Hi guys, just wondering what type of Light Mech builds do you have that are more or less spamming lasers?
What is your recommended Heat efficiency for Light Mechs that use a lot of lasers?
Would appreciate some Builds if you can recommend any, thanks.
Light Mechs And Lasers?
Started by Reposter, Jan 07 2019 07:29 AM
4 replies to this topic
#1
Posted 07 January 2019 - 07:29 AM
#2
Posted 07 January 2019 - 07:39 AM
Raven-3L with 2 er larges and stealth armor. Has a good peeking profile and really high mounts.
I put both er larges in the arm, but I'm actually seeing some people run it with one in the arm and one in the torso.
If they are doing this because they are afraid that their arm will get shot off, I can safely say that that has never happened to me for the entire time I was playing this mech. By the way, it was actually my first mech in MWO.
I put both er larges in the arm, but I'm actually seeing some people run it with one in the arm and one in the torso.
If they are doing this because they are afraid that their arm will get shot off, I can safely say that that has never happened to me for the entire time I was playing this mech. By the way, it was actually my first mech in MWO.
#3
Posted 07 January 2019 - 08:41 AM
Reposter, on 07 January 2019 - 07:29 AM, said:
Hi guys, just wondering what type of Light Mech builds do you have that are more or less spamming lasers?
What is your recommended Heat efficiency for Light Mechs that use a lot of lasers?
Would appreciate some Builds if you can recommend any, thanks.
What is your recommended Heat efficiency for Light Mechs that use a lot of lasers?
Would appreciate some Builds if you can recommend any, thanks.
There are a lot of light mechs that utilize lasers. It's the bread and butter of most light mechs as lasers are light weapons and most light mechs are tonnaged starved.
What builds you may like depends upon what you like to do. I've got some builds that have a strong energy focus for a light mech that may be of interest to you: (I'm providing in game building codes, just import the code into your mechlab to view the build, or even save it yourself.)
Raven 2X: AR0:20W0|CdpK0|i^|i^qK0|i^|i^|`?|F@r10sH0|`?|F@tP0uP0v60w505050
Twin LLs and dual ERMLs. A simple mid ranged build. Not as fast as most traditional light mechs, but it packs a good punch and has reasonably high mounted weapon points. Poke over a hill and alpha. If you are running hot, fire one group at a time (LL and ERML). Don't try to use it as a traditional light mech, as it doesn't like to do that so much.
Spider 5D: Ad0;20O0|`?|EdpE0|PG|PG|PGqE0|^<2|PG|PGr00s:0|F@|F@tL0uL0v<0w303030
Has a single LL backed by a pair of ERMLs. Runs fast, has ECM and JJs. Even includes Stealth Armor for when you need to get away and you don't want people to detect your movements as easily. Does run a little warm and lacks a bit of firepower, but I found it to be reasonable... for a Spider.
Wolfhound 1B: AB5:20V0|Lg|Y?|Y?pJ0|i^|i^|Y?|f?qJ0|i^|Y?|f?|AOr80sH0|Y?tP0uP0v@0|AOw606060
What list of energy heavy lights wouldn't be complete without a Wolfhound? I've chosen the 1B for it's dual AMS systems, to help provide LRM protection to yourself and your team. Five MLs provide a reasonable punch, though they can be changed to ERMLs if more range is desired over faster cooldown and lower heat per shot. Good for lower PSR tier levels of play (because LRMs are more common in lower tiers typically).
Honorary Mentions: These are builds with good laser options, but also contain other weapon systems.
Panther 10K: Ac3:20Y0|Cd|X@pL0|PG|PG|f?|i^|aOqL0|PG|PG|f?|PG|GPr00sH0|`?|F@tP0uP0v90|AOw303030
Has a LL and ERML for reasonable mid range punch, backed by a CT MRM10 system for closer in and high heat situations. Also comes packed with dual AMS, for an anti-LRM screen.
Kitfox: A6:D<1S0pG0<F7|JC|2S|2SqG0:F7|JCrD0;J7|lB|lB|JC|JC|3SsD0`G7|m<2|PC|l^tL0>F7uL0hV7|l^vB0aV7w505050
Can be built on any Kitfox (because of Omnimech), but mine is built on the G variant. Heavy LL paired with two ERML for it's main punch is backed by quad MGs (light or regular is up to user discretion). Lasers are for peeling away armor, MGs for the tender internals. Also comes with ECM to help mask it's position as it moves. Also has JJs, which you can remove two of them by changing the leg pod out for additional options.
Adder A: AX2D<:V0|lBpK0DE7|l^|PCqK0BE7|l^|PCr=0[I7|l^|l^|l^s=0ME7|l^|l^|l^tP0FE7uP0GE7v=0@E7w605050
Can be built on any Adder, though mine is built on the A. Contains twin HLLs and a single ERML. It's on the Honorable mention because I haven't tested this out yet in the new heat scale. Should have a good punch, but there may be better options out there...
Black Lanner A: AH:D<:21p^0=W7|l^q^0;W7|lB|l^rP0:W7|lB|lBsP0>W7|1Ct_0?W7u_0@W7v;09W7|m<2w606060
"Not quite a Light mech", the Black Lanner does come up as a possible recommendation. With Speed Tweak and MASC, it can reach some reasonable speeds. This Lanner comes packed with an ERPPC for poke and scoot play. It also has triple ERMLs for when you can't shoot and scoot or a really good mid ranged shot appears. Also has ECM to help mask it's movements across the field.
Black Lanner (Any): AI:D<:31p_05W7|l^|<Cq_0KW7|kB|l^|l^|<CrT0BW7|LC|LC|LC|LC|LC|LC|l^sT0VW7|kB|kB|kBtd0GW7ud0HW7v<0AW7|XRw505050
Another "not a light, but acts like one" medium mech again. This one was built on the C variant (for the build code), but can realistically be built on any Lanner Chassis. Completely experimental and not yet tested in live combat, it's showing good promise so far. 6 ER Micros and 4 ERSLs ensure this mech is a close in fighter. Complimented by two SRM6s for added close in punch, it's expected to sneak around and get into the enemy's rear section. SRMs could be dropped to SRM4s for ECM in the head component, if desired for added sneakiness at the cost of a little firepower. (Still in development.)
Black Lanner D: AJ:D<:21p^0MW7|UR|l^|l^q^0KW7|UR|l^|iRrT0JW7|iB|iB|OC|OCsT0NW7|iB|iB|OC|OCtd0OW7ud0PW7v<01W7|m<2w606060
Yes, another Black Lanner "not quite a light mech". This one has quad HMLs with quad MGs (Light or regular), with ECM. Designed as an assassin mech, it's suppose to get behind an enemy, line up a shot, then take their back armor and ping their structure to death. I've had mixed results, so there may be better builds for this (view above micro build). But I've had reasonable luck with this...
Black Lanner Prime: AG:D<:21p^05W7|<C|l^|XRq^03W7|<C|l^|l^|lRrT02W7|lB|lBsT06W7|lBtc07W7uc08W7v>01W7|m<2w606060
Last Black Lanner, I promise. Has triple ERMLs and dual SRM6s with ECM. Has a similar punch as some of my other Lanners (Micro for example), but has better mid range engagement profiles, but longer weapon cooldowns as well. Good for people who like to engage at mid range and work their way closer over time.
Cicada 2A: AU0920^0|i^|i^|i^|Sd|F@|F@pV0|i^|F@|F@qV0|i^|i^|F@|F@r60s60tX0uX0vB0w606060
"Almost a Light", the Cicada Medium Mech acts exactly like a light mech, but larger and with better armor. This variant is an oldy but still a goody. Comes with hex (six) ERMLs (though it could also be made with normal MLs for better cooldown and lower heat per shot). Behaves like a light mech in every way that basically counts.
Phoenix Hawk Roc (Hero Mech): AR6:20b0|OG|OG|i^|JdpV0|OG|OG|i^qV0|OG|OG|f?rL0|F@|\?|\?|\O|kOsL0|`?|F@|f?t\0u\0vA0|AOw606060
If you don't mind sinking some MC for a fast "like light" medium mech, the Phoenix Hawk can do much of what most light mechs can do. Mine is set up a little slower than most lights, but has JJs, two SRM4s a LL and two ERMLs. Also has dual AMS for missile protection to yourself and your team. It's a solid performer so far, but not a "favorite" mech of mine either.
Viper C: AY6D<0Y0|lBpR0\N7|iB|iB|URqR0ZN7|iB|iB|iRrH0YN7|kB|kB|l^|l^sH0]N7|kB|kB|l^tX0^N7uX0_N7v<0XN7w706060
Once again, a medium that thinks it's a light mech. I've not had much luck with this mech, but it's not a bad mech either. My best build I've been able to determine was an ERML for range, quad ERSL with quad MGs (light or regular) for short range. It's really fast, but any build I create always seems to run far warmer than I'd expect it to...
Champion 3N: AV;930:1|c?|c?|i^|i^|i^|Xdpb0|o?|JOqb0|c?|c?rU0sU0th0uh0v@0|JOw606060
I know, a Heavy mech just went into a "what about light mechs" thread... but it's hear for a reason. This mech can run, and run fast. It's an Honorable mention because it is not a light mech, nor even a medium mech. This design I present has quad MPL and an LB10-x. It moves (after speed tweak) 101.5 KPH, which is fast. It's got a punch, moves fast and is reasonably survivable (compared to a light mech). (I'll refrain from posting other Champions, due to them being heavies as well as not being released for C-bills till the 3rd of April.)
There are other mechs that could fit your qualifications, such as the Jenner, Firestarter, Javalin, etc, but I don't own any of them that are heavy in lasers like you want (or in the case of the Javalin, I just don't like how the mech plays right now). These are the mechs and their builds that I own and have used. There are more out there, but I don't own nor use them. I hope some of this helps.
Edit: Misspelled word.
Edited by Tesunie, 07 January 2019 - 08:41 AM.
#4
Posted 07 January 2019 - 06:25 PM
Javelin with 4MPL
Piranha with bunches of micro-wubs
Commando TDK with 4erml. If you like speed and HP
Cicada A and M, as mentioned above are 'Lights' because you are fast and cannot afford to be hit.
Arctic Cheetah with 5-6erml
Locust E with 6erml
I would urge against AMS on lights. You generally dont have the tonnage for it, specially on the 20-30 ton mechs. You are better served hunting and punishing LRM boats and harassing fatmechs. Just avoid Mr. Gargles.
AMS might be worth on a Kitfox during events, for cbill farming. But i wouldnt disgrace my fox that way.
Piranha with bunches of micro-wubs
Commando TDK with 4erml. If you like speed and HP
Cicada A and M, as mentioned above are 'Lights' because you are fast and cannot afford to be hit.
Arctic Cheetah with 5-6erml
Locust E with 6erml
I would urge against AMS on lights. You generally dont have the tonnage for it, specially on the 20-30 ton mechs. You are better served hunting and punishing LRM boats and harassing fatmechs. Just avoid Mr. Gargles.
AMS might be worth on a Kitfox during events, for cbill farming. But i wouldnt disgrace my fox that way.
#5
Posted 07 January 2019 - 07:06 PM
InspectorG, on 07 January 2019 - 06:25 PM, said:
I would urge against AMS on lights. You generally dont have the tonnage for it, specially on the 20-30 ton mechs.
As for AMS on lights, depends upon what you are expecting out of it. I run some of my lights (Wolfhounds and Panthers at least) a little slower than most people probably do (112 KPH range). This lets me pack more of a punch most times, and fit in the dual AMS. I actually like how my dual AMS light mechs run on average.
Though, as a general rule, typically I agree that most light mechs don't have the weight to spare for AMS. I do believe that there are exceptions to that rule though.
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