Mw5 Pre-Order Is Here
#141
Posted 10 January 2019 - 10:41 AM
MWO has gotten updated with actual real content and regular changes every 1 to 2 weeks for years.
I've been very critical of MWO at various points as I'm sure we all have. It's not exactly what I want but the reality is that costs and challenges in game design are outside of my scope and while I'm paying PGI a lot of money compared to other games I'm certainly not paying enough for them to design the game just for me.
Played my Urbie. The little details, the sticky-notes, the feel of it is just adorable. All my mechs sound different, look different, feel different from an immersion perspective. I've just been playing so long I find it easy to miss that MWO is really fun to play. The gameplay itself is just awesome.
Yeah, I'm going to preorder. If I can get my bank to not blast fraud alerts every time Xsolla shows up I'll get the Community package. PGI has 7 years of updating and making a game that's fun to play and immersive. WTF else do I want.
#142
Posted 10 January 2019 - 11:37 AM
Vxheous, on 09 January 2019 - 05:41 PM, said:
Actually, I bet you could manually upgrade the mech pack on your own. For instance, I was gifted a Corsair Standard pack through a stream giveaway (so it's a redeemable code). After I've redeemed the code on my account, I now have the option of paying the additional for the collectors, hero, or full ultimate. I'm guessing it's the exact same way after you redeem a code for the Marauder II.
Don't try this with the Mw5: Mercs preorder.
Edit:
I just reread it and saw something I missed; you meant the mech not the whole game set.
Yes you can do that.
(Sorry thought you meant to manually upgrade the MW5 preorder.)
Edited by Koniving, 10 January 2019 - 12:18 PM.
#143
Posted 10 January 2019 - 11:41 AM
#144
Posted 10 January 2019 - 12:12 PM
Someone, as a Founder of MWO, who pays for a single package way back in the annals of time gets all of the bonus items etc for the pre-order, whether or not they have bought anything else over the years. The person who has repeatedly bought mech packages, supporter packages, MC, a-la-carte mechs etc, spending far more than the Founder, gets jack sh!!t in the way of a loyalty reward.
Yes, that makes sense.
Awaiting the Steam sale that will be out in a couple of months (hopefully) after MW5 is released as part of the Christmas sale.
#145
Posted 10 January 2019 - 12:26 PM
PeppaPig, on 10 January 2019 - 12:12 PM, said:
Someone, as a Founder of MWO, who pays for a single package way back in the annals of time gets all of the bonus items etc for the pre-order, whether or not they have bought anything else over the years. The person who has repeatedly bought mech packages, supporter packages, MC, a-la-carte mechs etc, spending far more than the Founder, gets jack sh!!t in the way of a loyalty reward.
Yes, that makes sense.
Awaiting the Steam sale that will be out in a couple of months (hopefully) after MW5 is released as part of the Christmas sale.
Chances are if they did buy that first pack (which got PGI out of virtual bankruptcy), and are buying MW5: Mercs, they have been continuously buying packs. Otherwise they flat out wouldn't buy it because if they abandoned PGI back then, well there's been no end of the distrust. Most of my group that abandoned MWO after the first two years.. don't want the disappointment that might come with MW5: Mercs., they won't give it a chance til they've seen it played in its final form.
I do think that those that have bought the Phoenix Pack should also get recognition (but not an additional bonus). Phoenix Pack was a limited time deal, it was the very first thing like the Founder pack after the game launched, and from there it helped to nail down PGI's monetization setup.
As someone whom owns both, I do not think it should stack, though. Just a bit of an expansion for "Hey, you've been with us for 4 to 5 years, here's a thank you for being a loyal customer through thick and thin," through what was some of PGI's worst years.
Myself I have a few thousand dollars in MWO, most of that was spent in the first two and a half years.
Edited by Koniving, 10 January 2019 - 12:28 PM.
#146
Posted 11 January 2019 - 12:25 AM
PeppaPig, on 10 January 2019 - 12:12 PM, said:
It does. Founders paid for MWO (partially) based on promises that never materialised. So it makes sense that PGI's giving something extra to founders so they pay for MW5 based on promises.
#147
Posted 11 January 2019 - 03:13 AM
For myself, no way. I was part of the 'burned out' beta testers (we weren't burned out by the way). I was there when NO 3rd PERSON/YES 3rd Person. I was there when Faction Play was supposed to be W,X,Y, and Z, and we barely got X.
I'll wait for reviews, and a sale, and this WILL go on sale.
https://www.tiki-tok...g-Expectations/
Edited by Ensaine, 11 January 2019 - 03:15 AM.
#148
Posted 11 January 2019 - 06:07 AM
PeppaPig, on 10 January 2019 - 12:12 PM, said:
Someone, as a Founder of MWO, who pays for a single package way back in the annals of time gets all of the bonus items etc for the pre-order, whether or not they have bought anything else over the years. The person who has repeatedly bought mech packages, supporter packages, MC, a-la-carte mechs etc, spending far more than the Founder, gets jack sh!!t in the way of a loyalty reward.
Yes, that makes sense.
Awaiting the Steam sale that will be out in a couple of months (hopefully) after MW5 is released as part of the Christmas sale.
I'm a founder and what badge am I showing?
I've spent plenty, so have other founders, some even have a small collection of gold mechs.
Doesn't matter, wouldn't even know what to spend 60k MC on.
Btw, when PGI asked yes or no on keeping Phoenix mechs "exclusive" which way did you vote?
The badge you're showing is Phoenix, right?
I could check with mine, but somehow I do not feel enticed to start up MWO.
Are you one of those players who didn't like that they can't get all the stuff other MechCon attendees got?
There are loads of reasons, that all rest on PGI's past performance, for not pre ordering, but this?
Please.
#149
Posted 11 January 2019 - 06:12 AM
#150
Posted 11 January 2019 - 06:34 AM
Luminis, on 11 January 2019 - 12:25 AM, said:
Ensaine, on 11 January 2019 - 03:13 AM, said:
Again, you can apply that to plenty of other people though. Founders ended ~October of 2012, plenty of things have come out since then and many non-founders could have spent money expecting more from those things. Somebody might have bought the full clan invasion package back in mid 2014 for twice the cost of Legendary founders expecting great things of Faction Play. Then in late 2014 they might not have liked what we ended up with and have now left. Why is it that there is no extra bonus to try and get that player back? Is their money some how less valuable than a founders?
Edited by dario03, 11 January 2019 - 06:34 AM.
#151
Posted 11 January 2019 - 07:42 AM
dario03, on 11 January 2019 - 06:34 AM, said:
Again, you can apply that to plenty of other people though. Founders ended ~October of 2012, plenty of things have come out since then and many non-founders could have spent money expecting more from those things. Somebody might have bought the full clan invasion package back in mid 2014 for twice the cost of Legendary founders expecting great things of Faction Play. Then in late 2014 they might not have liked what we ended up with and have now left. Why is it that there is no extra bonus to try and get that player back? Is their money some how less valuable than a founders?
I'm not saying you got no reason to be disappointed or to feel wronged. However, sucking with your example, I'd also argue that, by 2014, you could have known not to trust PGI to follow through with that. I don't wanna be victim blaming, but look at the article I linked; plenty of the stuff was obviously never gonna happen at that point.
I don't think anyone got as much reason to distrust PGI add founders do, so they get the biggest inventive to trust 'em again.
This isn't about rewarding loyalty, after all.
#152
Posted 11 January 2019 - 08:11 AM
Luminis, on 11 January 2019 - 07:42 AM, said:
I don't think anyone got as much reason to distrust PGI add founders do, so they get the biggest inventive to trust 'em again.
This isn't about rewarding loyalty, after all.
No its about driving sales. Which is why it is odd to have an extra bonus gated off to something that hasn't been available for over 6 years.
Also I used the 2014 example because that's when two big things players had been waiting for happened. But we could go even earlier, some might have jumped in when the game went out of beta which was Sep 2013 or during open beta which started only 2 weeks after founders ended. If it is a gaining trust back thing then there is basically no difference between a founder and an early paying open beta player.
#153
Posted 11 January 2019 - 08:34 AM
#154
Posted 11 January 2019 - 08:53 AM
Bush Hopper, on 11 January 2019 - 08:34 AM, said:
A bit to good for an old game and frankly not good enough for the new one.
What strikes me is the fact that most of the enticements for the pre-sale are rewards not for MW5 but for MWO; a game with a turbulent development past, a game with no clear future that PGI refuses or can't (i.e. the license renewal) give any clear indication how or if it will be developed further, a game where we are all still waiting for CW/FP to be updated to something even remotely akin to the way they pitched it all those years ago while even Paul's minimal effort revisions are now past 6 months of wait time; etc.
I get that this current offer is directed to the past and current members of the MW community, but damn, I do have to wonder why they are not offering those members of the community much in terms of their new game's presumed content as an enticement to continue being financially supportive members of that community in their new game? Why is that I wonder? Serious question. Is there just not a whole lot of content to offer?
#155
Posted 11 January 2019 - 09:06 AM
1. Despite some relatively high personal salt levels, I wanted to support more MechWarrior titles.
2. I would buy on launch day anyway.
3. HBS BattleTech and PGI share models, so anything PGI develops might find its way into another game I love.
I know it isn't for everyone, but I went ahead and pulled the trigger.
#156
Posted 11 January 2019 - 10:11 AM
PeppaPig, on 10 January 2019 - 12:12 PM, said:
Someone, as a Founder of MWO, who pays for a single package way back in the annals of time gets all of the bonus items etc for the pre-order, whether or not they have bought anything else over the years. The person who has repeatedly bought mech packages, supporter packages, MC, a-la-carte mechs etc, spending far more than the Founder, gets jack sh!!t in the way of a loyalty reward.
Yes, that makes sense.
Awaiting the Steam sale that will be out in a couple of months (hopefully) after MW5 is released as part of the Christmas sale.
I really don't understand the issue. Everyone is getting offered a pretty lucrative pre-order deal regardless of being a founder or not so it seems silly to be mad that founders get an additional bonus and decide not to take advantage of the bonuses you do get just because of that.
#157
Posted 12 January 2019 - 08:51 AM
PeppaPig, on 10 January 2019 - 12:12 PM, said:
Someone, as a Founder of MWO, who pays for a single package way back in the annals of time gets all of the bonus items etc for the pre-order, whether or not they have bought anything else over the years. The person who has repeatedly bought mech packages, supporter packages, MC, a-la-carte mechs etc, spending far more than the Founder, gets jack sh!!t in the way of a loyalty reward.
Yes, that makes sense.
Awaiting the Steam sale that will be out in a couple of months (hopefully) after MW5 is released as part of the Christmas sale.
yeah, gotta reward people who crowdfund games so that consumers get conditioned to pay for the development of games so that they are profitable right from the get go, even though you are then going to charge them money for the actual elements of the game anyway.
#158
Posted 12 January 2019 - 08:58 AM
MischiefSC, on 10 January 2019 - 10:41 AM, said:
MWO has gotten updated with actual real content and regular changes every 1 to 2 weeks for years.
I've been very critical of MWO at various points as I'm sure we all have. It's not exactly what I want but the reality is that costs and challenges in game design are outside of my scope and while I'm paying PGI a lot of money compared to other games I'm certainly not paying enough for them to design the game just for me.
Played my Urbie. The little details, the sticky-notes, the feel of it is just adorable. All my mechs sound different, look different, feel different from an immersion perspective. I've just been playing so long I find it easy to miss that MWO is really fun to play. The gameplay itself is just awesome.
Yeah, I'm going to preorder. If I can get my bank to not blast fraud alerts every time Xsolla shows up I'll get the Community package. PGI has 7 years of updating and making a game that's fun to play and immersive. WTF else do I want.
whoa, you've gotten real, actual content every week or two? holy cow, how do I get that? all I've gotten is a map every 6-12 months, a monthly mechpack that I can buy that is usually almost identical to mechs that are already available for c-bills, and some "balance" changes that always seem to hurt the mechs available for c-bills. Do you also get access to a fun and meaningful CW? cuz all I get is 12 player deathmatch with 3 respawns per person. and maybe you have an immersive single player, whereas I only get 12 player deathmatch without respawn
#159
Posted 12 January 2019 - 10:04 AM
Bud Crue, on 11 January 2019 - 08:53 AM, said:
A bit to good for an old game and frankly not good enough for the new one.
What strikes me is the fact that most of the enticements for the pre-sale are rewards not for MW5 but for MWO; a game with a turbulent development past, a game with no clear future that PGI refuses or can't (i.e. the license renewal) give any clear indication how or if it will be developed further, a game where we are all still waiting for CW/FP to be updated to something even remotely akin to the way they pitched it all those years ago while even Paul's minimal effort revisions are now past 6 months of wait time; etc.
I get that this current offer is directed to the past and current members of the MW community, but damn, I do have to wonder why they are not offering those members of the community much in terms of their new game's presumed content as an enticement to continue being financially supportive members of that community in their new game? Why is that I wonder? Serious question. Is there just not a whole lot of content to offer?
If they offered more meaningful MW5 pre-order content, people will complain that they're reducing the quality of the base game by portioning parts of it off for preorder bonuses or DLC.
About the only thing they could add that won't piss someone off is some physical goods, but those come with their own pitfalls.
#160
Posted 12 January 2019 - 12:45 PM
OrmsbyGore, on 12 January 2019 - 08:58 AM, said:
In the first year, MWO got content every single week, though toward the end of it that changed to every 2 weeks.
In the second year, it was 2 weeks that it got updates, changes, tweaks, and little things.
Though most of these are from the first year, some examples are not 1 but 2 Betties (the first one was never openly released and had a code passed around to activate it in your user.ini and the original Commander voice also had to be activated the same way, sound bytes here,) pilot animations (limited as they were), additional weapons and equipment as the game went for months with only standard engines (and everything could mount from 100 to 400), AC/20 Dragons (removed....), etc., etc., etc. to XL engines, DHS, etc.
By the end of the second year, patches were every 2 weeks though it again began to slow down before the end of the third year.
I don't think he meant to say any of that was recent.
There was all the rage in trying to find the hidden light pole that could be knocked over once it was mentioned, and alternative versions of Forest Colony and Frozen City were more common than one might think. There was the with ship and without ship. Frozen City with street poles and without. With storm and without. A change from the once-every-second updating minimap (seen here audio warning! watch the minimap) to real time minimap. Instantly show enemies as dead to show them as targets for a second or two after the fact (yes this was intentionally done...)
I think the biggest change, both beneficial and damning to MWO, was the heat change of 2013.
First time playing with the change. Before you shut down, the override button just let you try to start quicker than the power button. Since shutdowns could happen before 100%, override stopped a shutdown before it really happened but this was supposedly a bug. Before this 80% heat caused damage to internal equipment at a rate of 1 damage per second, applied randomly.
After the change, you could push your heat. Damage was applied directly to internal structure instead.
Edited by Koniving, 12 January 2019 - 12:54 PM.
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