The Boomhammer (And Other Dual Lbx20 Mechs)
#1
Posted 28 December 2017 - 06:51 AM
Boomhammer
I am completely smitten by this mech and find myself going back to it again and again. It plays like a slower tankier version of my dual LBX20 HBK-IIC with an even faster projectile speed and less heat. Sure, its not overly versatile, definitely lacks in effective range despite the 3x optimal range maximum (never noticed that until a few moment ago) but within 300m it just strips components off of mechs. Its also crazy effective against lights... not more so than a pinpoint AC but the fact that you're firing off 40 damage can really hurt a light mech that decides to circle you. I've had multiple 1 shot kills on (fresh) lights in the last few days.
Any once else playing the Boom mechs and if so, how are you running your Boomhammer compared to the build I posted above?
#2
Posted 28 December 2017 - 06:55 AM
Its pretty strong given how much it hurts and no Ghost heat penalities. Other than that, i cant think on other IS mechs i've built dual LBX-20 (then again, I'm a clanner boy
You can do Dual LBX-20 on alot of Clan Assaults and works really well (although i still think the ANH-2A does it better, given the armor rating on that monster.
Edited by Mr Salty Silva, 28 December 2017 - 06:57 AM.
#3
Posted 28 December 2017 - 07:12 AM
#4
Posted 28 December 2017 - 07:15 AM
I also run a classic boomjagger with regular ac20s.
Both are fun, both are niche. Both are feast (mining and crimson esp) or famine.
#5
Posted 28 December 2017 - 07:28 AM
For your build, I'd suggest either shaving leg armor or dropping your engine to 270 for that last ton of 'safe' CT ammo. That extra little bit of boom really helps in matches where you have to kill everyone yourself. Personally, I shave legs - No one ever shoots my legs in a Boomhammer. QP is a fun place.
Hit the Deck, on 28 December 2017 - 07:12 AM, said:
There are two primary advantages to the 'Boomhammer-X.'
1. You can fire both 20s at the same time without incurring Ghost heat. While the AC/20s can technically focus damage better, it often doesn't work like that, as the shells can go into two separate locations when you stagger fire, something the LB-20X doesn't have to worry about. Spread still insures your damage goes all over, but in a brawl, you're almost guaranteed 30+ pellets are going into the same location.
2. LB-20Xs not only don't incur Ghost Heat, but are also cooler - 5 heat to the AC/20s 6. Combine those together and you get a brawling mech that never has to stop. You'll be firing long after your teammates and opponents have burned their coolshots.
EDIT: Also it's stupidly fun to dump 40 point, virtually heat free splat on people, without being entirely pigeonholed on range by SRMs.
Edited by Bombast, 28 December 2017 - 07:33 AM.
#6
Posted 28 December 2017 - 07:29 AM
N a p e s, on 28 December 2017 - 06:51 AM, said:
Boomhammer
You're joking, right? It is a troll build.
Bombast, on 28 December 2017 - 07:28 AM, said:
1. You can fire both 20s at the same time without incurring Ghost heat. While the AC/20s can technically focus damage better, it often doesn't work like that, as the shells can go into two separate locations when you stagger fire, something the LB-20X doesn't have to worry about. Spread still insures your damage goes all over, but in a brawl, you're almost guaranteed 30+ pellets are going into the same location.
2. LB-20Xs not only don't incur Ghost Heat, but are also cooler - 5 heat to the AC/20s 6. Combine those together and you get a brawling mech that never has to stop. You'll be firing long after your teammates and opponents have burned their coolshots.
HBK-IIC can do 2xLBX20 already, and I was not impressed with the firepower at all, compared to SRM splat. I see no reason to use up 20 more tons to do the same thing. Gimme MRM60 + 4xML Warhammer-7S instead, for twice the alpha damage.
Hit the Deck, on 28 December 2017 - 07:12 AM, said:
Only within 200 meter range.
Edited by El Bandito, 28 December 2017 - 07:35 AM.
#9
Posted 28 December 2017 - 07:41 AM
El Bandito, on 28 December 2017 - 07:36 AM, said:
I'm not. It's actually the most effective mech I've ever run. Second highest average damage, highest win rate, highest K/D rate (Excluding mechs I've run with insufficient match sample size. If we include those, the AS7-S Lurmlas is my best mech).
You could say, I suppose, that makes it 'pug friendly,' but fact is it works just fine.
#11
Posted 28 December 2017 - 07:44 AM
El Bandito, on 28 December 2017 - 07:36 AM, said:
Fun, maybe. Effective? You are joking.
Certainly is working better for me than my UAC20 + 4 ML MAD-3R that I bought at the same time. Are you arguing that it's ineffective in comp/highest bits of t1 and group play, or that it's ineffective everywhere? Because that second bit is strictly untrue.
#12
Posted 28 December 2017 - 07:47 AM
Seranov, on 28 December 2017 - 07:44 AM, said:
It is ineffective compared to so many other options available. Even in regular T1 play, it is a sub-par build.
Yeonne Greene, on 28 December 2017 - 07:41 AM, said:
The LBX40 HBK-IIC is only decent in Scouting. It is sub-par build in 12v12.
Edited by El Bandito, 28 December 2017 - 07:58 AM.
#15
Posted 28 December 2017 - 07:59 AM
Bombast, on 28 December 2017 - 07:48 AM, said:
Except not everything has to be las-vomit, oh limited one. The same 6R variant with 2xGauss+4ML is already far superior choice. Even the aforementioned MRM 7S build is better choice.
Bombast, on 28 December 2017 - 07:41 AM, said:
We are ******* done here. Have fun. I have positive WLR and KDR with the Lurmlas, but even I know it is a sup-par build.
Edited by El Bandito, 28 December 2017 - 08:02 AM.
#16
Posted 28 December 2017 - 08:04 AM
El Bandito, on 28 December 2017 - 07:36 AM, said:
Fun, maybe. Effective? You are joking.
For me it's been both fun and effective.
I'm averaging 616 damage per match on 25 matches, with an average of 19.5 damage per shell that connected. This is the only mech I run IS LBX20 on so I looked at that rather than the mech stats which also include old games with the same mech. I guess I'd have to calculate my overall average damage per match as a reference but my gut feeling tells me it's much, much lower (300-350 range).
I'm charging at clan mechs that overheat on their second alpha and very casually blowing them to smithereens. As Bombast has said this mech can fire for days, I think I only heard the overheat warning once on Rubelite and even then you can usually just keep firing, so it's super sustainable.
Juodas Varnas, on 28 December 2017 - 07:56 AM, said:
This part does make me sad, I tried fitting in a pair of LPPC just for the sake of it but there was no reasonable way to make it fit. My BlackWidow and the 6D both run arm PPCs so I'm covered on that end.
#17
Posted 28 December 2017 - 08:04 AM
N a p e s, on 28 December 2017 - 08:02 AM, said:
I'm averaging 616 damage per match on 25 matches, with an average of 19.5 damage per shell that connected. This is the only mech I run IS LBX20 on so I looked at that rather than the mech stats which also include old games with the same mech. I guess I'd have to calculate my overall average damage per match as a reference but my gut feeling tells me it's much, much lower (300-350 range).
You need to divide your damage numbers by half, cause that's the effective damage you are doing with this super spread weapon that is LBX20. Bragging about high damage numbers with LBX is as same as bragging about high damage numbers with LRMs/MRMs.
N a p e s, on 28 December 2017 - 08:02 AM, said:
Except I can already blow up Clan mechs with ease using SRM brawlers, and they run faster. Sustained fire is fine, but with such limited effective range (read, acceptable level of spread), it is not a great choice.
Edited by El Bandito, 28 December 2017 - 08:33 AM.
#18
Posted 28 December 2017 - 08:06 AM
El Bandito, on 28 December 2017 - 07:59 AM, said:
Oh, sorry, the other meta.
The Boomhammer works just fine. It's not a throw mech. It kills stuff and is not a detriment to the team. I dare you to find a post in here that said anything else, or to prove that that's not the case.
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I'll have to remember that trick for next time.
#19
Posted 28 December 2017 - 08:07 AM
El Bandito, on 28 December 2017 - 07:47 AM, said:
It is ineffective compared to so many other options available. Even in regular T1 play, it is a sub-par build.
Subpar != Ineffective
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It also had some application in MRBC.
Like I said, it's just not cost-effective since you are paying 70 tons and a heavy slot for the capabilities of a 50 ton Clan medium. But you can honestly say the same thing about laser vomit and even dakka, so...not a particularly strong position to take IMHO.
#20
Posted 28 December 2017 - 08:09 AM
Yeonne Greene, on 28 December 2017 - 08:07 AM, said:
For my level of play, it is. I have yet to see a 2xLBX20 IS mech that gave me pause during my Clan contract. And any unit pilot that tries to bring that silly build in FP will be kicked out of the drop by all (MS) drop leaders.
Edited by El Bandito, 28 December 2017 - 08:12 AM.
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