I get the idea of patrons and sponsors. You are are trying to NBA2k out of this crap. (sadly, most don't) But, in truth, for people that just wanna hop on a mech and duel, it's like navigating through puzzles. Some of the more experience players had to spend more than 10 min walking through some newer players to event get a match started. And that's just... blah.
Beside this biggest issue, there's also a ton of minor issues that range from crippling to annoyance.
Now, Solaris 7 is a very hyped feature pre-launch. But like a lot of things, it's just not executed right. Escort is not a bad mode. It's just not done right. Assault, incursion... it's like you guys have the vanilla idea of how something should work, and never think beyond 2 steps to perfect it. Which hey, I understand you guys are manpower short and maybe cash strapped, so I don't blame you guys to not pursue the best idea, but there has to be a limit to what's acceptable vs not acceptable.
And that's why we are here. Just listen to what fans want, some of us are actually quite reasonable beyond the 50 topics about how laser damages should be nerfed by 1 point or not, and if anything goes any ways, someone with 5000 posts will threaten to boycott and quit.
Ok, \let's tackle the issues point by point, and buckle up, cause it's going to be epic:
1: Interface
There are actually multiple facet that goes with this. But I will categorize them all into interface issue. First is obviously the complexity. It's just not intuitive enough for first timer to simply get into the action. (In fact, this really reminds me of Beta interface, which is part of the reason why I didn't play from Year 1-3, since I logged on, and it's just amazingly perplexing to navigate)
Second issue with the interface is just simply how boring it is. And how incredibly meaningless sponsors and patrons are.
The thing is, unlike gameplay elements. Home Interface may be time consuming, but ultimately takes the least amount of effort because there is no upkeep. Once you get it right, you don't have to do anything else. So it's actually quite disconcerting to know that most people are getting stuck just navigating. There are literally money to be made here, and you guys are squandering it as another game mode.
So first thing first, is to not treat it as... you know, another game mode, but as a separate game. Almost like a mini-game! First, is to get rid of the 7 tier systems, sponsors, and patrons. Those are all meaningless. Tier system should be an internal value that you guys can tweak, but not divide the already thin que into 7 more mini-ques... which makes absolutely no sense. Make it easy. Select mech, drop, fight. That's all you need to do.
But what about the tier difference? Ah yes, we will definitely address this, but for now, we will just focus on the interface.
A cleaner interface will at least remove the roadblock of participation. So that's step 1.
Step 2 is just how incredibly boring it is. There is a reason why major arcades like Street Fighters do their designs a certain way. It's about colorful excitement. Right now, it feels like we are participating in some workshop for human resource seminar. Have more diagonal splash screens... you know, like Street Fighters! Sound effect.. visuals, excitement! And again, it's not something incredibly difficult. You just have to study up on other games, come up with something that won't have lawsuit implications, and rearrange elements.
There are no complex weapon mechanics to think about.
There are no geometry trajectory calculations.
No math
No programming
Like literally, it's just a bigger Dreamweaver. And I know you guys are not short of creative people. I don't understand how interface, webpage 101, GUI, is the one thing tripping you guys up. So for point 1 summary: cleaner and more exciting.
2: Tiers
This one is completely the idea of Jaime. He has a bunch of bad idea about... other stuff. But this one, I have to give him 100% credit because it's just brilliant. So once we simply the drop. The next step is to re-integrate tiers. Basically, a stake/reward system should be implemented. See where I am going with this?
Even with your own tier system, there are obvious good mechs vs bad mechs. Because you guys removed coolshots for absolutely no reason (since you know, coolent flush has been the stable of mechwarrior games since ... forever, but you guys decide that it's something that people need to spend Cbill on, and worse yet... completely gone in Solaris), there's just a few realistic builds that will allow you to fire all day without overheating. It's obvious how those became the metas of each tier. Basically, all your clan mechs that are energy base are absolutely garbage in whatever category they can assigned to. You can't hit and run because of the size of the map, you can't fire multiple volleys to complete with those AC2 idiots. And you don't have the armor to matchup again... again... those AC2 idiots.
So the point is clear, your tier system is flawed because of how it creates internal inconsistency within the tier itself. So the solution? Don't worry about it. Your tier system should be re-evaluated based on performance, like how you guys are constantly monitoring mech stats and still decide not to nerf PIR1 for some raison but have gone after mechs like KDK3 within 1 month of introduction. And just drop everyone in same que. But here's the kicker... and how stake/reward system comes into play:
Your pay is based on MEch tier disparity. Basically, you use a high tier mech and demolish low tier mech, you are going to be paid peanuts. Like... serious peanuts. However, if you are MErata KEll, and pilot a tin can and still manage to kill a meta AC2 loser, good for you! And you are going to be paid BANKS. Tier system still stays, it just no longer divide ques and reduce the confusion of everything, and incentivize great players like Merata to troll the que with tin cans. (he already does, but just saying... maybe other people can take his lead too)
Basically, we accept that some mechs are better than others. You can use the super good mechs and feel good about wasting your time, or... be a man and try to prove how awesome you are by using a trash can to beat optimus prime. Let players make that choice, not you, PGI.
(and for reals, give back the ability to use coolshots, god damn with this stupid Clan laser handicap)
3: Quality of Life Improvements
Now that we fix elements holding this back. We can focus on implementing elements that people actually want.
a. FFA: My god PGI, there is a reason why top 7 out of 10 games are all last man standing. People WANT FFA. Get with the time and give us one. If you need examples (since maybe we shouldn't assume you are gamers just because you program video games), check Fortnight, PUBG, Overwatch, and their countless clones. You may not agree with the trend, but it's the trend none the less, give people what they want. (besides, people want FFA like in Mech4 for Solaris, and that request predates all of these Fortnite crowd. See? Your players are forerunners. We KNOW what's fun because it even became a thing. Had you guys just listen to us a bit more.)
b. Patrons/Sponsors: Yea, I know I said earlier to get rid of Patrons/sponsors... but that's IN THE MAIN INTERFACE. Again, your idea is not bad, they just have to be meaningful and not clog up the fluidity of play. Patrons should give you actual performance boost (small, not game changing, but enough to alter the way to play) FOr example: Extra ammo. Different type of cooling system for improve heat dissipation. Engine Upgrade by being an exclusive engine providers, etc etc. These you are can select on a specific tab, and does not interfere with your play if you decide to choose none. Be your own boss. Be proud. (and maybe all positive comes with some slight negative... reduce movement, for example... so... makes sense to be your own boss)
As for Sponsors, they work just like now, give out bonus payouts (actually, do they even work. right now? it's so minute it hardly makes a difference...) I will continue sponsors on the next section...
c. payout structure
Ok, I don't know why this is not obvious, but your payout shouldn't be performance based. It should just be WINS. You are fighting 1 guy. This is more like a sporting arena. You are not slugging it out in team games where more contribution = better pay (which is unfair already if we are being honest here, LRM damage should count to 1/2, cause... that 1000 damage, only 400 of it is meaningful, so 1/2 is being generous). SO your pay should just be win. If you want more? Get more sponsors. Win more, win more sponsors, get paid more. That's how real life works. Now, your sponsors might give you performance incentives, but that's on the side. Kinda like... an ongoing mini-events. Maybe Space McDonald will give you extra 20,000 if you can destroy 2 components. Great! But that's not calculated in game. That's claimed afterward in a separate. (maybe sponsorship claim or some stuff like that)
YOur payout shoujld be simple:
Win = x cbill
Sponsor A = +y Cbill
Sponsor B = +z cbill
Total = x+y+z cbill
See how I just made the concept of sponsors meaningful with a tweak to pay structure?
So as you can see, sponsors become a big deal because they are a big part of your payment. Which, if they are a big deal, they shouldn't be a 1/4 in by 1in text on the bottom of your screen when you get one.
REmember point 1 on interface about excitement??? FLASH THAT DAMN SPONSOR ON SCREEN WITH FIREWORKS AND WHATEVER SPACE CELEBRATION ONE CAN POSSIBLY THINK OF. A quick 3 seconds of screen madness to actually celebrate an exciting event. Just like pokemon Go. Whenever you hatch an egg, it doesn't just say on the corner of my screen that a Lapras has been hatched. It moves into its own screen WITH LIGHT AND CONFETTI, AND OMG BOSS, HOLY HEL A LAPRAS HAS BEEN HATCHED!!!!!!!
Even in text, see I just increased the emphasis and excitement level just by changing font sizes and capitalization? That's what I mean by excitement.
c. More maps. That goes without saying. Instead of X-ing out till the last map, have a list of pre-banned (like in Starcraft) and the rest of the pools are in play for random, after crossing out the non-compatibles from your opponents.
d. Tournament Mode: Again, every hour, a mini tournament is held. People simply need to que. A message will tell you if you are 20 min out and don't que another full faction game. A missed tournament game (due to being inside a quick play, for example) will result in losing sponsors. The mini tournaments is basically like a 4 man round robin. Winners get a gold trophy (for a 3-0) and a certain amount of ... LARGER prizes (cbill, decals? be creative) Second place.. third place, and last place gets cbill consolation prize.
The more tournament trophy you hold, the higher your seeding for MWOWC player seeding. And when there are individual player ranking for MWOWC... I don't have to tell you the possibilities. We are talking about interactive events, sponsors, (like real life sponsors... more to this later), storylines, narratives... i hope you guys are as pumped about this as I am.
(I mean, why do people watch sports? It's not because generic 5 guys are dribbling the ball around for a jersey with your city on it. It's because OMG it's Kawaii Leonard. And What a BETRAYAL on the city of San Antonio!?! It's these human storylines with stats that makes sports exciting. IT's like our masculine Kardashian Show. You have the potential to create this with everything I just proposed. Solaris 7 could provide you with that platform, and believe me. It's NEVER BEEN DONE IN OTHER GAMES. You can be pioneers)
e. player sponsorship. No, no one is giving money to proton in MWO. But imagine if you can sponsor your favorite player like a twitch sub. Player sponsorship is every 7 days and you can sponsor that player to a certain level. Shouldn't be like 5 millions cbills... something reasonable to prevent cbill transfers. Player sponsors are not collected in games, but once every 7 days, tabulated at week's end. It's a fun way for great players to get a sense that they are being followed.
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In conclusion:
No one here is doubting the effort that you guys make on this game. Thats why so many F2p games died and this one is still going after 7 years. However, we just want you to put a little more effort to make changes that are basically the same amount of work, but better. Instead of rushing release for the most vanilla products that then get shredded.
We LOVE the concept of Solaris. We LOVE the concept of Escort.
ust make it right. Give us the real mode that we deserve. And we will reward you with... more mechpacks pre-order!
(btw, can you guys imagine if Solaris became its own thing? YOu guys can release Solaris exclusve mechs! Like, mechs sucky everywhere else, but AWESOME at Solaris. Or hell... maybe event SOlaris exclusive. These are the cha-ching we are willing to give you, if you just reward us with a game mode we acutlaly want)
Edited by razenWing, 05 January 2019 - 09:34 AM.