Yondu Udonta, on 10 January 2019 - 05:18 AM, said:
Long tom...
...seriously tho, yes that is an issue as well. I've gotta stress that the vast majority of times i've seen teams hiding in their own dropzone was pugs which had been totally crushed and been camped. So it's a direct result of attempted spawn camping.
I think this needs to be tackled mechanically, either secondary objectives for both sides or a different mechanic (long tom might actually work tbh) similar to ACT on incursion.
Honestly speaking it's not fun for the pushed side if they can't stick their nose out of the dropzone either. I'd say it's not like they don't move out because they're tilted but rather because they're out of options, a selectable, alternative droppoint might work too.
I could also point towards MWLL (again) where spawn camping isn't a big issue, since both sides have a heavily fortified base (which is difficult to camp) but if it does get camped, one or two fast moving mechs can always flank and grab a secondary objective from which their team can drop (or literally grab and drive a mobile spawnpoint APC to a semi save location).
But comparing MWLL with MWO FP is difficult since MWLL is a lot more dynamic and tactical.
Edited by Toha Heavy Industries, 10 January 2019 - 10:40 AM.