Jump to content

Match Making For Quickplay, Is It Balanced?


9 replies to this topic

#1 Reposter

    Member

  • PipPipPipPipPipPip
  • Philanthropist
  • 226 posts

Posted 14 January 2019 - 09:27 AM

Hi guys, just wondering for the Quickplay Matchmaker, does it take into account the following factors:

1. Number of Skill Nodes unlocked
2. Number of Consumables being brought
3. Player Tier Skill level

Are we always getting a balanced match up?

#2 Antares102

    Member

  • PipPipPipPipPipPipPipPip
  • Death Star
  • Death Star
  • 1,409 posts

Posted 14 January 2019 - 09:29 AM

1) no
2) no
3) yes, but tier is useless because its only an XP bar and does not have anything to do with skill

The only thing that the MM "tries" to acomplish is having equal mech categories,
i.e. 3 light, 3 mediums, 3 heavy 3 assault

Edited by Antares102, 14 January 2019 - 09:30 AM.


#3 Reposter

    Member

  • PipPipPipPipPipPip
  • Philanthropist
  • 226 posts

Posted 14 January 2019 - 09:34 AM

Anyone feel more could be done to make the Matchmaker help create a more equal level environment of Play?

#4 Antares102

    Member

  • PipPipPipPipPipPipPipPip
  • Death Star
  • Death Star
  • 1,409 posts

Posted 14 January 2019 - 09:45 AM

View PostReposter, on 14 January 2019 - 09:34 AM, said:

Anyone feel more could be done to make the Matchmaker help create a more equal level environment of Play?

Yes, but PGI wont invest anything anymore in this game except for creating new mechs any maybe tweak some XML files for balance.

#5 LordNothing

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 17,476 posts

Posted 14 January 2019 - 12:04 PM

probably, unfortunately i cant say the same thing about those who drop in qp.

the problem with the mm is that the release valves are always open.

#6 Reposter

    Member

  • PipPipPipPipPipPip
  • Philanthropist
  • 226 posts

Posted 14 January 2019 - 12:51 PM

PGI is always doing new things every month with a Patch, so lets see if things can change...

#7 K O Z A K

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,322 posts
  • LocationTrue North Strong and Free

Posted 14 January 2019 - 12:55 PM

View PostReposter, on 14 January 2019 - 12:51 PM, said:

PGI is always doing new things every month with a Patch, so lets see if things can change...


PGI hasnt done new things in a patch since solaris. New mech models for the pokemech whales and some minor adjustments of stats for "balance" is all we get

#8 Antares102

    Member

  • PipPipPipPipPipPipPipPip
  • Death Star
  • Death Star
  • 1,409 posts

Posted 14 January 2019 - 01:02 PM

View PostHazeclaw, on 14 January 2019 - 12:55 PM, said:

PGI hasnt done new things in a patch since solaris. New mech models for the pokemech whales and some minor adjustments of stats for "balance" is all we get

Speaking of the devil:
https://mwomercs.com...-updates-series
Seriously I didnt expect that.

Edited by Antares102, 14 January 2019 - 01:02 PM.


#9 Grus

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Devil
  • Little Devil
  • 4,155 posts

Posted 14 January 2019 - 01:43 PM

Just do a hard reset. Get it over with.

#10 K O Z A K

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,322 posts
  • LocationTrue North Strong and Free

Posted 14 January 2019 - 03:29 PM

View PostAntares102, on 14 January 2019 - 01:02 PM, said:

Speaking of the devil:
https://mwomercs.com...-updates-series
Seriously I didnt expect that.


what? another

View PostHazeclaw, on 14 January 2019 - 12:55 PM, said:

minor adjustments of stats for "balance"
? How ground breaking, this must have taken a lot of time and effort





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users