Why Are King Crabs So Dominant?
#1
Posted 11 January 2019 - 05:08 PM
I love MWO and am an experienced player, have a decent win ratio on Solaris (1.5 or thereabouts). However I can't seem to deal with King Crabs in Solaris... I'm not sure why? The armour? The hitboxes? What makes these things so damn tough and does anyone have suggestions on how to beat that armour?
ps. I prefer slow heavy mechs so running around in a light mech to counter is not an option for my playstyle...
Thanks all!
#2
Posted 12 January 2019 - 03:03 AM
Edited by Pain G0D, 12 January 2019 - 03:03 AM.
#3
Posted 12 January 2019 - 03:09 AM
#4
Posted 12 January 2019 - 08:23 AM
Oz 209, on 11 January 2019 - 05:08 PM, said:
I love MWO and am an experienced player, have a decent win ratio on Solaris (1.5 or thereabouts). However I can't seem to deal with King Crabs in Solaris... I'm not sure why? The armour? The hitboxes? What makes these things so damn tough and does anyone have suggestions on how to beat that armour?
Option one, focus your damage on their CT.
Option two, take out their legs - which are the only location that doesn't have armor quirks. Once you've taken out a leg, move behind the KGC and start pounding at their weak rear armor. Additionally, since people tend to store ammo in their legs, your fire may set it off and obliterate the entire mech in the process.
#5
Posted 12 January 2019 - 02:01 PM
Horseman, on 12 January 2019 - 08:23 AM, said:
Option one, focus your damage on their CT.
Additionally, since people tend to store ammo in their legs, your fire may set it off and obliterate the entire mech in the process.
I don't get that one. You cannot case protect legs . Why does ammo in arms not obliterate the mech ?
Is storing ammo in head or ct section is a safer option ?
#6
Posted 13 January 2019 - 12:20 AM
Pain G0D, on 12 January 2019 - 02:01 PM, said:
Quote
#7
Posted 13 January 2019 - 10:51 AM
#8
Posted 18 January 2019 - 05:10 AM
Yondu can you expand on the Orion? I run a pretty strong Atlas, what's the advantage of the Orion?
Thanks again,
OZ
#9
Posted 25 January 2019 - 07:16 PM
For those 6AC2 cancers, you can focus fire on one of their arms which is somewhat large at close range. I find the MCII quite decent vs crabs with its height and large arms and relatively better mobility - if you can survive getting into the Crabby's face with both torsos intact, you will easily win the core fest - the MCII arms seem to spread a lot of damage at point black - maybe cause the KGC arms are spread a bit wide or something.
#10
Posted 27 January 2019 - 12:29 PM
#11
Posted 27 January 2019 - 10:43 PM
Prototelis, on 27 January 2019 - 12:29 PM, said:
Agreed, but it also depends on the pilots. I've torn apart a MKIIB with my ANHs several times - one salty dude tried to run and force a draw, got him in the end tho - and I've recently killed an ANH using a MKIIB on my Clan-only alt account.
#12
Posted 27 January 2019 - 11:47 PM
#13
Posted 28 January 2019 - 04:18 AM
Edited by Horseman, 28 January 2019 - 04:27 AM.
#15
Posted 29 January 2019 - 09:34 PM
Oz 209, on 11 January 2019 - 05:08 PM, said:
I love MWO and am an experienced player, have a decent win ratio on Solaris (1.5 or thereabouts). However I can't seem to deal with King Crabs in Solaris... I'm not sure why? The armour? The hitboxes? What makes these things so damn tough and does anyone have suggestions on how to beat that armour?
ps. I prefer slow heavy mechs so running around in a light mech to counter is not an option for my playstyle...
Thanks all!
They have more CT armor than an Annihilator but have a larger hitbox which makes the anni slightly more viable in the big vs big fight. The King Crab is better at dealing with an artic wolf however so is the trade off. Anni to win big vs big slightly and KGC to help deal with all else and be ok at big vs big. Tbh the only king crab that beat my anni was racroing in my opinion from the visual and sound.
#16
Posted 30 January 2019 - 02:51 PM
Lurm God, on 29 January 2019 - 09:34 PM, said:
They have more CT armor than an Annihilator but have a larger hitbox which makes the anni slightly more viable in the big vs big fight. The King Crab is better at dealing with an artic wolf however so is the trade off. Anni to win big vs big slightly and KGC to help deal with all else and be ok at big vs big. Tbh the only king crab that beat my anni was racroing in my opinion from the visual and sound.
Sorry but I didn't racro, but it was quite odd that you somehow managed to sustain fire with a quad rac2 double ac2 quad medium laser anni. Double standards or what?
#17
Posted 30 January 2019 - 02:55 PM
#19
Posted 01 February 2019 - 12:20 AM
Horseman, on 12 January 2019 - 08:23 AM, said:
Option one, focus your damage on their CT.
Option two, take out their legs - which are the only location that doesn't have armor quirks. Once you've taken out a leg, move behind the KGC and start pounding at their weak rear armor. Additionally, since people tend to store ammo in their legs, your fire may set it off and obliterate the entire mech in the process.
Legging a king crab is a risky and somewhat daft proposition. More often than not they are Dakka supreme mechs so going for the legs won't yeild much transfer damage to the ST as the ammo gets chewed through quickly in S7. Not only that KG's are nearly always STD engines or even Light engines so focusing side torso's only buy's you time.
That being said one of the biggest problem with king crabs in Solaris is you should ALWAYS use the pre-match 'preview' of your opponent to scan them for what weapons they have and in which side their firepower is focused. If you don't think you can chew through their CTR in good time concentrate on that torso. King crabs though have a lot of their firepower literally hidden in the claws so judging them is hard. As a result your often best concentrating hard on their centre torso.
They can also surprise you by boating a lot of missiles. I know one of my king crabs boats MRM's, large lasers and heavy machine guns and often enough those missiles and lasers have taken the armour off the opponent fast enough that the machineguns have an easy job. And those high mounts means you can fire from cover early on (like on boreal reach) and many don't know what to do with a missile boat KC. (As already said take that left side off fast)
Also don't forget they have a heavy mechs movement Archetype so trying to out manoeuvre one is a very foolish proposition as one on one only a light (or very fast medium with JJ's) has a chance of doing this and in S7 you cant be dropping in any worthwhile lights in D1.
Edited by mad kat, 01 February 2019 - 12:34 AM.
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