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Australian servers


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#21 Mr Steinbrenner

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Posted 04 November 2012 - 12:06 AM

Im from WA (Wait Awhile)

ive had to resort to ssrms and lrms (doing about 600-800 damage now). ive given up trying to aim so many hits just seem to not register damage. it is so dishearterning to feel like youve had a pretty good round. maybe not killed anything, but done ok and then see 80 points of damage.

#22 WhiteCatInsurgency

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Posted 04 November 2012 - 12:18 AM

Lasers are tolerable as long as you work out to aim into the thin air infront of a mech compensating for latency. Forgot about AC, its nigh on impossible to hit anything smaller then an atlas with aussie pings with any regularity.

Streaks and LRMs are the most reliable way to go atm with pings over 200. Im getting 240-300 ping.

#23 Roni

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Posted 04 November 2012 - 12:23 AM

+1 for Australian servers. Good business practice too, provided they make a great game, it's touches like this that will make it truly legendary and make more money, everyone happy +1 lolz.

#24 Arcturious

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Posted 04 November 2012 - 01:19 AM

I've said this elsewhere in another similar thread, but perhaps we need to try and organise some assistance to PGI. Would we get servers quicker, if we as a community got together a proper proposal with figures, suggestions / short list of hosting companies, contact information etc?

If we can do the leg work, find a good, cheap, accessible, secure host and send all the details through it may expedite matters. Anyone know a good place to start :)

Edited by Arcturious, 04 November 2012 - 01:19 AM.


#25 MouseNo4

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Posted 04 November 2012 - 01:24 AM

Never going to happen. Sorry. End of story, as well as thread.

#26 Fooooo

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Posted 04 November 2012 - 03:49 AM

I think the best we will eventually get is some sort of "Oceania" server or "Pacific" server.....

Basically if there are enough people playing in Indonesia / china / Aus / NZ / Japan etc etc then it may eventually happen....(tho I think japan gets 100ms or so to the US so it probably wouldn't improve for them)

Other then that the whole community warfare thing........if they did have a 2nd or 3rd regional server. (oceania + europe) would they all be linked in terms of community warfare ? Or all be on their own version of the Inner Sphere ? Not sure which I would prefer there....



Right now having to fire at thin air to hit fast moving things can be annoying, but afaik most are experiencing this even with sub 80ms pings.

Mainly because hit detection is server side, not client side, but thats not the real problem (it stops cheating and is good for the game overall), the real problem is probably the lag compensation etc is not working right atm, or at least, not how they want it to....the same with a few other things on the server most likely......

Which they have stated they are working on.....which they constantly will be thru the games lifetime. :)

Edited by Fooooo, 04 November 2012 - 03:52 AM.


#27 Jenkss

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Posted 06 November 2012 - 03:17 AM

Please dear god give us servers. Since this latest patch anything that isn't guided is almost impossible to use.

I could deal with lag before but it's only gotten worse. I have to lead targets by more than half the screen to even MAYBE hit something. STUPID. Completely frustrated.

It used to lag a bit but it was almost unnoticeable. Open beta has completely ruined my play experience with the lag that the patch brought with it.

#28 guidedbyvoices

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Posted 10 November 2012 - 01:21 AM

I love this game but I can't play it unless there's an Aus server coming. I just can't compensate for the lag, to the point where everything is owning me because I can't land a hit consistently.

#29 Jadel Blade

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Posted 10 November 2012 - 02:27 AM

Its nowhere near as bad as what you guys are saying. Sure it would be great to have a local server and all these guys with sub 100 ping have an advantage but its very playable even with the 250 ish

I certainly don't own anyone but I don't get owned consistently either its pretty balanced.

#30 Herbert Daring Dashwood

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Posted 10 November 2012 - 02:42 AM

It's balderdash, the lag can get annoying but it certainly isn't unplayable, thankfully in MWO good tactics beat ping and a good aim.

For example, as a member of ARMD, we've faced premades with 30-40 ping while we sit around 240ish, still hasn't stopped us stomping them!

#31 MetaMaxy

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Posted 10 November 2012 - 02:46 AM

It's pretty laggy. Not to the point of un-playable...But it's still pretty bad.

#32 CptBaron

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Posted 29 November 2012 - 04:22 PM

I would greatly appreciate Aussie servers. The game is absoutley fantastic, my ping of 250 is playable, BUT, it does limit me to only being "competitive" with certain weapons. SSRM's and long range is fine, but against light and fast medium mechs close up its almost impossible to reliably get solid shots off.

Keep in mind I am playing in a capital city WITH fibre optic internet... so that 250ms is probably as low as Aussies are going to get.

Once again thanks to piranha for reviving the franchise with an amazing game that we all wanted.

#33 Endermore

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Posted 07 December 2012 - 06:04 AM

finding this thread reassures me that i don't suck! i have been seeing many hits and have been wondering why my dmg still remains quite low in respect to others. at least now i can try to compensate and see if it pays off.

a server closer to aussies would be so good.

+1 for oceanic/aussie server!!!

and for your stats... i too get around 250ms on average.

#34 Clay Pigeon

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Posted 07 December 2012 - 06:29 AM

They tried to add an Australian server, but were told to [redacted by order of Comstar] off because Australia is full. Sorry Australians. Maybe if you free up some crit slots you can get your own MWO servers in the future.

#35 MrPenguin

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Posted 07 December 2012 - 06:33 AM

View Postthemoob, on 25 July 2012 - 02:43 PM, said:

Thanks for the information guys.

I'm aware it's not "twitch" gameplay and you can play with pretty high pings, I'm only asking for under 350ms or so, so there's no "lag-jumping" of mechs, which is apparently an issue in the current beta.

It's just too many times that I've heard developers promise this or that kind of support for Australian players, and it's never happened, so it's hard to have enough faith to spend 60 of my hard earned dollars on anything yet.

No ones really forcing you to spend anything. The problem is that expanding there servers right now is NOT the priority and it really shouldn't be. Getting it ready for launch and polishing up/adding the main features is what they should/are taking priority on. (Before you say anything, netcode is a part of that.)

The reason why some games wouldn't open Aus servers is usually due to lack of support or just not enough Aus players to warrant it. Hell, even a lack of funds could do it.

NA/EU always take priority, and everyone else is a "If its worth it" scenario.

#36 CptBaron

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Posted 24 December 2012 - 04:34 AM

HAWKEN launches Australian servers in open beta.

http://games.on.net/...ush-to-suit-up/

Surely MWO could follow suit or start loosing players in AUS NZ and SEA to its obvious competition...

#37 Jenkss

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Posted 09 January 2013 - 04:55 PM

View PostJadel Blade, on 10 November 2012 - 02:27 AM, said:

Its nowhere near as bad as what you guys are saying. Sure it would be great to have a local server and all these guys with sub 100 ping have an advantage but its very playable even with the 250 ish

I certainly don't own anyone but I don't get owned consistently either its pretty balanced.


For you it might not be so bad. Believe me it is. I have bad enough connections normally to Australian hosted games. I used to be able to play MWO. It wasn't easy but I was competitive. I haven't played in months because after moving house in November my new connection was even worse than the old (even though in others areas such as download speed it's actually faster, my gaming speeds have dropped... explain that).

GOD I want to play some MWO. But when you have to aim move than a screen ahead of an opponent to even have a CHANCE of landing a laser hit then it's pretty bad. That chance is entirely dependant on them not moving and driving in a perfectly straight line. Good luck with that.

#38 Kylere

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Posted 09 January 2013 - 05:33 PM

View PostCptBaron, on 24 December 2012 - 04:34 AM, said:

HAWKEN launches Australian servers in open beta. http://games.on.net/...ush-to-suit-up/ Surely MWO could follow suit or start loosing players in AUS NZ and SEA to its obvious competition...


Calling Hawken obvious competition is like calling Qalaxy Quest competition to Star Trek. Have you actually played it? MWO has 99 TONS of problems, but Hawken is not one of them.



(ed

Edited by Kylere, 09 January 2013 - 06:03 PM.


#39 Jenkss

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Posted 09 January 2013 - 06:26 PM

View PostKylere, on 09 January 2013 - 05:33 PM, said:


Calling Hawken obvious competition is like calling Qalaxy Quest competition to Star Trek. Have you actually played it? MWO has 99 TONS of problems, but Hawken is not one of them.



(ed


Not sure if he was saying Hawken was competition. IMO if Hawken (which is NOTHING compared to MWO) can launch with beta servers in AUS then why can't MWO.

#40 Mounty

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Posted 09 January 2013 - 06:37 PM

View PostKylere, on 09 January 2013 - 05:33 PM, said:


Calling Hawken obvious competition is like calling Qalaxy Quest competition to Star Trek. Have you actually played it? MWO has 99 TONS of problems, but Hawken is not one of them.



(ed

Normally I'd agree with you, but I get 300ms to MWO servers and <100ms to Hawken servers...Frustration or Fun?
Anything that has the potential to take their customers is competition. Today the web site is taking almost a minute to update when I click a link, I'm not even going to bother going into a game.

Althought, having seen your edit I'm wondering if your having a similar problem.





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