Novakaine, on 12 January 2019 - 10:54 AM, said:
One could say if these things became "King of the battlefield" it was for a reason.
Pure economics.
If these machine were not incredibly durable no nation states would field very many of them.
The sheer logistics of a mere regiment of the beast would wreck most economies.
Even for the clans with their advance tech would be hard pressed to support them.
They did not bring battlemech factories with them when they returned.
And their supply train stretched across many light years.
I know they had some serious durability, but...
This is the cost of the Corsair Hero mech if it came out of a factory in 3063. (Cbill value is for 3063, though the closest comparison in cbill to USD is 3062).
Cost:
19,917,008 C-bills (to put it into perspective 1 Cbill in 3062 = $7.20 USD in 2016: In US dollars this mech costs
$143,402,457.60)
Economics... not the reason they were kings.
Now in comparison, a Light mech and a medium mech.... Far more affordable.
Economics, loss of information and personnel, etc., are why mechs downgraded so heavily over time.
But come new (or revitalized) information and a new enemy, and up goes the spending.
But these were not economically sound and only viable due to the collective wealth of a few thousand planets.
This is why garrisons usually only had about 1 or 2 dozen on the entire planet.
Why mercenaries had jobs.
Etc.
They were kings for a very different reason.
A reason that has never been depicted in any Mechwarrior game, in any Mech Assault, in any Mech Commander, or any Battletech-themed digital game.
....They.
Can.
Dodge.
They can manuever, dodge, bob and weave. They automatically try to avoid incoming weapons. Rifles are obsolete in part due to inferior penetration (but for 8 tons you can have 6 damage instead of 5, so why choose the AC/5 for 5? Ranges, etc. are the same! So why? Simple: A Heavy Rifle fires one big shot and at long ranges, a mech can easily just side step it, lean out of the way, etc. ACs fire large volumes of shots so that something always hits.)
Consider missiles, notice missiles of medium and longer ranges use high volumes of rather dumb missiles? High volumes are hard to dodge, a 'Mech can matrix one or two projectiles, but 5, 10, 40? This is why even standing still, an average of 2 missiles out of every 5 LRMs will completely miss in tabletop. This is the TechManual talking, saying they can avoid colliding into street lights and step over cars while in a full sprint and will try to avoid any incoming fire so long as the pilot does not intend to take it [you'd intend to take it if trying to protect something else].
Among misconceptions about vehicles in the TechManual, it outright says that they are false for the most part. Weapons are the same. Different vehicles can master different terrain, though a mech can master more than most vehicles due to hands, such as climbing walls. They can crouch under things, climb over things, they can make small jumps even without jumpjets (nothing meaningful, like 1 or 2 meters up. Supposedly its the manual jump that helps get mechs quickly off the ground when jumpjetting, performed when the pilot slams both of his feet down on the pedals, with the jets steered by moving the foot pedals like two independent 3-dimensional joysticks (push down for more thrust, let up for less, tilt them for flight direction and steering.)
On vehicle misconceptions.
On economics and durability.
Mechs are rare, and destroyed as quickly as new ones come off the factories.
However, they do not come off the factories quickly. There are actually not all that many factories and they take around 6 to 8 months to manufacture 4 Jagermechs back to back (in 3015... they get produced quite a bit faster after 3049 as a number of new factories are being built by then). (Its noteworthy that the smaller the mech is, the faster it can be produced, as such light mechs weren't only the cheapest mechs, they were produced a lot quicker).
As such, yes they are pretty durable in terms of how they can be salvaged and fixed, or even hodgepodged together as frankenmechs (such as the Wolfman), which is a Rifleman and Wolverine combination. The old Battletech books also include a number of others, such as a Rifleman and Warhammer combination with two different paintjobs, this is because they hadn't repainted it yet before it was sent into battle. But aside from their endurance and ability to be repaired even after some serious devastation, its unlikely that the reason for them to be king of the field was how economically sound they were.
If you were to go that route...
Then the Behemoth tank would be king.
100 tons, more armor than a 100 ton mech can possibly have, 4 LRM-5s on the front (able to target up to 4 enemies independently) and twin LB-10X on the turret. Using one, after losing a track and being rendered immobile I took out 1 Atlas and crippled or destroyed 6 or 7 out of 8 Enforcers. The Commando shown died on the first exchange.
UK models are tournament builds (which are really overpowered I might add compared to stock builds).
The LRC Atlas had 4 LB-10X. It stood for "Lordred Custom."