The6thMessenger, on 05 January 2019 - 05:14 PM, said:
Lets talk: Mech-Mortar.
Quite frankly, I'm rather tired of MWO's basically simmilar games. It's either just brawling, just peekaboos from strikers close-range, skirmishers at mid-range, snipers from long-range, LRMs from LRM batteries.
What if we introduced Mech Mortar? It would have IDF but wouldn't have homing, so if you were hit by an IDF without homing, it should be much-deserved right? Unlike LRMs that need Locks to work with IDF, you have to know the right angle to fire and you could fire whenever but hitting a moving mech would be basically a skill-shot.
Mech Mortar would probably act like a shotgun from above, each shell dealing 5 damage doing 5/10/20/40 total, and the angle of firing is restricted that it cannot land a shell within 180m of it's user.
With an IDF but without homing, that can be fired at an area without visual or need of lock, it should quell passiveness right? Teams would be forced to act quickly and not just hide away.
Mech Mortars actually have "some degree of guidance." So they do "guide" toward the target. However AMS won't react to it, and in it not being a missile it can't turn corners or anything.
Mech Mortars are rated by how many shells they can lob within 10 seconds (or in some of the sarna explanations, it fires "several smaller shells" so a big shell that pulls what the LBX was supposed to be and fragments once it gets to a certain point? Either way, LRMs are rated by how many missiles they lob within a ten second period....so that definition needs some modifying. After all a Mech Mortar/8 with 10 tons only doing 16 damage in 10 seconds would be worthless in MWO.
So PGI might have it lob 8 shells within 4 seconds? Or a spread of 8 shells. Either way each one does 2 damage.
Already we have a problem, how MWO has front loaded all the firepower makes this difficult to make useful without seriously diminishing its DPS, or oversaturating the firing rate to the point of spam to make it worth something (like LRMs).
You also get 4 uses per ton of the Mech Mortar/8, so 8 shells per use, that's 32 shells per ton at 2 damage/shell.
So serious lack of ammo is the second issue.
I welcome anyone else to add additional issues. Don't get me wrong I want Mech Mortars and Rifles in the game.
But PGI's already shot itself in the foot in such a way that it couldn't be made useful without drastically changing what other weapons have become thanks to PGI ignoring the fluff in favor of their design direction.
Edited by Koniving, 05 January 2019 - 07:13 PM.