Please Explain Why Tag Doesn't Cut Through Ecm Interference
#21
Posted 08 January 2020 - 01:58 PM
#22
Posted 08 January 2020 - 03:56 PM
Tag allows stealth mechs to be targeted, but within the jam distance (180 meters) your missiles are jamed still due to ECM. From outside 180 meters you can tag and streak stealth mechs as normal.
#23
Posted 08 January 2020 - 04:16 PM
#24
Posted 08 January 2020 - 05:44 PM
Aidan Crenshaw, on 07 January 2019 - 09:15 PM, said:
What TAG does in MWO, Artemis does in TT Battletech. And therefore, it's rightfully shut down by ECM.
Not entirely true. True as in how it effects ECM but once tagged, the target loses all movement bonuses to the target number for all weapons. A locust moving half the speed of light all of a sudden becomes hittable.
#25
Posted 08 January 2020 - 05:56 PM
Willard Phule, on 08 January 2020 - 05:44 PM, said:
Not entirely true. True as in how it effects ECM but once tagged, the target loses all movement bonuses to the target number for all weapons. A locust moving half the speed of light all of a sudden becomes hittable.
There are so many things wrong with this post that I LOLed, ty
#26
Posted 08 January 2020 - 10:27 PM
Nightbird, on 08 January 2020 - 03:56 PM, said:
Speaking of wrong. Jamming distance of ECM is 120m.
#28
Posted 08 January 2020 - 10:35 PM
#29
Posted 08 January 2020 - 11:19 PM
<3 <3 <3 you all!
#30
Posted 10 January 2020 - 05:26 AM
Nightbird, on 08 January 2020 - 05:56 PM, said:
Without breaking out the big book of tabletop, I remember the TAG rules as 1) being used in the movement phase, not the weapons phase and 2) if TAGged, the target loses all movement modifiers to the target number.
Please illuminate where I'm wrong.
#31
Posted 10 January 2020 - 06:18 AM
Willard Phule, on 10 January 2020 - 05:26 AM, said:
Without breaking out the big book of tabletop, I remember the TAG rules as 1) being used in the movement phase, not the weapons phase and 2) if TAGged, the target loses all movement modifiers to the target number.
Please illuminate where I'm wrong.
In TT, TAG only benefits indirect fire LRMs and guided artillery, only some movement modifier is lost, and locust is easily hittable when moving at full speed (MWO)
Edited by Nightbird, 10 January 2020 - 06:19 AM.
#32
Posted 10 January 2020 - 08:52 AM
dunno.. some weapons which don't require a lock ..
threads like this one wouldn't be necessary then, right?
;-)
#33
Posted 10 January 2020 - 10:51 AM
Teenage Mutant Ninja Urbie, on 10 January 2020 - 08:52 AM, said:
dunno.. some weapons which don't require a lock ..
threads like this one wouldn't be necessary then, right?
;-)
(Shush... Don't tell them about Gauss, PPCs, and spending some quality hours working on your aim and nothing else... Individual skill PRACTICE you say? In a video game? You mean like working on skills before a basketball or soccer game? What kind of crazy talk is this... I should be able to drop into a game at any time and head shot a flea at 1000 meters because I haz guud at vediro gaimes ahhll mah lyfe! ...oh and if you haz better than me, you r haxx0r or haz no lyfe, and if you has worse than me you are p0tatoe.)
#34
Posted 10 January 2020 - 10:59 PM
#36
Posted 11 January 2020 - 03:40 AM
Capt Deadpool, on 10 January 2020 - 10:51 AM, said:
(Shush... Don't tell them about Gauss, PPCs, and spending some quality hours working on your aim and nothing else... Individual skill PRACTICE you say? In a video game? You mean like working on skills before a basketball or soccer game? What kind of crazy talk is this... I should be able to drop into a game at any time and head shot a flea at 1000 meters because I haz guud at vediro gaimes ahhll mah lyfe! ...oh and if you haz better than me, you r haxx0r or haz no lyfe, and if you has worse than me you are p0tatoe.)
can you imagine what happened once we refer to laser-weapons as:
"TAG that does damage while you point at things. don't even need to fire a missile weapon afterwards"
?
Edited by Teenage Mutant Ninja Urbie, 11 January 2020 - 03:42 AM.
#37
Posted 11 January 2020 - 04:20 AM
Nightbird, on 10 January 2020 - 06:18 AM, said:
Nope, you're right. Been a while since I broke out the figs and dice. Turns out that's how it worked out mechanically, more or less, for the Binary I was operating. Two stars of primarily CLRM heavies and assaults. Everyone had ECM, everyone had TAG. TAG range sucks and you have to hit that ridiculous target number with it.....but once you do, it disintegrates. And after it's gone, the rest drop Thunders.
It was basically a whole lot of indirect fire/homing missile stuff from Total War.
#38
Posted 11 January 2020 - 04:54 PM
ECM does not seem to effect the light spectrum nor does a mech with ECM look like a running disco ball indicating that the ECM floods the light spectrum with "noise" in a similar way to how ECM jams radio/radar signals.
Yet ECM does somehow effect light.
Now here is the real kicker... ECM does not effect an attached NARC beacon but will effect a NARC beacon that is within ECM range but not also attached to the unit that includes the ECM.
Now that is some serious techno magic.
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