Steel Raven, on 16 January 2019 - 12:43 AM, said:
Actually discussed this on the BT Forum. I figured the standard Hunchback uses something similar to a exhaust gas system of a recoilless rifle for the AC/20. If the DC engineers just swapped the AC for the Gauss Rifle in '39, the Hunchback's existing recoil system would be all but useless.
The Hollander on the other hand was built around the Gauss Rifle, the length of the canon on the light mech vs it's larger gauss wielding cousins may hint at something like a Hydraulic Recoil system to help the 35 ton mech compensate for the 15 ton gun's kick.
The thing is there's "TWO" Hunchback 4G's. The old one, which...technically can't even equip DHS because the mech is so close to the size of a BT Commando that there's literally no room inside the mech and it mounted a rear drum to store the ammunition...
This being the Original, the one that's been around for centuries.
Short, compact, low center of gravity, carries a 185mm Tomodzuru AC/20 (the largest caliber AC in the entire Inner Sphere until well into the darkages), each shell delivering an unprecedented 5 damage, and a cassette delivering 20 damage in only four shells.
In comparison, the Kali-Yama Industries acquired the rights after 3030 and began making the 5th generational model on a commission from Marik. To capitalize on the market and the rights, they also began making their own variation of the Hunchbacks in order to snuff out the original models and the extremely lucrative "refit kit" market out there for the original model. In doing so, every refit design out there was "factory made" on Kali-yama's unique and larger skeleton, making the Komiyaba Type VII chassis refit kits completely useless on these new "Classic" Hunchback remakes. To add insult to injury, these "Classic" models could also do something that the original couldn't do, which is fit double heatsinks without a "duct-tape patchjob." (It'd be pretty bad if you had to strap a couple of heatsinks the mech's back on the exterior like you did with the original.) Since the "Classic" remake is based on the new skeleton developed for the Hunchback 5M, with the "added benefit" of storing the ammunition internally (albeit less), and their redo after Marik's dissatisfaction added a new, smaller drum on the back so it could have the second ton of ammo and be able to switch between two unique types if so loaded, the fact that the "classic" 4G stores it externally in a drum comparable to the original allows it to do a number of things including fit an XL engine, something never before done on a Hunchback.
As for the weapons, all the weapons are different but of note is the use of the Kali-Yama "Big Snore", I mean Big Bore. A 120mm AC/20 that is of the same caliber as the Marauder's GM Whirlwind/5.
At a firing rate of 3-4 shells per second, and a cassette consumed in 3 shots, each individual shell of the GM Whirlwind/5 produces 1.67 damage. For the Kali-Yama Big Bore, this means it is likely it may take 12 shells to deliver the full 20 damage rated for an AC/20. Taller mech, lower caliber gun. Advantage of it is clear, a miss of a single shell is less critical to success, and unlike the extremely rare Tomodzuru cannon (all non-4G variants of the original Hunchback are made 'cause they couldn't get a new Tomodzuru OR they couldn't get ammo, as very few places in the galaxy make it anymore, meanwhile 120mm is the most common AC caliber in the IS, with everything from AC/5s to AC/20s using it).
They put the Gauss Rifle on this new, taller "Classic" remake of the Hunchback 4G with the Crucis Type V chassis. Its higher center of gravity and the fact that it was the Prototype Gauss Rifle (which is a bit clumsier) both attributed to what happened, supposedly. (There's mention in the conflict that the Gauss Rifles were prototypes... but that doesn't necessarily mean they were "The Prototype" Gauss Rifle of the old Star League.)
"Prototype Gauss Rifle (GR-P): prior to the introduction of the standard Gauss Rifle the Star League Defense Force fielded prototypes of the weapon design during the Reunification War. These prototypes were functionally identical to the standard Gauss Rifle, with two exceptions: the prototypes took up one additional critical slot, and jammed in a fashion identical to that of the Ultra Autocannon on a to-hit roll of 2.][29]"
So there's a number of things that contributed.
Its this "high center of gravity" issue that leads to the Hollander, a 35 ton dedicated 'Mech large enough to carry a real Gauss Rifle AND able to lower its center of gravity to fire, with legs long enough to brace it against the recoil. (Keep in mind real rail guns didn't exist at the time. And there is recoil in real rail guns, but rather than concentrated in one place for a large force, its spread across many smaller locations. Similar to the weight of a 40 ton vehicle on 4 tires is really taxing, but on 8 it is half as bad, and across 12 with tracks, these 'wheels' can be significantly smaller due to the distribution of weight on numerous stress points.)
Note how specially designed the legs are, reinforced to withstand the kick and much longer than necessary, but able to crouch to create a low profile whenever it needs to fire (or hide).
(Edit: Fixed image doubling)
Edited by Koniving, 17 January 2019 - 12:11 PM.