

Mw5 Preorder Bonuses For Use In Mw5 Game
#1
Posted 10 January 2019 - 12:09 PM
Most of us have more than enough mechs, c-bills, mc or gxp to the end of MWO.
Give me 3 mechs, ingame cash or what else I can use in MW5 then I buy MW5 the very next second.
the MWO goodies are really generous but more or less uninteresting and useless for me.
MC are ok for the next year Premium Time but who knows if MWO still exists in 2020.
#2
Posted 10 January 2019 - 12:14 PM
Mumuharra, on 10 January 2019 - 12:09 PM, said:
Most of us have more than enough mechs, c-bills, mc or gxp to the end of MWO.
Give me 3 mechs, ingame cash or what else I can use in MW5 then I buy MW5 the very next second.
the MWO goodies are really generous but more or less uninteresting and useless for me.
MC are ok for the next year Premium Time but who knows if MWO still exists in 2020.
What you're asking for, is exactly why people shouldn't preorder.
"Cut off pieces of the game and then give it to me if I buy it early."
I prefer the way PGI's going instead.
"Give me the full game and everything in it regardless, and give me some incentives in another game."
If all you want is just the game, take the game for 49.99 and enjoy it, you got everything.
Or you can ask them to cut out a bunch of content, and only give it to you if you fork over 119.99.
Which is smarter?
#3
Posted 10 January 2019 - 12:47 PM
For example the founders mechs weren’t cut off the game, aren’t they.
I would prefer a bonus consisting of ingame content for the game I buy.
A marauder for MW5 for example and MW5 ingame currency.
I have nearly everything I want for many years of MWO.
But that is just me.
#4
Posted 10 January 2019 - 12:51 PM
#5
Posted 10 January 2019 - 01:02 PM
You do get an in-game pattern called Chloe's Caveliers. As well as something called "Interstellar Expeditions". Which sounds interesting. But not sure what that entails. However if you only get the basic pack you don't get either.
Edit: Apparently Interstellar Expeditions are just contractors in MW5. I assume if you have the pre-order you get access to their contracts early on. /shrug.
Edited by MechaBattler, 10 January 2019 - 01:14 PM.
#6
Posted 10 January 2019 - 01:10 PM
Honestly though I think it'd change your experience. Besides the game is moddable.
With a tiny bit of Unreal 4 editor knowledge, you could have your game's starting mech (which I assume is a Shadow Hawk) be replaced with an Atlas.
With a bit more knowledge or a bit of time for someone else to do it...
You could put this on your Atlas.
Side note: This is a Banshee.
But I meant the head piece.
Seriously though, like an alternate start for Skyrim... you can easily have it start however you want.
For example I want to be an elf that turns into a dragon when hit by a fireball and battle other dragons.
Bam. Modded.
Level 1, just started as a random victim of a carriage ransacking, not even 10 minutes later I'm a dragon fighting a dragon.
#7
Posted 10 January 2019 - 01:30 PM
Mumuharra, on 10 January 2019 - 12:47 PM, said:
For example the founders mechs weren’t cut off the game, aren’t they.
I would prefer a bonus consisting of ingame content for the game I buy.
A marauder for MW5 for example and MW5 ingame currency.
I have nearly everything I want for many years of MWO.
But that is just me.
I am not sure I am understanding the issue. It seems like your upset they took the standard MW5 pre-order package and added Bonus MWO content to it because they are offering a special promotion exclusive to MWO players.
I mean I guess you could wait until the game is offered for pre-order on steam or whatever other outlet and buy it there with whatever pre-order bundle they want to promote on those sites but chances are, it won't be too different from what the pre-order has in it right now, WITHOUT the special promotional MWO content added.
#8
Posted 10 January 2019 - 08:58 PM
Mumuharra, on 10 January 2019 - 12:47 PM, said:
For example the founders mechs weren’t cut off the game, aren’t they.
I would prefer a bonus consisting of ingame content for the game I buy.
A marauder for MW5 for example and MW5 ingame currency.
I have nearly everything I want for many years of MWO.
But that is just me.
It's perfectly normal to expect goodies for a game you PO, instead of goodies for another game. But it's a tricky rope to walk on, deciding what goodies you should get. Using Star Citizen as an analogy, you preorder Star Citizen by choosing what ship you wish to buy using real money, but the deal is that that ship can be purchased using ingame currency by other players too. That ship is not gated by real money.
If anything you get "free" can be eventually gotten normally by playing the game, ie MW5 CBills, or a Marauder in your drop deck early, but can be purchased eventually, or if it's just a unique pattern to a Marauder, then sure.
But if the Marauder mech is available only to POs, then that's the biggest issue people have with POs.
#9
Posted 10 January 2019 - 10:00 PM
EDIT: Well, almost impossible to screw up I guess, because of that recent Fallout 76 scandal...
Edited by FupDup, 10 January 2019 - 10:02 PM.
#10
Posted 11 January 2019 - 05:16 AM
MechaBattler, on 10 January 2019 - 01:02 PM, said:
Maybe I am a child of very rich mercenaries who found a cave of lostech mechs.
That would be a nice bonus.
#12
Posted 11 January 2019 - 06:24 AM
#13
Posted 11 January 2019 - 06:49 AM
If PGI can't do anything with MWO these past 2 years, how in the world are they going to run both? That is the question I want answered BEFORE I even consider MW5. And, Russ and the boys in Canada should know by now that the first technical reviews, by well respected groups had better be B to B+'s or a whole slew of us MW fans are going to wait a few years, 5 in my case to join MWO.... Especially, because of the FO76 nightmare and Star Citizen's on-going......whatever you want to call that.......
#14
Posted 11 January 2019 - 06:56 AM
#15
Posted 11 January 2019 - 07:30 AM
LordNothing, on 11 January 2019 - 06:56 AM, said:
After all "most" of the pre '76 FallOut games followed this model: Pre-order, then release, then gobs of DLC, and gobs and gobs and gobs and GOBS of player mod add-ons to keep it fresh, relevant and replayable.
For me I view it as an investment, and an investment is a gamble on the future, NO GUARANTEES (even in-spite of what the Wall Street fat cats have convinced our government on 'private profits-social losses'), but it's one that even in-spite of all the missteps due to the fact that for me my 8+ years of MWO still add up to be a net positive, I'm willing to take that gamble and invest now.
However if it's a major stinker it will probably be the straw that motivates me to drive up to Canada and poop on Paul's front porch.

#16
Posted 11 January 2019 - 09:56 AM
LordNothing, on 11 January 2019 - 06:56 AM, said:
This is a company that wants to develop multiple games and grow. Hard to do that if they just go the dev and dump route. Got to build a repertoire before you can say to investors "we are going big" if they want to not sink in the mud.
Remember transverse? They have to prove they can actually make something first. Bryan Eckman... the guy who originally had the big plans for CW but never got to work on it/see it through... was put instead on transverse. When it flopped in funding he more or less proofed only appearing whenever MW5 was put up to show. Many of MW5's ideas are strikingly similar to what Bryan wanted for MWO's CW. The mercenary path. Bounties for bringing down ACE pilots. Logistics, financial management, faction specific prices, the importance of factories (weapon variants and availability ), etc. It's all there on paper.
But what's important is can it deliver... and if it falls short is enough of the framework there to quickly mod it in?
For those that don't know Bryan Eckman is the Creative Director for MWO... but he probably hasn't touched it in years because he has instead been on MW5: Mercs
#17
Posted 11 January 2019 - 10:51 AM
#18
Posted 11 January 2019 - 05:54 PM
#19
Posted 12 January 2019 - 12:51 AM
#20
Posted 12 January 2019 - 09:40 PM
Davers, on 11 January 2019 - 05:54 PM, said:
Maybe they could make them the reward for an early mission that's only available to those that get the goodies? Or conversely they could be things that still maintain the early game atmosphere.
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