Kiran Yagami, on 15 January 2019 - 07:37 AM, said:
"One of the best manuever maps there is" is disingenuous to say the least. The terrain varies from smooth to slightly sloped, but that's about it. There are no visual landmarks of any meaning, so even if it is a "great maneuver" map it's hard to learn, and it's so unpopular that no one cares to learn it. They just resign themselves to death or pray their team has more LRMs than the other team. Sorry, but that's bad map design. You can like it as much as you please. At least someone likes the map, but if the majority of the community makes an exacerbated sigh every time someone blows their 12x multiplier on it then it at least needs some alterations. And again, IT WAS SUPPOSED TO BE OUR REWORK OF ALPINE. Instead Alpine stayed the same and we got 2 maps most people hate. As for taking all the ECM and radar derp nodes, that'd be fine if I could choose my mech after I know what map we're playing on, but that's a privilege reserved only for FPers, which makes zero sense to begin with. I can't even spec my camo for polar because bright white sticks out like a sore thumb on every other map. They couldn't at least let us change the paint scheme for a map?! But in QP you get to play map roulette, so specializing your mech or skill nodes to the map is not a thing.
I'm not being sincere? I sure am ! Slow rolling terrain with plenty of visibility and good maneuver corridors... Terrain features are all over the place to use as references. And, you have a map to use ! Good grief, you'd quit the game if we had a Great Pains or Flint Hills map.... Of course, when at School at Fort Leavenworth, we went out into the plains to explore combined arms operations in the vast areas of the plains to think through just how you would fight in terrain like Polar with grass instead of snow.... And, I'd chose to Command a Regimental Combat Team there any day of the week and I gar-un-tee you, you'd be tied up for weeks trying to ferret that RCT out. Or, a real Desert map then; and, over the past 30 years, we've had a lot of fighting in deserts.....and, we seem to make that work??? In an environments where modern LRM's actually will kill you..........we make it work every day of every week....
I've never resigned myself to death because some other player has a different weapon? Bad map design? So then, Solaris city is a bad map design because LRM's aren't anywhere near useful on that map, right? Or, it's a great map because LRM's aren't useful.....or, are they? I wish we could create rubble on that map.....I'd use LRM's to create lane blockages by collapsing buildings....
Of course, PGI could allow us to change camouflages.........but they won't (and, they'd make a lot more money that way!). Of course, QP could allow a QP drop deck where we could chose the mech after the map is assigned.but, they won't. Of course, PGI could make map selection a random generator that we have no choice in.........and, I'd be 100% behind that since I can't stand the HPG, Mining, HPG, Mining voting that goes on for 8 or 9 cycles before someone gets a 10x multiplier........but, they won't....
But, make no mistake, Polar is a good map to conduct bounding over watches on; and, fix and envelope missions when the enemy just doesn't want to move and...........of course, that means someone needs to know how to do those things instead of running around with their FPS pants on fire and not working as a team.........which, is SOP for MWO.....