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Color My World


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#1 Peace2U

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Posted 30 December 2018 - 10:14 PM

Where is the control to adjust the amount of 'gloss', or light reflection for various colors in CAMO?
I have several mechs with similar color configurations, but some are glossy and others have a 'flat' look to their paint.
Any advise would be appreciated.
Peace

#2 GeminiWolf

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Posted 30 December 2018 - 10:17 PM

You can not change the gloss, the gloss amount is strictly based on the Mech or Pattern or Both.

#3 Peace2U

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Posted 30 December 2018 - 10:55 PM

Thanks for the quick response, Gem.
I actually removed any patterns and other colors and decals just to check on this.
It seems that certain chassis show a deeper color, and certain chassis show a more faded color.
On top of that, there are some that show a high gloss (which is really cool to see)
I was just wondering about the ability to adjust the amount of gloss utilizing the same color coordination for multiple chassis, just so they would look like they are uniform.
Peace

#4 Vellron2005

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Posted 31 December 2018 - 12:41 AM

Sadly, no, the gloss cannot be changed, and neither can many other things..

The visual portion of mech cammo / decals / paint is very rudimentary in MWO, and still buggy on some mechs.

What irks me the most is that the same paint will not look the same when applied to a cammo pattern and to a decal..

What saddens me the most is that the decals can only be placed on about 30-50% of a mech on average.. the rest is a non-placement area..

#5 Peace2U

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Posted 31 December 2018 - 04:14 PM

Thank you guys for your feedback.
Sounds like the reflective / density variation of the color is an unintentional design flaw and I'll have to live with it.

See you all on the battlefield. (but don't make fun of my weirdly colored mech)
Peace-Out

#6 GeminiWolf

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Posted 31 December 2018 - 04:16 PM

Most Clan mechs are glossy and the Hellbringer Hero mech is Chrome...I got it just because its chrome :)

#7 MW Waldorf Statler

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Posted 01 January 2019 - 11:13 AM

in mind the most Mechs modelled and textured not from the same guys ...many Modellers leaves PGI or worked to MW5 and other projects and other doing further the job ...its like the different Quality of the maps ...river city or Rubellite Ugly

Edited by Old MW4 Ranger, 01 January 2019 - 11:14 AM.


#8 Peace2U

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Posted 03 January 2019 - 11:21 PM

I both understand and agree with your thoughts, but it does not explain how a color, reflectiveness, density, or texture can change from mech to mech???
A color is a color. - How can it be darker on one mech and faded out on another, or flat looking on one and glossy on another???
When you purchase a color, wouldn't you expect it to be the same no matter where you use it???
If you like blue, for example, how happy would you be if it was royal blue on one and pastel on another???
Simply does not make sense to me.
OK, stepping down off of my soap box now - - - -
Peace

#9 FRAGTAST1C

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Posted 04 January 2019 - 02:08 AM

View PostPeace2U, on 03 January 2019 - 11:21 PM, said:

I both understand and agree with your thoughts, but it does not explain how a color, reflectiveness, density, or texture can change from mech to mech???
A color is a color. - How can it be darker on one mech and faded out on another, or flat looking on one and glossy on another???
When you purchase a color, wouldn't you expect it to be the same no matter where you use it???
If you like blue, for example, how happy would you be if it was royal blue on one and pastel on another???
Simply does not make sense to me.
OK, stepping down off of my soap box now - - - -
Peace


That depends on how the Shader has been set for each mech.

For e.g., A mech can have a Shader set at 75% shine while another can have it set at 50%. Usually, the shininess is controlled by specular map (colours towards the white spectrum are shiny and those towards black are less shiny). Therefore, even these texture maps are individually set for mechs.

So, yes, you're right in saying that the shiny colour should be uniform but not if the art director thinks otherwise. Just like car manufacturers set some of their paint to be really glossy on one model while another model will have less glossy paint of the same colour.

#10 Sjorpha

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Posted 04 January 2019 - 02:16 AM

View PostPeace2U, on 03 January 2019 - 11:21 PM, said:

I both understand and agree with your thoughts, but it does not explain how a color, reflectiveness, density, or texture can change from mech to mech???
A color is a color. - How can it be darker on one mech and faded out on another, or flat looking on one and glossy on another???
When you purchase a color, wouldn't you expect it to be the same no matter where you use it???
If you like blue, for example, how happy would you be if it was royal blue on one and pastel on another???
Simply does not make sense to me.
OK, stepping down off of my soap box now - - - -
Peace


Shine is controlled by a specular map that I would assume is chassis specific, and the surface ruggedness by a normal map, and then there is also an overlay for the amount of wear on edges and corners.

The Texture and colors you pick are seen through all these other layers, so it's no surprise it looks different.

In theory it is completely trivial to add a slider control for shine, it just needs to adjust the relevant values of the specular map. Wear and tear slider could be added with a simple opacity control tied to that overlay. Would be damn nice to have those controls.





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