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Balance BattleMechs Metagame

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#21 Knuckles OTool

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Posted 03 January 2019 - 02:12 PM

Positioning is such a huge part of a game like this and any combat in general. Being too slow to gtfo or so fast that you crash recklessly into the enemy first are the reason the lights and big assaults take the most skill. Yeah big assaults have tons of armor and lights have the speed shield but against just one enemy who can aim it gets balanced quickly.

There is a reason most people recommend faster heavies or big mediums for players that dont play that often or are new. Unfortunately the biggest and the fastest are the most fun to play so...

Laser Hellbringer plays so damn well in almost all situations but I swear it is the most boring mech I own so I rarely play it.

Edited by Knuckles OTool, 03 January 2019 - 02:14 PM.


#22 justcallme A S H

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Posted 03 January 2019 - 05:57 PM

View PostRickySpanish, on 03 January 2019 - 08:21 AM, said:


OP appears to be of the opinion that Nascar is a bit of a problem for assaults, I recall you mentioning recently that you had a high win rate when you attempted to prevent Nascar style tactics in your games. I guess "Played 2 games" just means the OP figured it out quickly.


Yeah but left behind in MCII?

Come on... It's no 42-48km/h Anni of Fafnir. Come talk about being left behind when you're not running 65km/h+

#23 LordNothing

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Posted 03 January 2019 - 06:16 PM

View PostRickySpanish, on 03 January 2019 - 05:44 AM, said:

How did you manage to get Nascar'd in a Clan assault? Did you fall asleep at the start of the match?


this happens more often than id like to admit. i blame the wait times. absurd wait times have caused me to alt tab out, watch youtube, get a snack, use the restroom, play with the cats, get distracted by the tv, etc. so long as there is a huge delay between clicking the play button and actually playing this is going to happen.

Edited by LordNothing, 03 January 2019 - 06:21 PM.


#24 LordNothing

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Posted 03 January 2019 - 06:29 PM

View Postjustcallme A S H, on 03 January 2019 - 05:57 PM, said:

Yeah but left behind in MCII?

Come on... It's no 42-48km/h Anni of Fafnir. Come talk about being left behind when you're not running 65km/h+


nascar is the meta in qp, its driving up people's engine selection. ive been left behind in a nascar in a mech than can do 80. granted there is a right way and a wrong way to nascar and that was most certainly the wrong way. the only place i run slow assaults anymore is fp and solaris. im taking assaults with absurdly overrated engines into qp. you cannot bring assault firepower to bear if you are too slow to keep up with the team or cannot outmaneuver squirrels. better off droping down to heavy class firepower and cranking the engine. its all about what side can bite the other's tail off first.

Edited by LordNothing, 03 January 2019 - 06:30 PM.


#25 The Mechromancer

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Posted 03 January 2019 - 09:18 PM

The MKII is gunned up and fast as **** compared to its peers, it can hang with or lead the NASCAR no problem unless you are terrible.

I hope you never attempt to drive an Atlas, Dire Wolf, or Fafnir on my team.

Edited by The Mechromancer, 03 January 2019 - 09:20 PM.


#26 RickySpanish

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Posted 04 January 2019 - 05:06 AM

View Postjustcallme A S H, on 03 January 2019 - 05:57 PM, said:

Yeah but left behind in MCII?

Come on... It's no 42-48km/h Anni of Fafnir. Come talk about being left behind when you're not running 65km/h+


Yes that is rather funny, BUT he's still not wrong about Nascar!

#27 The Image

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Posted 04 January 2019 - 05:41 AM

View Postjustcallme A S H, on 03 January 2019 - 05:57 PM, said:

Yeah but left behind in MCII?

Come on... It's no 42-48km/h Anni of Fafnir. Come talk about being left behind when you're not running 65km/h+
Devil's advocate here: Lately I'm taking heavies/assaults that do 70+kph, and can get left behind, and yes, I'm moving as soon as the match starts, not stopping to shoot (seriously you people who have to STOP to fire your weapons annoy the hell out of me sometimes), not taking some longer alternate route, yet even that speed puts me at the back of the 'potato tornado'...

Surprised the hell out of me when I noticed the trend...

#28 LordNothing

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Posted 04 January 2019 - 06:12 AM

View PostThe Mechromancer, on 03 January 2019 - 09:18 PM, said:

The MKII is gunned up and fast as **** compared to its peers, it can hang with or lead the NASCAR no problem unless you are terrible.

I hope you never attempt to drive an Atlas, Dire Wolf, or Fafnir on my team.


there are two types of nascar, the kind that is planned and the kind that grows organically. the former is fine and dandy, assaults spawn in the right spot everyone is ready to go and isnt afk, they take positions, cover each other and execute it as a strategy.

the latter type of nascar is the problem. you get squirrels go run off and scout/looking for fatmechs. the mediums, unsure what to do tag along with the lights, and the heavies follow suit. the assaults, the ones whos pilots did not fall asleep at the waiting screen, are already late to the party. so unless they got lucky and spawned in the farthest right dropzone (and didnt afk away the advantage), this puts them in danger of receiving a lead enima from the local piranha proctologist.

now knowing an unplanned nascar is a highly probable event, the smart players are packing big engines and anti-light loadouts, and good players can hit them with anything. i can handle single lights in most assault mechs, multiple lights is significantly harder. and i can usually keep up with the nascars. then those games where i take my slowmechs and end up with a bunch of team mates with huge overrated xl engine leadfooted smallmechs that dont seem to go any slower than 70.

#29 Curccu

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Posted 04 January 2019 - 08:06 AM

View Postnubcake, on 03 January 2019 - 05:09 AM, said:

2) PIR-1 (20 tons). Solaris city. The first mech I met - was opponent's Piranha (the irony), who legged me before running off. Still, that match I did 618 dmg by basically facerolling.

You are pretty awesome being able to do 618 damage with a legged piranha...

#30 Jman5

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Posted 04 January 2019 - 08:13 AM

View PostWil McCullough, on 03 January 2019 - 06:55 AM, said:

If nascar is a problem, why not say something like, i dunno "pls wait up for charlie lance"?
Also in a full on nascar situation, you don't have to catch up to your fast movers. You just don't have to be the last guy. Not difficult to do in a clan mech actually.


Because that implies that someone who gets "left behind" is self aware enough to look at their minimmap ahead of time and call it out before it's too late. However if they were to do that, they wouldn't have gotten themselves into trouble in the first place.

I have a sort of morbid fascination with watching people who get "left behind" on my minimap. It almost never fails that they will be completely oblivious as our whole team moves further and further away until about 3 seconds before they die. Then and only then do they cry out for help.

"WhY DiDn'T YOu LiSTeN tO mE?!"

It takes so much effort to keep these players from screwing themselves. I basically have to be on VOIP the entire time personally calling them out going "Come on, come on, don't stop, keep moving, come on. Get to the group. They're going to flank you! We're all waiting..." Even if you succeed in getting them to group up with the team initially, they will usually get distracted and stop moving the moment you try to focus on piloting your own mech. It's honestly exhausting trying to keep these players alive for more than 2 minutes.

Edited by Jman5, 04 January 2019 - 08:18 AM.


#31 prox

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Posted 04 January 2019 - 09:50 AM

I have around 200 solo q drops in the Fafnir over the last months, and was expecting nascar to be a problem. Turns out, it's not if you just move to the mid of the nascar rotation instead of trying to catch up and start farming. There's 3 maps that can place you on awkward assault spawns (canyon, river city and caustic), but none of those are a death sentence.

#32 Luminis

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Posted 04 January 2019 - 10:12 AM

View Postprox, on 04 January 2019 - 09:50 AM, said:

There's 3 maps that can place you on awkward assault spawns (canyon, river city and caustic), but none of those are a death sentence.

Well, there's HPG, but that requires a fifth Assault on the team that spawns in the beta lance.

#33 dario03

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Posted 04 January 2019 - 10:39 AM

View Postprox, on 04 January 2019 - 09:50 AM, said:

I have around 200 solo q drops in the Fafnir over the last months, and was expecting nascar to be a problem. Turns out, it's not if you just move to the mid of the nascar rotation instead of trying to catch up and start farming. There's 3 maps that can place you on awkward assault spawns (canyon, river city and caustic), but none of those are a death sentence.


Canyon can be. Played a 2man drop with assaults on that map a while back and being group play it put my friend there with fast mechs and me on the other side. Told him I would try to get some overwatch for him but by the time I was half way there he told me he wouldn't make it since at least a lance was on him, so don't put myself to far out of position. He died first and super early in the match but still did something like 750 damage because with an assault if you are going to die just turn around and mash fire.





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