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We're Nascaring Because Charlie Lance Is Most-Likely Strait Garbage


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#101 GeminiWolf

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Posted 14 February 2019 - 09:56 PM

Charlie Lance is OP, please NERF

#102 Phoenix 72

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Posted 14 February 2019 - 10:47 PM

I am beginning to think this argument is going in circles. Pun intended. :P

I do my best in most games to ensure the Assaults are not left behind until we make contact with the enemy. I tend to move to them and then move with them to the engagement zone. For anything that happens after that, I do not feel responsible.

After that, people have to make their own choices. When you play a Quad ER PPC Assault Sniper, hey, have fun. We could have used your armour where I am, on the front line, but you insist on 800m+ gameplay, please do not complain about Nascar ruining your day. If you play a Lurm Boat, ditto. If you picked builds that separate you from the murder ball, I do not have an ounce of sympathy for you.

If you are a Brawler in a slow Mech, let people know. I will do my best to stick with you and will try to convince teammates to do the same and/or wait for us.

If people in Assault Mechs do not play their role (ie Assault), why should everybody else? If they *are* playing their role, then so should the rest of the team. Easy as that. And I say that as someone without a lick of talent in playing Assaults. I tend to play Mediums and Heavies exclusively, unless there is some kind of challenge specificly for Assaults.

#103 PhoenixFire55

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Posted 15 February 2019 - 12:04 AM

View PostIlfi, on 11 January 2019 - 01:27 PM, said:

These days I use Jarl's List to fact check the average advice thread. If it's not from someone above 90% of the playerbase, chances are it's bad advice... hate to say it, but the numbers aren't looking so good for you my man.


I agree with what he said 100%. Feel free to check mine.

#104 PhoenixFire55

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Posted 15 February 2019 - 12:08 AM

View PostShanrak, on 11 January 2019 - 03:32 PM, said:

Your mistake is thinking you need to screen for your assaults. That's what leads to nascar. You should be next to/behind your assaults and using them as cover to shoot the enemy. Expose when they do. Use them as a resource. And while you are at it, taking out any light mechs trying to backstab them is a good idea.


The problem is, if he is in a light he has like 200m range weaponry. While assaults are going to peek/lurm from 800m at best. So yeah, sure ... expose when they do and ... what?

#105 PhoenixFire55

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Posted 15 February 2019 - 12:25 AM

View PostXiphias, on 14 February 2019 - 02:26 PM, said:

Stuff


Wow. A guy who actually gets it.

#106 Jman5

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Posted 15 February 2019 - 07:31 AM

View PostDarakor Stormwind, on 14 February 2019 - 10:47 PM, said:

I do my best in most games to ensure the Assaults are not left behind until we make contact with the enemy. I tend to move to them and then move with them to the engagement zone. For anything that happens after that, I do not feel responsible.


It's essentially a question of opportunity cost. What would you have done if you weren't babysitting the assaults? If the answer is not much, then yeah playing defense is probably the best thing to do on specific maps. On Solaris City map for example, I don't really do anything important in the early game, so I just position myself to watch for lights trying to sneak into our backfield.

If you're escorting them instead of attacking the other team, or capping points in conquest, or securing a critical position for your team, then you're losing out on getting your team any early game advantage. You can attack or you can defend. You can't do both at the same time.

#107 Eatit

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Posted 15 February 2019 - 10:14 AM

Solo QP is not team play. Solo quick play is where you level up mechs, where you derp around in a crazy build, where you learn to play the game. Team play happens in group q and Faction Warfare. Saying that someone is lousy in his *insert any mech* may be correct as it may very well be the first time he drove it. Thinking that everyone in the game has been here for years and should be good is ridiculous.

Anyone playing in solo quick play thinking they are participating in a team with common goals is delusional.

Pilot 1 Goal get the last headshot for the event, no matter what.
Pilot 2 Goal test out his new build that includes some weapons he doesn't have experience with.
Pilot 3 Goal farm new players that don't have good situational/Map awareness in his fast light.
Pilot 4 Goal be drunk and shoot stompy mechs.
Pilot 5 Goal call targets, try to lead the team, teach good habits.
Pilot 6 Goal farm C-Bills using a LRM boat to maximize score.
Pilot 7 Goal do some drops while waiting for team to come online.
Pilot 8 Goal be drunk and shoot stompy mechs.
Pilot 9 Goal learn how to play in a medium, not skilled at it's use at all.
Pilot 10 Goal monetize his game play by streaming while being a character people like.
Pilot 11 Goal test a new build that may be insane.
Pilot 12 Goal try out the new meta build he found online.

This list could go on forever. These are the people in Solo QP. It fricken has solo in the name. Complaining about it is ridiculous. It is what it is.

If your Team left you behind and you got killed then yes you should complain. These people are not your team!! They have their own motives just like you do. They aren't working to better the team. They are working to achieve whatever it is they set out to do when they clicked SOLO QUICK PLAY.

#108 BlueStrat

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Posted 15 February 2019 - 11:26 AM

Power-creep plus poor game mode design.

There's no function for lights in most game modes in solo-QP which is where the vast majority of players play, which means lights must be combat-effective. PGI keeps upping the power-creep on assaults to keep selling 'mech-packs, and then turning around and nerfing their agility to compensate when players complain.

So, we're left with lights that are far more powerful than they should be and assaults that haven't got the agility to counter them..

Combine all that with a PSR system that is totally ineffective at best on the rare occasions when there are actually enough players for it to even function at all, and it's no wonder there are epic levels of salt.

Don't put all the blame on players, it's PGI that is 90+% at fault.

Edited by BlueStrat, 15 February 2019 - 11:41 AM.






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