What do you think of Proximity-Tracking? It is basically a range where incoming missiles home to targets automatically. It's basically a sphere of influence on mechs that attracts missiles.
This means that if the target broke lock from the LRM-Launcher, the incoming LRMs that happen to pass by n-amount of meters would no longer-need active missile-lock and land on the target anyways. This isn't just restricted to LRMs and ATMs, but should also work with SRMs.
This makes homing-weapons that need lock a bit better when shooting dumb-fired at close-range, and we can increase the spread of missiles without having to completely making them completely ineffective. We can have something like the LRMs saturating an area, but ultimately efficient because even if you didn't hit all LRMs on one-target, you at least delivered the damage onto other mechs as well.
The SRMs, as opposed of basically just a light-weight shotgun, it's a spread-weapon that has a reliable hit-rate when you double or triple the spread, you can consistently hit small lights but you'd only be dealing small damage. If you want a component-focusing weapon, use LBXs and ACs.
Here's a starting Proximity-Tracking Rules:
- 40m for Lights
- 60m for Mediums
- 80m for Heavies
- 100m for Assaults
- Proximity-Tracking is ineffective against stealth-armor.
Edited by The6thMessenger, 17 January 2019 - 10:42 PM.