomped within 3 minutes.

I do also looking forward to see you in the opposite team, as it will be a easy kill.


Congrats on completely missing my point. You win a "special" star..

#14 The6thMessenger

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Nova Captain
  • Nova Captain
  • 8,133 posts
  • LocationFrom a distance in an Urbie with a HAG, delivering righteous fury to heretics.

Posted 27 December 2018 - 04:12 PM

View PostVellron2005, on 27 December 2018 - 12:38 AM, said:

BTW, your "Location:Hunting LRM assaults" tells me all I need to know about who you are and the validity of your response to me..


Really? You're going to pull that high-and-mighty **** again? You're taking this personally? Here we go again.

View PostVellron2005, on 27 December 2018 - 01:23 AM, said:

Congrats on completely missing my point. You win a "special" star..


Struck a nerve huh?

No, we got what you mean just well. Nobody likes a parasitic ****, and LRMs do just that. No matter how "optimal" as you put it, somebody has to pay the price. People have to risk getting damage because that's the best way of getting result, because it's the easy way of getting result as you so said it.

It's people like you why people hate on LRMs and users.

#15 Kaeb Odellas

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,934 posts
  • LocationKill the meat, save the metal

Posted 27 December 2018 - 04:21 PM

View PostVellron2005, on 27 December 2018 - 12:38 AM, said:


Ever hear of the one from 300 "Give them nothing, and take them of everything"?

LRMing from behind and not sharing armor - if I can kill all the enemies and not take any damage myself.. yeah.. always. But it's usually not easy like that..

But I'd rather take less damage than more.. And its much harder to not take damage and kill the other guy, than taking damage and killing the other guy..

It's very easy to walk up to the other guy's face and pump it full of SRM.. Not so easy to kill him without him ever seeing you..

BTW, your "Location:Hunting LRM assaults" tells me all I need to know about who you are and the validity of your response to me..


It is in fact incredibly easy to hit a guy without him seeing you if one of your teammates is doing the hard work of acquiring that lock

#16 Prototelis

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 4,789 posts

Posted 27 December 2018 - 04:42 PM

How about a bonus for killing out of position lrmboats that are hiding instead?

Getting shot up does not win you the game. Rolling damage effectively is its own reward.

#17 Vellron2005

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Blood-Eye
  • The Blood-Eye
  • 5,445 posts
  • LocationIn the mechbay, telling the techs to put extra LRM ammo on.

Posted 28 December 2018 - 12:32 AM

View PostThe6thMessenger, on 27 December 2018 - 04:12 PM, said:


Really? You're going to pull that high-and-mighty **** again? You're taking this personally? Here we go again.



No, not really... just see no point arguing with a brick wall.. No point in explaining a point of view to someone who's already made up their mind and hates Lurmers as default..

View PostThe6thMessenger, on 27 December 2018 - 04:12 PM, said:

Struck a nerve huh?


Oh arn't you just precious.. thinking you're important enough to me for me to care about your opinion..

#18 FRAGTAST1C

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Fighter
  • The Fighter
  • 2,945 posts
  • LocationIndia

Posted 28 December 2018 - 12:46 AM

View PostVellron2005, on 28 December 2018 - 12:32 AM, said:

Oh arn't you just precious.. thinking you're important enough to me for me to care about your opinion..


Well, you did take the time to reply back. Don't mind me. I'm just passing through. LRMers are calling.

#19 The6thMessenger

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Nova Captain
  • Nova Captain
  • 8,133 posts
  • LocationFrom a distance in an Urbie with a HAG, delivering righteous fury to heretics.

Posted 28 December 2018 - 12:54 AM

View PostVellron2005, on 28 December 2018 - 12:32 AM, said:

No, not really... just see no point arguing with a brick wall.. No point in explaining a point of view to someone who's already made up their mind and hates Lurmers as default..


Yes it is, considering that you're trying to again make yourself the victim, and attain the moral high ground.

View PostVellron2005, on 28 December 2018 - 12:32 AM, said:

Oh arn't you just precious.. thinking you're important enough to me for me to care about your opinion..


Well, you care enough to respond. :P

But really, what kind of messed up idea is that? You think I'm posting to please you? That ego of yours is unbelievable.

Oh aren't you just precious?

#20 Xetelian

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 4,397 posts

Posted 28 December 2018 - 12:59 AM

I can agree that something needs to be given out to the brave souls that ford the river of enemies and produce the gaps needed to take them down. I just don't have an answer to how you would do that.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users