Basics are you start with a map the size of caustic valley, mostly deforested yet has a few trees. A destructible sectional wall such as those used to guard our bases divides the map in half. Mechs can shoot out sections of the wall in order to attack the other team. While some hill will be on the map, it is mainly flat. A road runs the length of the boarder wall along with street lights that you can knock down, wooden watch towers (destructible 3 per side), and a half dozen small destructible elongated huts.
Awards. In the north corner of the map is a floating icon, one capture per player for a model guard tower standing cockpit item.
Play, win, and survive this map 3 times in each Mech weight class title: Boarder Guard.
First to attack the Boarder Wall: Title: Trouble Maker
Win a match in Conquest or Assault, when opponent team has a greater number of Mechs (you must survive the match to get this title: Victorious Underdog
Edited by Kalimaster, 11 January 2019 - 08:51 AM.















