Y E O N N E, on 14 January 2019 - 09:16 PM, said:
Does it matter? The heat-spike is a transient effect, the speed-reduction is not. A transient effect cannot explain an equilibrium condition.
This argument, again, partially stems from PGI not implementing certain portions of the rule set, and misapplying others, and thus making people want to slap incorrect reasoning behind one affect.
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It's hot, still hot, and in a part of the 'Mech that is no longer generating any heat at all, is now cooling off, and in general no longer matters for any reason. Or...it's on the ground. Some of it is certainly on the ground.
Sure some is on the ground, most is in the 'mech and whether through conduction, radiation/convection, the heat that was in those now slagged components is still going into your 'mech.
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Even if we accept that logic, why are we not heating up when we get shot with basically anything bigger than MG that isn't Gauss?
Good question, it would add more to the game if enemy weapons fire that hit actually imparted additional heat to your 'mech. Totally agree with that sentiment (and heck even gauss impacts should).
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We have a few:
HPG Manifold
Vitric Forge
Terra Therma (description says it has a token atmosphere...which is as good as vacuum)
Grim Plexus/Grim Portico (I think, I'd have to go see the description again)
Good to know, I hadn't bothered keeping up with atmospheres of the maps since PGI changed atmospheric affects on heat dissipation.
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The atmosphere of the other maps assists in convecting heat away, but that was my point: any bits hot from getting blasted are not going to be hotter than a fusion reaction for a gigawatt laser for long (if ever) on most maps and heat less than those two sources is basically declared by BT lore to be negligible.
That's still heat being imparted to a system that now has less capacity and less cooling ability.
It is still additive.
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Gauss is an anomaly; it should be as hot as every other high-energy electric weapon in the game but it isn't.
Disagree with this.
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Heat is really the measure of how far you are straining the reactor since, in BT lore, the engine spikes instantaneously to provide the necessary power. And we are still generating the same heat.
Actually the weapons fire is what generates the heat, not just the charging, as I recall from TT (and feel free to correct me if I'm misremembering) certain weapons, when damaged and not 'destroyed' generate MORE heat when fired.
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I do agree weapons ought to cycle slower and that could be a neat penalty. Heck, having more realistic power management in general would be pretty fun to play with.
Yeah and a heat affects table too.
The game is missing depth and is to much rocks-papers-scissors-spock, when it comes to the interactions of various components.
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That's not what I read. When it can't maintain the bottle, it shuts down. If it's punctured, it may explode.
That's at the extreme end of the damage spectrum, heck it's something that could be manually initiated if the character wanted to 'johnny jihad' himself...
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There is no such thing as a "less efficient fusion reaction". It either fuses or it doesn't. You can maybe change how fast it fuses with extreme difficulty, but a damaged fusion reactor isn't going to fuse more intensely. It will be less intense. That's less heat generated, and also less energy per second to be extracted.
Sorry, but there's at least 3 major fusion experiments going on now on the planet (and at least one other in the process of being built) that say, "We need to make an efficient fusion process." Current reactors aren't 'net positive' on their energy production yet, they're still producing a lot less energy than is required to initiate the reaction, but they're still F'ING HOT when they do have a fusion reaction in process.
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Frankly, BattleTech really screwed up on how power delivery works, but they did say that a damaged reactor is likely to shut down and the worst you might get is a sudden in-rush of air to result in a littoral explosion. That part is actually pretty accurate.
The fusion explosions in the lore were from the sudden release of the magnetic bottle, that hot plasma vaporizing portions of the engine (and super heating any atmosphere present) causing a massive pressure explosion from expanding gasses (makes sense, the hot plasma is tens of thousands of degrees, any materials it touch will instantaneously vaporize and expand as a gas, that pressure builds up and 'splodes).
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There isn't the same amount of energy from the engine, though. Weapons, yes, locomotion, yes, and those are accounted for with the reduction to heat cap and dissipation. But idle operation? Noep.
Idle operation has its own level of heat generation, heck for the longest time in game our 'mechs would run between 3 and 8 percent heat capacity just standing there, before 'skills', and anyway, when you're in a battle getting an ST blown off, you're far from 'idle' anyway...